| Index: content/browser/media/capture/smooth_event_sampler_unittest.cc
|
| diff --git a/content/browser/media/capture/smooth_event_sampler_unittest.cc b/content/browser/media/capture/smooth_event_sampler_unittest.cc
|
| deleted file mode 100644
|
| index cfa974d0904cef1e952ecf6936f2abb422b46df9..0000000000000000000000000000000000000000
|
| --- a/content/browser/media/capture/smooth_event_sampler_unittest.cc
|
| +++ /dev/null
|
| @@ -1,488 +0,0 @@
|
| -// Copyright (c) 2015 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "content/browser/media/capture/smooth_event_sampler.h"
|
| -
|
| -#include "base/strings/stringprintf.h"
|
| -#include "testing/gtest/include/gtest/gtest.h"
|
| -
|
| -namespace content {
|
| -
|
| -namespace {
|
| -
|
| -bool AddEventAndConsiderSampling(SmoothEventSampler* sampler,
|
| - base::TimeTicks event_time) {
|
| - sampler->ConsiderPresentationEvent(event_time);
|
| - return sampler->ShouldSample();
|
| -}
|
| -
|
| -void SteadyStateSampleAndAdvance(base::TimeDelta vsync,
|
| - SmoothEventSampler* sampler,
|
| - base::TimeTicks* t) {
|
| - ASSERT_TRUE(AddEventAndConsiderSampling(sampler, *t));
|
| - ASSERT_TRUE(sampler->HasUnrecordedEvent());
|
| - sampler->RecordSample();
|
| - ASSERT_FALSE(sampler->HasUnrecordedEvent());
|
| - ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t));
|
| - *t += vsync;
|
| - ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t));
|
| -}
|
| -
|
| -void SteadyStateNoSampleAndAdvance(base::TimeDelta vsync,
|
| - SmoothEventSampler* sampler,
|
| - base::TimeTicks* t) {
|
| - ASSERT_FALSE(AddEventAndConsiderSampling(sampler, *t));
|
| - ASSERT_TRUE(sampler->HasUnrecordedEvent());
|
| - ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t));
|
| - *t += vsync;
|
| - ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t));
|
| -}
|
| -
|
| -base::TimeTicks InitialTestTimeTicks() {
|
| - return base::TimeTicks() + base::TimeDelta::FromSeconds(1);
|
| -}
|
| -
|
| -void TestRedundantCaptureStrategy(base::TimeDelta capture_period,
|
| - int redundant_capture_goal,
|
| - SmoothEventSampler* sampler,
|
| - base::TimeTicks* t) {
|
| - // Before any events have been considered, we're overdue for sampling.
|
| - ASSERT_TRUE(sampler->IsOverdueForSamplingAt(*t));
|
| -
|
| - // Consider the first event. We want to sample that.
|
| - ASSERT_FALSE(sampler->HasUnrecordedEvent());
|
| - ASSERT_TRUE(AddEventAndConsiderSampling(sampler, *t));
|
| - ASSERT_TRUE(sampler->HasUnrecordedEvent());
|
| - sampler->RecordSample();
|
| - ASSERT_FALSE(sampler->HasUnrecordedEvent());
|
| -
|
| - // After more than 250 ms has passed without considering an event, we should
|
| - // repeatedly be overdue for sampling. However, once the redundant capture
|
| - // goal is achieved, we should no longer be overdue for sampling.
|
| - *t += base::TimeDelta::FromMilliseconds(250);
|
| - for (int i = 0; i < redundant_capture_goal; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - ASSERT_FALSE(sampler->HasUnrecordedEvent());
|
| - ASSERT_TRUE(sampler->IsOverdueForSamplingAt(*t))
|
| - << "Should sample until redundant capture goal is hit";
|
| - sampler->RecordSample();
|
| - *t += capture_period; // Timer fires once every capture period.
|
| - }
|
| - ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t))
|
| - << "Should not be overdue once redundant capture goal achieved.";
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -// 60Hz sampled at 30Hz should produce 30Hz. In addition, this test contains
|
| -// much more comprehensive before/after/edge-case scenarios than the others.
|
| -TEST(SmoothEventSamplerTest, Sample60HertzAt30Hertz) {
|
| - const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30;
|
| - const int redundant_capture_goal = 200;
|
| - const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 60;
|
| -
|
| - SmoothEventSampler sampler(capture_period, redundant_capture_goal);
|
| - base::TimeTicks t = InitialTestTimeTicks();
|
| -
|
| - TestRedundantCaptureStrategy(capture_period, redundant_capture_goal,
|
| - &sampler, &t);
|
| -
|
| - // Steady state, we should capture every other vsync, indefinitely.
