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| 1 | |
| 2 | |
| 3 Polymer({ | |
| 4 | |
| 5 is: 'cascaded-animation', | |
| 6 | |
| 7 behaviors: [ | |
| 8 Polymer.NeonAnimationBehavior | |
| 9 ], | |
| 10 | |
| 11 properties: { | |
| 12 | |
| 13 _animationMeta: { | |
| 14 type: Object, | |
| 15 value: function() { | |
| 16 return new Polymer.IronMeta({type: 'animation'}); | |
| 17 } | |
| 18 } | |
| 19 | |
| 20 }, | |
| 21 | |
| 22 configure: function(config) { | |
| 23 var animationConstructor = this._animationMeta.byKey(config.animation); | |
| 24 if (!animationConstructor) { | |
| 25 console.warn(this.is + ':', 'constructor for', config.animation, 'not fo
und!'); | |
| 26 return; | |
| 27 } | |
| 28 | |
| 29 var nodes = config.nodes; | |
| 30 var effects = []; | |
| 31 var nodeDelay = config.nodeDelay || 50; | |
| 32 | |
| 33 config.timing = config.timing || {}; | |
| 34 config.timing.delay = config.timing.delay || 0; | |
| 35 | |
| 36 var oldDelay = config.timing.delay; | |
| 37 for (var node, index = 0; node = nodes[index]; index++) { | |
| 38 config.timing.delay += nodeDelay; | |
| 39 config.node = node; | |
| 40 | |
| 41 var animation = new animationConstructor(); | |
| 42 var effect = animation.configure(config); | |
| 43 | |
| 44 effects.push(effect); | |
| 45 } | |
| 46 config.timing.delay = oldDelay; | |
| 47 | |
| 48 this._effect = new GroupEffect(effects); | |
| 49 return this._effect; | |
| 50 } | |
| 51 | |
| 52 }); | |
| 53 | |
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