Index: cc/animation/transform_operations.cc |
diff --git a/cc/animation/transform_operations.cc b/cc/animation/transform_operations.cc |
index 970eb0dd455a7595d7e2304fec4f766f5f996293..2d99972e934c25f7c5faa004ee377d5e3818a029 100644 |
--- a/cc/animation/transform_operations.cc |
+++ b/cc/animation/transform_operations.cc |
@@ -195,7 +195,8 @@ void TransformOperations::AppendTranslate(SkMScalar x, |
to_add.translate.y = y; |
to_add.translate.z = z; |
operations_.push_back(to_add); |
- decomposed_transform_dirty_ = true; |
+ if (!to_add.IsIdentity()) |
+ decomposed_transform_dirty_ = true; |
} |
void TransformOperations::AppendRotate(SkMScalar x, |
@@ -210,7 +211,8 @@ void TransformOperations::AppendRotate(SkMScalar x, |
to_add.rotate.axis.z = z; |
to_add.rotate.angle = degrees; |
operations_.push_back(to_add); |
- decomposed_transform_dirty_ = true; |
+ if (!to_add.IsIdentity()) |
+ decomposed_transform_dirty_ = true; |
} |
void TransformOperations::AppendScale(SkMScalar x, SkMScalar y, SkMScalar z) { |
@@ -221,7 +223,8 @@ void TransformOperations::AppendScale(SkMScalar x, SkMScalar y, SkMScalar z) { |
to_add.scale.y = y; |
to_add.scale.z = z; |
operations_.push_back(to_add); |
- decomposed_transform_dirty_ = true; |
+ if (!to_add.IsIdentity()) |
+ decomposed_transform_dirty_ = true; |
} |
void TransformOperations::AppendSkew(SkMScalar x, SkMScalar y) { |
@@ -232,7 +235,8 @@ void TransformOperations::AppendSkew(SkMScalar x, SkMScalar y) { |
to_add.skew.x = x; |
to_add.skew.y = y; |
operations_.push_back(to_add); |
- decomposed_transform_dirty_ = true; |
+ if (!to_add.IsIdentity()) |
+ decomposed_transform_dirty_ = true; |
} |
void TransformOperations::AppendPerspective(SkMScalar depth) { |
@@ -241,7 +245,8 @@ void TransformOperations::AppendPerspective(SkMScalar depth) { |
to_add.type = TransformOperation::TRANSFORM_OPERATION_PERSPECTIVE; |
to_add.perspective_depth = depth; |
operations_.push_back(to_add); |
- decomposed_transform_dirty_ = true; |
+ if (!to_add.IsIdentity()) |
+ decomposed_transform_dirty_ = true; |
} |
void TransformOperations::AppendMatrix(const gfx::Transform& matrix) { |
@@ -249,7 +254,8 @@ void TransformOperations::AppendMatrix(const gfx::Transform& matrix) { |
to_add.matrix = matrix; |
to_add.type = TransformOperation::TRANSFORM_OPERATION_MATRIX; |
operations_.push_back(to_add); |
- decomposed_transform_dirty_ = true; |
+ if (!to_add.IsIdentity()) |
+ decomposed_transform_dirty_ = true; |
} |
void TransformOperations::AppendIdentity() { |