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1 part of sprites; | 1 part of sprites; |
2 | 2 |
3 // TODO: Actually draw images | 3 // TODO: Actually draw images |
4 | 4 |
5 class SpriteNode extends TransformNode { | 5 class SpriteNode extends TransformNode { |
6 | 6 |
7 Image _image; | 7 Image _image; |
8 bool constrainProportions = false; | 8 bool constrainProportions = false; |
9 double _opacity = 1.0; | 9 double _opacity = 1.0; |
10 Color colorOverlay; | 10 Color colorOverlay; |
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45 scaleX = scaleY; | 45 scaleX = scaleY; |
46 } | 46 } |
47 } | 47 } |
48 | 48 |
49 canvas.scale(scaleX, scaleY); | 49 canvas.scale(scaleX, scaleY); |
50 | 50 |
51 // Setup paint object for opacity and transfer mode | 51 // Setup paint object for opacity and transfer mode |
52 Paint paint = new Paint(); | 52 Paint paint = new Paint(); |
53 paint.setARGB((255.0*_opacity).toInt(), 255, 255, 255); | 53 paint.setARGB((255.0*_opacity).toInt(), 255, 255, 255); |
54 if (colorOverlay != null) { | 54 if (colorOverlay != null) { |
55 paint.setColorFilter(new ColorFilter(colorOverlay, TransferMode.srcATopM
ode)); | 55 paint.setColorFilter(new ColorFilter.Mode(colorOverlay, TransferMode.src
ATopMode)); |
56 } | 56 } |
57 if (transferMode != null) { | 57 if (transferMode != null) { |
58 paint.setTransferMode(transferMode); | 58 paint.setTransferMode(transferMode); |
59 } | 59 } |
60 | 60 |
61 canvas.drawImage(_image, 0.0, 0.0, paint); | 61 canvas.drawImage(_image, 0.0, 0.0, paint); |
62 canvas.restore(); | 62 canvas.restore(); |
63 } | 63 } |
64 else { | 64 else { |
65 // Paint a red square for missing texture | 65 // Paint a red square for missing texture |
66 canvas.drawRect(new Rect.fromLTRB(0.0, 0.0, this.width, this.height), | 66 canvas.drawRect(new Rect.fromLTRB(0.0, 0.0, this.width, this.height), |
67 new Paint()..setARGB(255, 255, 0, 0)); | 67 new Paint()..setARGB(255, 255, 0, 0)); |
68 } | 68 } |
69 } | 69 } |
70 | 70 |
71 } | 71 } |
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