Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(505)

Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 1164373003: Revert of change SkDraw and all Blitters to use pixmap instead of bitmap (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/GrSWMaskHelper.h ('k') | src/utils/SkTextureCompressor.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 9
10 #include "GrPipelineBuilder.h" 10 #include "GrPipelineBuilder.h"
(...skipping 128 matching lines...) Expand 10 before | Expand all | Expand 10 after
139 paint.setStrokeWidth(stroke.getWidth()); 139 paint.setStrokeWidth(stroke.getWidth());
140 } 140 }
141 } 141 }
142 paint.setAntiAlias(antiAlias); 142 paint.setAntiAlias(antiAlias);
143 143
144 SkTBlitterAllocator allocator; 144 SkTBlitterAllocator allocator;
145 SkBlitter* blitter = NULL; 145 SkBlitter* blitter = NULL;
146 if (kBlitter_CompressionMode == fCompressionMode) { 146 if (kBlitter_CompressionMode == fCompressionMode) {
147 SkASSERT(fCompressedBuffer.get()); 147 SkASSERT(fCompressedBuffer.get());
148 blitter = SkTextureCompressor::CreateBlitterForFormat( 148 blitter = SkTextureCompressor::CreateBlitterForFormat(
149 fPixels.width(), fPixels.height(), fCompressedBuffer.get(), &allocat or, 149 fBM.width(), fBM.height(), fCompressedBuffer.get(), &allocator, fCom pressedFormat);
150 fCompressedFormat) ;
151 } 150 }
152 151
153 if (SkRegion::kReplace_Op == op && 0xFF == alpha) { 152 if (SkRegion::kReplace_Op == op && 0xFF == alpha) {
154 SkASSERT(0xFF == paint.getAlpha()); 153 SkASSERT(0xFF == paint.getAlpha());
155 fDraw.drawPathCoverage(path, paint, blitter); 154 fDraw.drawPathCoverage(path, paint, blitter);
156 } else { 155 } else {
157 paint.setXfermodeMode(op_to_mode(op)); 156 paint.setXfermodeMode(op_to_mode(op));
158 paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); 157 paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
159 fDraw.drawPath(path, paint, blitter); 158 fDraw.drawPath(path, paint, blitter);
160 } 159 }
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
196 int cmpSz = SkTextureCompressor::GetCompressedDataSize( 195 int cmpSz = SkTextureCompressor::GetCompressedDataSize(
197 fCompressedFormat, cmpWidth, cmpHeight); 196 fCompressedFormat, cmpWidth, cmpHeight);
198 197
199 SkASSERT(cmpSz > 0); 198 SkASSERT(cmpSz > 0);
200 SkASSERT(NULL == fCompressedBuffer.get()); 199 SkASSERT(NULL == fCompressedBuffer.get());
201 fCompressedBuffer.reset(cmpSz); 200 fCompressedBuffer.reset(cmpSz);
202 fCompressionMode = kBlitter_CompressionMode; 201 fCompressionMode = kBlitter_CompressionMode;
203 } 202 }
204 } 203 }
205 204
206 sk_bzero(&fDraw, sizeof(fDraw));
207
208 // If we don't have a custom blitter, then we either need a bitmap to compre ss 205 // If we don't have a custom blitter, then we either need a bitmap to compre ss
209 // from or a bitmap that we're going to use as a texture. In any case, we sh ould 206 // from or a bitmap that we're going to use as a texture. In any case, we sh ould
210 // allocate the pixels for a bitmap 207 // allocate the pixels for a bitmap
211 const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(cmpWidth, cmpHeight); 208 const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(cmpWidth, cmpHeight);
212 if (kBlitter_CompressionMode != fCompressionMode) { 209 if (kBlitter_CompressionMode != fCompressionMode) {
213 if (!fPixels.tryAlloc(bmImageInfo)) { 210 if (!fBM.tryAllocPixels(bmImageInfo)) {
214 return false; 211 return false;
215 } 212 }
216 fPixels.erase(0); 213
214 sk_bzero(fBM.getPixels(), fBM.getSafeSize());
217 } else { 215 } else {
218 // Otherwise, we just need to remember how big the buffer is... 216 // Otherwise, we just need to remember how big the buffer is...
