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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SKY_ENGINE_CORE_PAINTING_PATH_H_ | 5 #ifndef SKY_ENGINE_CORE_PAINTING_PATH_H_ |
| 6 #define SKY_ENGINE_CORE_PAINTING_PATH_H_ | 6 #define SKY_ENGINE_CORE_PAINTING_PATH_H_ |
| 7 | 7 |
| 8 #include "math.h" |
| 9 |
| 8 #include "sky/engine/core/painting/Rect.h" | 10 #include "sky/engine/core/painting/Rect.h" |
| 9 #include "sky/engine/tonic/dart_wrappable.h" | 11 #include "sky/engine/tonic/dart_wrappable.h" |
| 10 #include "sky/engine/wtf/PassRefPtr.h" | 12 #include "sky/engine/wtf/PassRefPtr.h" |
| 11 #include "sky/engine/wtf/RefCounted.h" | 13 #include "sky/engine/wtf/RefCounted.h" |
| 12 #include "third_party/skia/include/core/SkPath.h" | 14 #include "third_party/skia/include/core/SkPath.h" |
| 13 | 15 |
| 14 // Note: There's a very similar class in ../../platform/graphics/Path.h | 16 // Note: There's a very similar class in ../../platform/graphics/Path.h |
| 15 // We should probably rationalise these two. | 17 // We should probably rationalise these two. |
| 16 // (The existence of that class is why this is CanvasPath and not just Path.) | 18 // (The existence of that class is why this is CanvasPath and not just Path.) |
| 17 | 19 |
| (...skipping 13 matching lines...) Expand all Loading... |
| 31 m_path.moveTo(x, y); | 33 m_path.moveTo(x, y); |
| 32 } | 34 } |
| 33 | 35 |
| 34 void lineTo(float x, float y) | 36 void lineTo(float x, float y) |
| 35 { | 37 { |
| 36 m_path.lineTo(x, y); | 38 m_path.lineTo(x, y); |
| 37 } | 39 } |
| 38 | 40 |
| 39 void arcTo(const Rect& rect, float startAngle, float sweepAngle, bool forceM
oveTo) | 41 void arcTo(const Rect& rect, float startAngle, float sweepAngle, bool forceM
oveTo) |
| 40 { | 42 { |
| 41 m_path.arcTo(rect.sk_rect, startAngle, sweepAngle, forceMoveTo); | 43 m_path.arcTo(rect.sk_rect, startAngle*180.0/M_PI, sweepAngle*180.0/M_PI,
forceMoveTo); |
| 42 } | 44 } |
| 43 | 45 |
| 44 void close() | 46 void close() |
| 45 { | 47 { |
| 46 m_path.close(); | 48 m_path.close(); |
| 47 } | 49 } |
| 48 | 50 |
| 49 const SkPath& path() const { return m_path; } | 51 const SkPath& path() const { return m_path; } |
| 50 | 52 |
| 51 private: | 53 private: |
| 52 CanvasPath(); | 54 CanvasPath(); |
| 53 | 55 |
| 54 SkPath m_path; | 56 SkPath m_path; |
| 55 }; | 57 }; |
| 56 | 58 |
| 57 } // namespace blink | 59 } // namespace blink |
| 58 | 60 |
| 59 #endif // SKY_ENGINE_CORE_PAINTING_PATH_H_ | 61 #endif // SKY_ENGINE_CORE_PAINTING_PATH_H_ |
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