|
| - for (int i = 0; i < 100; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -
|
| - // Now pretend we're limited by backpressure in the pipeline. In this scenario
|
| - // case we are adding events but not sampling them.
|
| - for (int i = 0; i < 20; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - ASSERT_EQ(i >= 14, sampler.IsOverdueForSamplingAt(t));
|
| - ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
|
| - ASSERT_TRUE(sampler.HasUnrecordedEvent());
|
| - t += vsync;
|
| - }
|
| -
|
| - // Now suppose we can sample again. We should be back in the steady state,
|
| - // but at a different phase.
|
| - ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t));
|
| - for (int i = 0; i < 100; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -}
|
| -
|
| -// 50Hz sampled at 30Hz should produce a sequence where some frames are skipped.
|
| -TEST(SmoothEventSamplerTest, Sample50HertzAt30Hertz) {
|
| - const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30;
|
| - const int redundant_capture_goal = 2;
|
| - const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 50;
|
| -
|
| - SmoothEventSampler sampler(capture_period, redundant_capture_goal);
|
| - base::TimeTicks t = InitialTestTimeTicks();
|
| -
|
| - TestRedundantCaptureStrategy(capture_period, redundant_capture_goal,
|
| - &sampler, &t);
|
| -
|
| - // Steady state, we should capture 1st, 2nd and 4th frames out of every five
|
| - // frames, indefinitely.
|
| - for (int i = 0; i < 100; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -
|
| - // Now pretend we're limited by backpressure in the pipeline. In this scenario
|
| - // case we are adding events but not sampling them.
|
| - for (int i = 0; i < 20; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - ASSERT_EQ(i >= 11, sampler.IsOverdueForSamplingAt(t));
|
| - ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
|
| - t += vsync;
|
| - }
|
| -
|
| - // Now suppose we can sample again. We should be back in the steady state
|
| - // again.
|
| - ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t));
|
| - for (int i = 0; i < 100; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -}
|
| -
|
| -// 75Hz sampled at 30Hz should produce a sequence where some frames are skipped.
|
| -TEST(SmoothEventSamplerTest, Sample75HertzAt30Hertz) {
|
| - const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30;
|
| - const int redundant_capture_goal = 32;
|
| - const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 75;
|
| -
|
| - SmoothEventSampler sampler(capture_period, redundant_capture_goal);
|
| - base::TimeTicks t = InitialTestTimeTicks();
|
| -
|
| - TestRedundantCaptureStrategy(capture_period, redundant_capture_goal,
|
| - &sampler, &t);
|
| -
|
| - // Steady state, we should capture 1st and 3rd frames out of every five
|
| - // frames, indefinitely.
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - for (int i = 0; i < 100; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -
|
| - // Now pretend we're limited by backpressure in the pipeline. In this scenario
|
| - // case we are adding events but not sampling them.
|
| - for (int i = 0; i < 20; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - ASSERT_EQ(i >= 16, sampler.IsOverdueForSamplingAt(t));
|
| - ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
|
| - t += vsync;
|
| - }
|
| -
|
| - // Now suppose we can sample again. We capture the next frame, and not the one
|
| - // after that, and then we're back in the steady state again.
|
| - ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - for (int i = 0; i < 100; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -}
|
| -
|
| -// 30Hz sampled at 30Hz should produce 30Hz.
|
| -TEST(SmoothEventSamplerTest, Sample30HertzAt30Hertz) {
|
| - const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30;
|
| - const int redundant_capture_goal = 1;
|
| - const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 30;
|
| -
|
| - SmoothEventSampler sampler(capture_period, redundant_capture_goal);
|
| - base::TimeTicks t = InitialTestTimeTicks();
|
| -
|
| - TestRedundantCaptureStrategy(capture_period, redundant_capture_goal,
|
| - &sampler, &t);
|
| -
|
| - // Steady state, we should capture every vsync, indefinitely.
|
| - for (int i = 0; i < 200; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -
|
| - // Now pretend we're limited by backpressure in the pipeline. In this scenario
|
| - // case we are adding events but not sampling them.
|
| - for (int i = 0; i < 10; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - ASSERT_EQ(i >= 7, sampler.IsOverdueForSamplingAt(t));
|
| - ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
|
| - t += vsync;
|
| - }
|
| -
|
| - // Now suppose we can sample again. We should be back in the steady state.
|
| - ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t));
|
| - for (int i = 0; i < 100; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -}
|
| -
|
| -// 24Hz sampled at 30Hz should produce 24Hz.