219 fPixels.reset(bmImageInfo); 217 fBM.setInfo(bmImageInfo);
220 } 218 }
221 fDraw.fDst = fPixels; 219
220 sk_bzero(&fDraw, sizeof(fDraw));
221
222 fRasterClip.setRect(bounds); 222 fRasterClip.setRect(bounds);
223 fDraw.fRC = &fRasterClip; 223 fDraw.fRC = &fRasterClip;
224 fDraw.fClip = &fRasterClip.bwRgn(); 224 fDraw.fClip = &fRasterClip.bwRgn();
225 fDraw.fMatrix = &fMatrix; 225 fDraw.fMatrix = &fMatrix;
226 fDraw.fBitmap = &fBM;
226 return true; 227 return true;
227 } 228 }
228 229
229 /** 230 /**
230 * Get a texture (from the texture cache) of the correct size & format. 231 * Get a texture (from the texture cache) of the correct size & format.
231 */ 232 */
232 GrTexture* GrSWMaskHelper::createTexture() { 233 GrTexture* GrSWMaskHelper::createTexture() {
233 GrSurfaceDesc desc; 234 GrSurfaceDesc desc;
234 desc.fWidth = fPixels.width(); 235 desc.fWidth = fBM.width();
235 desc.fHeight = fPixels.height(); 236 desc.fHeight = fBM.height();
236 desc.fConfig = kAlpha_8_GrPixelConfig; 237 desc.fConfig = kAlpha_8_GrPixelConfig;
237 238
238 if (kNone_CompressionMode != fCompressionMode) { 239 if (kNone_CompressionMode != fCompressionMode) {
239 240
240 #ifdef SK_DEBUG 241 #ifdef SK_DEBUG
241 int dimX, dimY; 242 int dimX, dimY;
242 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ; 243 SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY) ;
243 SkASSERT((desc.fWidth % dimX) == 0); 244 SkASSERT((desc.fWidth % dimX) == 0);
244 SkASSERT((desc.fHeight % dimY) == 0); 245 SkASSERT((desc.fHeight % dimY) == 0);
245 #endif 246 #endif
(...skipping 19 matching lines...) Expand all
265 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, 266 texture->writePixels(0, 0, desc.fWidth, desc.fHeight,
266 desc.fConfig, data, rowbytes, 267 desc.fConfig, data, rowbytes,
267 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag); 268 reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag);
268 } 269 }
269 270
270 void GrSWMaskHelper::compressTextureData(GrTexture *texture, const GrSurfaceDesc & desc) { 271 void GrSWMaskHelper::compressTextureData(GrTexture *texture, const GrSurfaceDesc & desc) {
271 272
272 SkASSERT(GrPixelConfigIsCompressed(desc.fConfig)); 273 SkASSERT(GrPixelConfigIsCompressed(desc.fConfig));
273 SkASSERT(fmt_to_config(fCompressedFormat) == desc.fConfig); 274 SkASSERT(fmt_to_config(fCompressedFormat) == desc.fConfig);
274 275
275 SkAutoDataUnref cmpData(SkTextureCompressor::CompressBitmapToFormat(fPixels, 276 SkAutoDataUnref cmpData(SkTextureCompressor::CompressBitmapToFormat(fBM, fCo mpressedFormat));
276 fCompres sedFormat));
277 SkASSERT(cmpData); 277 SkASSERT(cmpData);
278 278
279 this->sendTextureData(texture, desc, cmpData->data(), 0); 279 this->sendTextureData(texture, desc, cmpData->data(), 0);
280 } 280 }
281 281
282 /** 282 /**
283 * Move the result of the software mask generation back to the gpu 283 * Move the result of the software mask generation back to the gpu
284 */ 284 */
285 void GrSWMaskHelper::toTexture(GrTexture *texture) { 285 void GrSWMaskHelper::toTexture(GrTexture *texture) {
286 SkAutoLockPixels alp(fBM);
287
286 GrSurfaceDesc desc; 288 GrSurfaceDesc desc;
287 desc.fWidth = fPixels.width(); 289 desc.fWidth = fBM.width();
288 desc.fHeight = fPixels.height(); 290 desc.fHeight = fBM.height();
289 desc.fConfig = texture->config(); 291 desc.fConfig = texture->config();
290 292
291 // First see if we should compress this texture before uploading. 293 // First see if we should compress this texture before uploading.
