| Index: third_party/polymer/v1_0/components-chromium/neon-animation/neon-animation-behavior-extracted.js
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| diff --git a/third_party/polymer/v1_0/components-chromium/neon-animation/neon-animation-behavior-extracted.js b/third_party/polymer/v1_0/components-chromium/neon-animation/neon-animation-behavior-extracted.js
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| deleted file mode 100644
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| index cb52f5167ee1871e24d315d6b92638b144554718..0000000000000000000000000000000000000000
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| --- a/third_party/polymer/v1_0/components-chromium/neon-animation/neon-animation-behavior-extracted.js
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| +++ /dev/null
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| @@ -1,74 +0,0 @@
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| -
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| -
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| - /**
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| - * Use `Polymer.NeonAnimationBehavior` to implement an animation.
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| - * @polymerBehavior
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| - */
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| - Polymer.NeonAnimationBehavior = {
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| -
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| - properties: {
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| -
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| - /**
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| - * Defines the animation timing.
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| - */
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| - animationTiming: {
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| - type: Object,
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| - value: function() {
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| - return {
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| - duration: 500,
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| - easing: 'cubic-bezier(0.4, 0, 0.2, 1)',
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| - fill: 'both'
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| - }
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| - }
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| - }
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| -
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| - },
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| -
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| - registered: function() {
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| - new Polymer.IronMeta({type: 'animation', key: this.is, value: this.constructor});
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| - },
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| -
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| - /**
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| - * Do any animation configuration here.
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| - */
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| - // configure: function(config) {
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| - // },
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| -
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| - /**
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| - * Returns the animation timing by mixing in properties from `config` to the defaults defined
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| - * by the animation.
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| - */
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| - timingFromConfig: function(config) {
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| - if (config.timing) {
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| - for (var property in config.timing) {
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| - this.animationTiming[property] = config.timing[property];
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| - }
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| - }
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| - return this.animationTiming;
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| - },
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| -
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| - /**
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| - * Sets `transform` and `transformOrigin` properties along with the prefixed versions.
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| - */
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| - setPrefixedProperty: function(node, property, value) {
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| - var map = {
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| - 'transform': ['webkitTransform'],
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| - 'transformOrigin': ['mozTransformOrigin', 'webkitTransformOrigin']
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| - };
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| - var prefixes = map[property];
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| - for (var prefix, index = 0; prefix = prefixes[index]; index++) {
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| - node.style[prefix] = value;
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| - }
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| - node.style[property] = value;
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| - },
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| -
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| - /**
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| - * Called when the animation finishes.
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| - */
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| - complete: function() {
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| - // FIXME not sure about non-bubbling event
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| - this.fire(this.animationEndEvent, null, {bubbles: false});
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| - }
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| -
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| - };
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| -
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|