|
| -TEST(SmoothEventSamplerTest, Sample24HertzAt30Hertz) {
|
| - const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30;
|
| - const int redundant_capture_goal = 333;
|
| - const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 24;
|
| -
|
| - SmoothEventSampler sampler(capture_period, redundant_capture_goal);
|
| - base::TimeTicks t = InitialTestTimeTicks();
|
| -
|
| - TestRedundantCaptureStrategy(capture_period, redundant_capture_goal,
|
| - &sampler, &t);
|
| -
|
| - // Steady state, we should capture every vsync, indefinitely.
|
| - for (int i = 0; i < 200; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -
|
| - // Now pretend we're limited by backpressure in the pipeline. In this scenario
|
| - // case we are adding events but not sampling them.
|
| - for (int i = 0; i < 10; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - ASSERT_EQ(i >= 6, sampler.IsOverdueForSamplingAt(t));
|
| - ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
|
| - t += vsync;
|
| - }
|
| -
|
| - // Now suppose we can sample again. We should be back in the steady state.
|
| - ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t));
|
| - for (int i = 0; i < 100; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -}
|
| -
|
| -// Tests that changing the minimum capture period during usage results in the
|
| -// desired behavior.
|
| -TEST(SmoothEventSamplerTest, Sample60HertzWithVariedCapturePeriods) {
|
| - const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 60;
|
| - const base::TimeDelta one_to_one_period = vsync;
|
| - const base::TimeDelta two_to_one_period = vsync * 2;
|
| - const base::TimeDelta two_and_three_to_one_period =
|
| - base::TimeDelta::FromSeconds(1) / 24;
|
| - const int redundant_capture_goal = 1;
|
| -
|
| - SmoothEventSampler sampler(one_to_one_period, redundant_capture_goal);
|
| - base::TimeTicks t = InitialTestTimeTicks();
|
| -
|
| - TestRedundantCaptureStrategy(one_to_one_period, redundant_capture_goal,
|
| - &sampler, &t);
|
| -
|
| - // With the capture rate at 60 Hz, we should capture every vsync.
|
| - for (int i = 0; i < 100; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -
|
| - // Now change to the capture rate to 30 Hz, and we should capture every other
|
| - // vsync.
|
| - sampler.SetMinCapturePeriod(two_to_one_period);
|
| - for (int i = 0; i < 100; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -
|
| - // Now change the capture rate back to 60 Hz, and we should capture every
|
| - // vsync again.
|
| - sampler.SetMinCapturePeriod(one_to_one_period);
|
| - for (int i = 0; i < 100; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -
|
| - // Now change the capture rate to 24 Hz, and we should capture with a 2-3-2-3
|
| - // cadence.
|
| - sampler.SetMinCapturePeriod(two_and_three_to_one_period);
|
| - for (int i = 0; i < 100; i++) {
|
| - SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
|
| - SteadyStateSampleAndAdvance(vsync, &sampler, &t);
|
| - }
|
| -}
|
| -
|
| -TEST(SmoothEventSamplerTest, DoubleDrawAtOneTimeStillDirties) {
|
| - const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30;
|
| - const base::TimeDelta overdue_period = base::TimeDelta::FromSeconds(1);
|
| -
|
| - SmoothEventSampler sampler(capture_period, 1);
|
| - base::TimeTicks t = InitialTestTimeTicks();
|
| -
|
| - ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
|
| - sampler.RecordSample();
|
| - ASSERT_FALSE(sampler.IsOverdueForSamplingAt(t))
|
| - << "Sampled last event; should not be dirty.";
|
| - t += overdue_period;
|
| -
|
| - // Now simulate 2 events with the same clock value.
|
| - ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
|
| - sampler.RecordSample();
|
| - ASSERT_FALSE(AddEventAndConsiderSampling(&sampler, t))
|
| - << "Two events at same time -- expected second not to be sampled.";
|
| - ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t + overdue_period))
|
| - << "Second event should dirty the capture state.";
|
| - sampler.RecordSample();
|
| - ASSERT_FALSE(sampler.IsOverdueForSamplingAt(t + overdue_period));
|
| -}
|
| -
|
| -namespace {
|
| -
|
| -struct DataPoint {
|
| - bool should_capture;
|
| - double increment_ms;
|
| -};
|
| -
|
| -void ReplayCheckingSamplerDecisions(const DataPoint* data_points,
|
| - size_t num_data_points,
|
| - SmoothEventSampler* sampler) {
|
| - base::TimeTicks t = InitialTestTimeTicks();
|
| - for (size_t i = 0; i < num_data_points; ++i) {
|
| - t += base::TimeDelta::FromMicroseconds(
|
| - static_cast<int64>(data_points[i].increment_ms * 1000));
|
| - ASSERT_EQ(data_points[i].should_capture,
|
| - AddEventAndConsiderSampling(sampler, t))
|
| - << "at data_points[" << i << ']';
|
| - if (data_points[i].should_capture)
|
| - sampler->RecordSample();
|
| - }
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -TEST(SmoothEventSamplerTest, DrawingAt24FpsWith60HzVsyncSampledAt30Hertz) {
|
| - // Actual capturing of timing data: Initial instability as a 24 FPS video was
|
| - // started from a still screen, then clearly followed by steady-state.
