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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/v8.h" | 5 #include "src/v8.h" |
| 6 | 6 |
| 7 #include "src/arguments.h" | 7 #include "src/arguments.h" |
| 8 #include "src/vm-state-inl.h" | 8 #include "src/vm-state-inl.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
| (...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 95 | 95 |
| 96 | 96 |
| 97 double ClobberDoubleRegisters(double x1, double x2, double x3, double x4) { | 97 double ClobberDoubleRegisters(double x1, double x2, double x3, double x4) { |
| 98 // TODO(ulan): This clobbers only subset of registers depending on compiler, | 98 // TODO(ulan): This clobbers only subset of registers depending on compiler, |
| 99 // Rewrite this in assembly to really clobber all registers. | 99 // Rewrite this in assembly to really clobber all registers. |
| 100 // GCC for ia32 uses the FPU and does not touch XMM registers. | 100 // GCC for ia32 uses the FPU and does not touch XMM registers. |
| 101 return x1 * 1.01 + x2 * 2.02 + x3 * 3.03 + x4 * 4.04; | 101 return x1 * 1.01 + x2 * 2.02 + x3 * 3.03 + x4 * 4.04; |
| 102 } | 102 } |
| 103 | 103 |
| 104 | 104 |
| 105 } } // namespace v8::internal | 105 } // namespace internal |
| 106 } // namespace v8 |
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