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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_BASE_RESOURCE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_ | 5 #ifndef UI_BASE_RESOURCE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_ |
| 6 #define UI_BASE_RESOURCE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_ | 6 #define UI_BASE_RESOURCE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include "base/macros.h" | 8 #include "base/macros.h" |
| 9 #include "ui/base/ui_base_export.h" | 9 #include "ui/base/ui_base_export.h" |
| 10 | 10 |
| 11 namespace ui { | 11 namespace ui { |
| 12 | 12 |
| 13 namespace test { | 13 namespace test { |
| 14 class MaterialDesignControllerTestAPI; | 14 class MaterialDesignControllerTestAPI; |
| 15 } // namespace test | 15 } // namespace test |
| 16 | 16 |
| 17 // Central controller to handle material design modes. | 17 // Central controller to handle material design modes. |
| 18 class UI_BASE_EXPORT MaterialDesignController { | 18 class UI_BASE_EXPORT MaterialDesignController { |
| 19 public: | 19 public: |
| 20 // The different material design modes. | 20 // The different material design modes. The order cannot be changed without |
| 21 enum class Mode { | 21 // updating references as these are used as array indices. |
| 22 enum Mode { |
| 23 // Classic, non-material design. |
| 24 NON_MATERIAL = 0, |
| 22 // Basic material design. | 25 // Basic material design. |
| 23 MATERIAL_NORMAL, | 26 MATERIAL_NORMAL = 1, |
| 24 // Material design targeted at mouse/touch hybrid devices. | 27 // Material design targeted at mouse/touch hybrid devices. |
| 25 MATERIAL_HYBRID, | 28 MATERIAL_HYBRID = 2 |
| 26 // Classic, non-material design. | |
| 27 NON_MATERIAL | |
| 28 }; | 29 }; |
| 29 | 30 |
| 30 // Get the current Mode that should be used by the system. | 31 // Get the current Mode that should be used by the system. |
| 31 static Mode GetMode(); | 32 static Mode GetMode(); |
| 32 | 33 |
| 33 // Returns true if the current mode is a material design variant. | 34 // Returns true if the current mode is a material design variant. |
| 34 static bool IsModeMaterial(); | 35 static bool IsModeMaterial(); |
| 35 | 36 |
| 36 private: | 37 private: |
| 37 friend class test::MaterialDesignControllerTestAPI; | 38 friend class test::MaterialDesignControllerTestAPI; |
| (...skipping 19 matching lines...) Expand all Loading... |
| 57 // Set |mode_| to |mode| and updates |is_mode_initialized_| to true. Can be | 58 // Set |mode_| to |mode| and updates |is_mode_initialized_| to true. Can be |
| 58 // used by tests to directly set the mode. | 59 // used by tests to directly set the mode. |
| 59 static void SetMode(Mode mode); | 60 static void SetMode(Mode mode); |
| 60 | 61 |
| 61 DISALLOW_COPY_AND_ASSIGN(MaterialDesignController); | 62 DISALLOW_COPY_AND_ASSIGN(MaterialDesignController); |
| 62 }; | 63 }; |
| 63 | 64 |
| 64 } // namespace ui | 65 } // namespace ui |
| 65 | 66 |
| 66 #endif // UI_BASE_RESOURCE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_ | 67 #endif // UI_BASE_RESOURCE_MATERIAL_DESIGN_MATERIAL_DESIGN_CONTROLLER_H_ |
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