|
| - static const DataPoint data_points[] = {
|
| - { true, 1437.93 }, { true, 150.484 }, { true, 217.362 }, { true, 50.161 },
|
| - { true, 33.44 }, { false, 0 }, { true, 16.721 }, { true, 66.88 },
|
| - { true, 50.161 }, { false, 0 }, { false, 0 }, { true, 50.16 },
|
| - { true, 33.441 }, { true, 16.72 }, { false, 16.72 }, { true, 117.041 },
|
| - { true, 16.72 }, { false, 16.72 }, { true, 50.161 }, { true, 50.16 },
|
| - { true, 33.441 }, { true, 33.44 }, { true, 33.44 }, { true, 16.72 },
|
| - { false, 0 }, { true, 50.161 }, { false, 0 }, { true, 33.44 },
|
| - { true, 16.72 }, { false, 16.721 }, { true, 66.881 }, { false, 0 },
|
| - { true, 33.441 }, { true, 16.72 }, { true, 50.16 }, { true, 16.72 },
|
| - { false, 16.721 }, { true, 50.161 }, { true, 50.16 }, { false, 0 },
|
| - { true, 33.441 }, { true, 50.337 }, { true, 50.183 }, { true, 16.722 },
|
| - { true, 50.161 }, { true, 33.441 }, { true, 50.16 }, { true, 33.441 },
|
| - { true, 50.16 }, { true, 33.441 }, { true, 50.16 }, { true, 33.44 },
|
| - { true, 50.161 }, { true, 50.16 }, { true, 33.44 }, { true, 33.441 },
|
| - { true, 50.16 }, { true, 50.161 }, { true, 33.44 }, { true, 33.441 },
|
| - { true, 50.16 }, { true, 33.44 }, { true, 50.161 }, { true, 33.44 },
|
| - { true, 50.161 }, { true, 33.44 }, { true, 50.161 }, { true, 33.44 },
|
| - { true, 83.601 }, { true, 16.72 }, { true, 33.44 }, { false, 0 }
|
| - };
|
| -
|
| - SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30, 3);
|
| - ReplayCheckingSamplerDecisions(data_points, arraysize(data_points), &sampler);
|
| -}
|
| -
|
| -TEST(SmoothEventSamplerTest, DrawingAt30FpsWith60HzVsyncSampledAt30Hertz) {
|
| - // Actual capturing of timing data: Initial instability as a 30 FPS video was
|
| - // started from a still screen, then followed by steady-state. Drawing
|
| - // framerate from the video rendering was a bit volatile, but averaged 30 FPS.
|
| - static const DataPoint data_points[] = {
|
| - { true, 2407.69 }, { true, 16.733 }, { true, 217.362 }, { true, 33.441 },
|
| - { true, 33.44 }, { true, 33.44 }, { true, 33.441 }, { true, 33.44 },
|
| - { true, 33.44 }, { true, 33.441 }, { true, 33.44 }, { true, 33.44 },
|
| - { true, 16.721 }, { true, 33.44 }, { false, 0 }, { true, 50.161 },
|
| - { true, 50.16 }, { false, 0 }, { true, 50.161 }, { true, 33.44 },
|
| - { true, 16.72 }, { false, 0 }, { false, 16.72 }, { true, 66.881 },
|
| - { false, 0 }, { true, 33.44 }, { true, 16.72 }, { true, 50.161 },
|
| - { false, 0 }, { true, 33.538 }, { true, 33.526 }, { true, 33.447 },
|
| - { true, 33.445 }, { true, 33.441 }, { true, 16.721 }, { true, 33.44 },
|
| - { true, 33.44 }, { true, 50.161 }, { true, 16.72 }, { true, 33.44 },
|
| - { true, 33.441 }, { true, 33.44 }, { false, 0 }, { false, 16.72 },
|
| - { true, 66.881 }, { true, 16.72 }, { false, 16.72 }, { true, 50.16 },
|
| - { true, 33.441 }, { true, 33.44 }, { true, 33.44 }, { true, 33.44 },
|
| - { true, 33.441 }, { true, 33.44 }, { true, 50.161 }, { false, 0 },
|
| - { true, 33.44 }, { true, 33.44 }, { true, 50.161 }, { true, 16.72 },
|
| - { true, 33.44 }, { true, 33.441 }, { false, 0 }, { true, 66.88 },
