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Side by Side Diff: src/utils/SkTextureCompressor_Blitter.h

Issue 1164373003: Revert of change SkDraw and all Blitters to use pixmap instead of bitmap (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkTextureCompressor_Blitter_DEFINED 8 #ifndef SkTextureCompressor_Blitter_DEFINED
9 #define SkTextureCompressor_Blitter_DEFINED 9 #define SkTextureCompressor_Blitter_DEFINED
10 10
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361 } 361 }
362 362
363 dst += EncodedBlockSize; 363 dst += EncodedBlockSize;
364 } 364 }
365 } 365 }
366 } 366 }
367 367
368 // If the blitter just sets a single value for each pixel, return the 368 // If the blitter just sets a single value for each pixel, return the
369 // bitmap it draws into, and assign value. If not, return NULL and ignore 369 // bitmap it draws into, and assign value. If not, return NULL and ignore
370 // the value parameter. 370 // the value parameter.
371 const SkPixmap* justAnOpaqueColor(uint32_t* value) override { 371 const SkBitmap* justAnOpaqueColor(uint32_t* value) override {
372 return NULL; 372 return NULL;
373 } 373 }
374 374
375 /** 375 /**
376 * Compressed texture blitters only really work correctly if they get 376 * Compressed texture blitters only really work correctly if they get
377 * BlockDim rows at a time. That being said, this blitter tries it's best 377 * BlockDim rows at a time. That being said, this blitter tries it's best
378 * to preserve semantics if blitAntiH doesn't get called in too many 378 * to preserve semantics if blitAntiH doesn't get called in too many
379 * weird ways... 379 * weird ways...
380 */ 380 */
381 int requestRowsPreserved() const override { return BlockDim; } 381 int requestRowsPreserved() const override { return BlockDim; }
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724 mask, BlockDim, mask); 724 mask, BlockDim, mask);
725 } 725 }
726 } 726 }
727 #endif // PEDANTIC_BLIT_RECT 727 #endif // PEDANTIC_BLIT_RECT
728 728
729 }; 729 };
730 730
731 } // namespace SkTextureCompressor 731 } // namespace SkTextureCompressor
732 732
733 #endif // SkTextureCompressor_Blitter_DEFINED 733 #endif // SkTextureCompressor_Blitter_DEFINED
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