292 switch (fCompressionMode) { 294 switch (fCompressionMode) {
293 case kNone_CompressionMode: 295 case kNone_CompressionMode:
294 this->sendTextureData(texture, desc, fPixels.addr(), fPixels.rowByte s()); 296 this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes() );
295 break; 297 break;
296 298
297 case kCompress_CompressionMode: 299 case kCompress_CompressionMode:
298 this->compressTextureData(texture, desc); 300 this->compressTextureData(texture, desc);
299 break; 301 break;
300 302
301 case kBlitter_CompressionMode: 303 case kBlitter_CompressionMode:
302 SkASSERT(fCompressedBuffer.get()); 304 SkASSERT(fCompressedBuffer.get());
303 this->sendTextureData(texture, desc, fCompressedBuffer.get(), 0); 305 this->sendTextureData(texture, desc, fCompressedBuffer.get(), 0);
304 break; 306 break;
305 } 307 }
306 } 308 }
307 309
308 /** 310 /**
309 * Convert mask generation results to a signed distance field 311 * Convert mask generation results to a signed distance field
310 */ 312 */
311 void GrSWMaskHelper::toSDF(unsigned char* sdf) { 313 void GrSWMaskHelper::toSDF(unsigned char* sdf) {
312 SkGenerateDistanceFieldFromA8Image(sdf, (const unsigned char*)fPixels.addr() , 314 SkAutoLockPixels alp(fBM);
313 fPixels.width(), fPixels.height(), fPixel s.rowBytes()); 315
316 SkGenerateDistanceFieldFromA8Image(sdf, (const unsigned char*)fBM.getPixels( ),
317 fBM.width(), fBM.height(), fBM.rowBytes() );
314 } 318 }
315 319
316 //////////////////////////////////////////////////////////////////////////////// 320 ////////////////////////////////////////////////////////////////////////////////
317 /** 321 /**
318 * Software rasterizes path to A8 mask (possibly using the context's matrix) 322 * Software rasterizes path to A8 mask (possibly using the context's matrix)
319 * and uploads the result to a scratch texture. Returns the resulting 323 * and uploads the result to a scratch texture. Returns the resulting
320 * texture on success; NULL on failure. 324 * texture on success; NULL on failure.
321 */ 325 */
322 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context, 326 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context,
323 const SkPath& path, 327 const SkPath& path,
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
368 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop )); 372 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop ));
369 373
370 pipelineBuilder->addCoverageProcessor( 374 pipelineBuilder->addCoverageProcessor(
371 GrSimpleTextureEffect::Create(texture, 375 GrSimpleTextureEffect::Create(texture,
372 maskMatrix, 376 maskMatrix,
373 GrTextureParams::kNone_Fi lterMode, 377 GrTextureParams::kNone_Fi lterMode,
374 kDevice_GrCoordSet))->unr ef(); 378 kDevice_GrCoordSet))->unr ef();
375 379
376 target->drawBWRect(pipelineBuilder, color, SkMatrix::I(), dstRect, NULL, &in vert); 380 target->drawBWRect(pipelineBuilder, color, SkMatrix::I(), dstRect, NULL, &in vert);
377 } 381 }
OLDNEW
« no previous file with comments | « src/gpu/GrSWMaskHelper.h ('k') | src/utils/SkTextureCompressor.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698