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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/events/platform/platform_event_source.h" | 5 #include "ui/events/platform/platform_event_source.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/message_loop/message_loop.h" | 9 #include "base/message_loop/message_loop.h" |
10 #include "ui/events/platform/platform_event_dispatcher.h" | 10 #include "ui/events/platform/platform_event_dispatcher.h" |
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69 uint32_t action = POST_DISPATCH_PERFORM_DEFAULT; | 69 uint32_t action = POST_DISPATCH_PERFORM_DEFAULT; |
70 | 70 |
71 FOR_EACH_OBSERVER(PlatformEventObserver, observers_, | 71 FOR_EACH_OBSERVER(PlatformEventObserver, observers_, |
72 WillProcessEvent(platform_event)); | 72 WillProcessEvent(platform_event)); |
73 // Give the overridden dispatcher a chance to dispatch the event first. | 73 // Give the overridden dispatcher a chance to dispatch the event first. |
74 if (overridden_dispatcher_) | 74 if (overridden_dispatcher_) |
75 action = overridden_dispatcher_->DispatchEvent(platform_event); | 75 action = overridden_dispatcher_->DispatchEvent(platform_event); |
76 | 76 |
77 if ((action & POST_DISPATCH_PERFORM_DEFAULT) && | 77 if ((action & POST_DISPATCH_PERFORM_DEFAULT) && |
78 dispatchers_.might_have_observers()) { | 78 dispatchers_.might_have_observers()) { |
79 ObserverList<PlatformEventDispatcher>::Iterator iter(&dispatchers_); | 79 base::ObserverList<PlatformEventDispatcher>::Iterator iter(&dispatchers_); |
80 while (PlatformEventDispatcher* dispatcher = iter.GetNext()) { | 80 while (PlatformEventDispatcher* dispatcher = iter.GetNext()) { |
81 if (dispatcher->CanDispatchEvent(platform_event)) | 81 if (dispatcher->CanDispatchEvent(platform_event)) |
82 action = dispatcher->DispatchEvent(platform_event); | 82 action = dispatcher->DispatchEvent(platform_event); |
83 if (action & POST_DISPATCH_STOP_PROPAGATION) | 83 if (action & POST_DISPATCH_STOP_PROPAGATION) |
84 break; | 84 break; |
85 } | 85 } |
86 } | 86 } |
87 FOR_EACH_OBSERVER(PlatformEventObserver, observers_, | 87 FOR_EACH_OBSERVER(PlatformEventObserver, observers_, |
88 DidProcessEvent(platform_event)); | 88 DidProcessEvent(platform_event)); |
89 | 89 |
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102 | 102 |
103 void PlatformEventSource::OnDispatcherListChanged() { | 103 void PlatformEventSource::OnDispatcherListChanged() { |
104 } | 104 } |
105 | 105 |
106 void PlatformEventSource::OnOverriddenDispatcherRestored() { | 106 void PlatformEventSource::OnOverriddenDispatcherRestored() { |
107 CHECK(overridden_dispatcher_); | 107 CHECK(overridden_dispatcher_); |
108 overridden_dispatcher_restored_ = true; | 108 overridden_dispatcher_restored_ = true; |
109 } | 109 } |
110 | 110 |
111 } // namespace ui | 111 } // namespace ui |
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