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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/base_layout_manager.h" | 5 #include "ash/wm/base_layout_manager.h" |
6 | 6 |
7 #include "ash/screen_ash.h" | 7 #include "ash/screen_ash.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/wm/shelf_layout_manager.h" | 9 #include "ash/wm/shelf_layout_manager.h" |
10 #include "ash/wm/window_animations.h" | 10 #include "ash/wm/window_animations.h" |
11 #include "ash/wm/window_properties.h" | 11 #include "ash/wm/window_properties.h" |
12 #include "ash/wm/window_util.h" | 12 #include "ash/wm/window_util.h" |
13 #include "ash/wm/workspace/workspace_window_resizer.h" | 13 #include "ash/wm/workspace/workspace_window_resizer.h" |
14 #include "ui/aura/client/activation_client.h" | 14 #include "ui/aura/client/activation_client.h" |
15 #include "ui/aura/client/aura_constants.h" | 15 #include "ui/aura/client/aura_constants.h" |
16 #include "ui/aura/root_window.h" | 16 #include "ui/aura/root_window.h" |
17 #include "ui/aura/window.h" | 17 #include "ui/aura/window.h" |
18 #include "ui/base/ui_base_types.h" | 18 #include "ui/base/ui_base_types.h" |
19 #include "ui/compositor/layer.h" | 19 #include "ui/compositor/layer.h" |
20 #include "ui/gfx/screen.h" | 20 #include "ui/gfx/screen.h" |
| 21 #include "ui/views/corewm/corewm_switches.h" |
21 #include "ui/views/corewm/window_util.h" | 22 #include "ui/views/corewm/window_util.h" |
22 | 23 |
23 namespace ash { | 24 namespace ash { |
24 namespace internal { | 25 namespace internal { |
25 | 26 |
26 ///////////////////////////////////////////////////////////////////////////// | 27 ///////////////////////////////////////////////////////////////////////////// |
27 // BaseLayoutManager, public: | 28 // BaseLayoutManager, public: |
28 | 29 |
29 BaseLayoutManager::BaseLayoutManager(aura::RootWindow* root_window) | 30 BaseLayoutManager::BaseLayoutManager(aura::RootWindow* root_window) |
30 : root_window_(root_window) { | 31 : root_window_(root_window) { |
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147 root_window_->RemoveObserver(this); | 148 root_window_->RemoveObserver(this); |
148 root_window_ = NULL; | 149 root_window_ = NULL; |
149 } | 150 } |
150 } | 151 } |
151 | 152 |
152 ////////////////////////////////////////////////////////////////////////////// | 153 ////////////////////////////////////////////////////////////////////////////// |
153 // BaseLayoutManager, aura::client::ActivationChangeObserver implementation: | 154 // BaseLayoutManager, aura::client::ActivationChangeObserver implementation: |
154 | 155 |
155 void BaseLayoutManager::OnWindowActivated(aura::Window* gained_active, | 156 void BaseLayoutManager::OnWindowActivated(aura::Window* gained_active, |
156 aura::Window* lost_active) { | 157 aura::Window* lost_active) { |
157 if (gained_active && wm::IsWindowMinimized(gained_active)) { | 158 if (views::corewm::UseFocusController()) { |
158 gained_active->Show(); | 159 if (gained_active && wm::IsWindowMinimized(gained_active)) { |
159 DCHECK(!wm::IsWindowMinimized(gained_active)); | 160 gained_active->Show(); |
| 161 DCHECK(!wm::IsWindowMinimized(gained_active)); |
| 162 } |
160 } | 163 } |
161 } | 164 } |
162 | 165 |
163 ////////////////////////////////////////////////////////////////////////////// | 166 ////////////////////////////////////////////////////////////////////////////// |
164 // BaseLayoutManager, private: | 167 // BaseLayoutManager, private: |
165 | 168 |
166 void BaseLayoutManager::ShowStateChanged(aura::Window* window, | 169 void BaseLayoutManager::ShowStateChanged(aura::Window* window, |
167 ui::WindowShowState last_show_state) { | 170 ui::WindowShowState last_show_state) { |
168 if (wm::IsWindowMinimized(window)) { | 171 if (wm::IsWindowMinimized(window)) { |
169 // Save the previous show state so that we can correctly restore it. | 172 // Save the previous show state so that we can correctly restore it. |
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241 // Put as much of the window as possible within the display area. | 244 // Put as much of the window as possible within the display area. |
242 gfx::Rect bounds = window->bounds(); | 245 gfx::Rect bounds = window->bounds(); |
243 bounds.AdjustToFit(display_rect); | 246 bounds.AdjustToFit(display_rect); |
244 window->SetBounds(bounds); | 247 window->SetBounds(bounds); |
245 } | 248 } |
246 } | 249 } |
247 } | 250 } |
248 | 251 |
249 } // namespace internal | 252 } // namespace internal |
250 } // namespace ash | 253 } // namespace ash |
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