Index: content/renderer/devtools_agent_filter.h |
diff --git a/content/renderer/devtools_agent_filter.h b/content/renderer/devtools_agent_filter.h |
deleted file mode 100644 |
index 627f7494f0f6125e3ab9a76e578553e023c8c74f..0000000000000000000000000000000000000000 |
--- a/content/renderer/devtools_agent_filter.h |
+++ /dev/null |
@@ -1,48 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_RENDERER_DEVTOOLS_AGENT_FILTER_H_ |
-#define CONTENT_RENDERER_DEVTOOLS_AGENT_FILTER_H_ |
- |
-#include <string> |
- |
-#include "ipc/ipc_channel_proxy.h" |
- |
-class MessageLoop; |
-struct DevToolsMessageData; |
- |
-namespace content { |
- |
-// DevToolsAgentFilter is registered as an IPC filter in order to be able to |
-// dispatch messages while on the IO thread. The reason for that is that while |
-// debugging, Render thread is being held by the v8 and hence no messages |
-// are being dispatched there. While holding the thread in a tight loop, |
-// v8 provides thread-safe Api for controlling debugger. In our case v8's Api |
-// is being used from this communication agent on the IO thread. |
-class DevToolsAgentFilter : public IPC::ChannelProxy::MessageFilter { |
- public: |
- // There is a single instance of this class instantiated by the RenderThread. |
- DevToolsAgentFilter(); |
- |
- static void SendRpcMessage(const DevToolsMessageData& data); |
- |
- // IPC::ChannelProxy::MessageFilter override. Called on IO thread. |
- virtual bool OnMessageReceived(const IPC::Message& message) OVERRIDE; |
- |
- protected: |
- virtual ~DevToolsAgentFilter(); |
- |
- private: |
- void OnDispatchOnInspectorBackend(const std::string& message); |
- |
- bool message_handled_; |
- MessageLoop* render_thread_loop_; |
- int current_routing_id_; |
- |
- DISALLOW_COPY_AND_ASSIGN(DevToolsAgentFilter); |
-}; |
- |
-} // namespace content |
- |
-#endif // CONTENT_RENDERER_DEVTOOLS_AGENT_FILTER_H_ |