|
| - { true, 33.441 }, { true, 33.44 }, { true, 33.44 }, { false, 0 },
|
| - { true, 33.441 }, { true, 33.44 }, { true, 33.44 }, { false, 0 },
|
| - { true, 16.72 }, { true, 50.161 }, { false, 0 }, { true, 50.16 },
|
| - { false, 0.001 }, { true, 16.721 }, { true, 66.88 }, { true, 33.44 },
|
| - { true, 33.441 }, { true, 33.44 }, { true, 50.161 }, { true, 16.72 },
|
| - { false, 0 }, { true, 33.44 }, { false, 16.72 }, { true, 66.881 },
|
| - { true, 33.44 }, { true, 16.72 }, { true, 33.441 }, { false, 16.72 },
|
| - { true, 66.88 }, { true, 16.721 }, { true, 50.16 }, { true, 33.44 },
|
| - { true, 16.72 }, { true, 33.441 }, { true, 33.44 }, { true, 33.44 }
|
| - };
|
| -
|
| - SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30, 3);
|
| - ReplayCheckingSamplerDecisions(data_points, arraysize(data_points), &sampler);
|
| -}
|
| -
|
| -TEST(SmoothEventSamplerTest, DrawingAt60FpsWith60HzVsyncSampledAt30Hertz) {
|
| - // Actual capturing of timing data: WebGL Acquarium demo
|
| - // (http://webglsamples.googlecode.com/hg/aquarium/aquarium.html) which ran
|
| - // between 55-60 FPS in the steady-state.
|
| - static const DataPoint data_points[] = {
|
| - { true, 16.72 }, { true, 16.72 }, { true, 4163.29 }, { true, 50.193 },
|
| - { true, 117.041 }, { true, 50.161 }, { true, 50.16 }, { true, 33.441 },
|
| - { true, 50.16 }, { true, 33.44 }, { false, 0 }, { false, 0 },
|
| - { true, 50.161 }, { true, 83.601 }, { true, 50.16 }, { true, 16.72 },
|
| - { true, 33.441 }, { false, 16.72 }, { true, 50.16 }, { true, 16.72 },
|
| - { false, 0.001 }, { true, 33.441 }, { false, 16.72 }, { true, 16.72 },
|
| - { true, 50.16 }, { false, 0 }, { true, 16.72 }, { true, 33.441 },
|
| - { false, 0 }, { true, 33.44 }, { false, 16.72 }, { true, 16.72 },
|
| - { true, 50.161 }, { false, 0 }, { true, 16.72 }, { true, 33.44 },
|
| - { false, 0 }, { true, 33.44 }, { false, 16.721 }, { true, 16.721 },
|
| - { true, 50.161 }, { false, 0 }, { true, 16.72 }, { true, 33.441 },
|
| - { false, 0 }, { true, 33.44 }, { false, 16.72 }, { true, 33.44 },
|
| - { false, 0 }, { true, 16.721 }, { true, 50.161 }, { false, 0 },
|
| - { true, 33.44 }, { false, 0 }, { true, 16.72 }, { true, 33.441 },
|
| - { false, 0 }, { true, 33.44 }, { false, 16.72 }, { true, 16.72 },
|
| - { true, 50.16 }, { false, 0 }, { true, 16.721 }, { true, 33.44 },
|
| - { false, 0 }, { true, 33.44 }, { false, 16.721 }, { true, 16.721 },
|
| - { true, 50.161 }, { false, 0 }, { true, 16.72 }, { true, 33.44 },
|
| - { false, 0 }, { true, 33.441 }, { false, 16.72 }, { true, 16.72 },
|
| - { true, 50.16 }, { false, 0 }, { true, 16.72 }, { true, 33.441 },
|
| - { true, 33.44 }, { false, 0 }, { true, 33.44 }, { true, 33.441 },
|
| - { false, 0 }, { true, 33.44 }, { true, 33.441 }, { false, 0 },
|
| - { true, 33.44 }, { false, 0 }, { true, 33.44 }, { false, 16.72 },
|
| - { true, 16.721 }, { true, 50.161 }, { false, 0 }, { true, 16.72 },
|
| - { true, 33.44 }, { true, 33.441 }, { false, 0 }, { true, 33.44 },
|
| - { true, 33.44 }, { false, 0 }, { true, 33.441 }, { false, 16.72 },
|
| - { true, 16.72 }, { true, 50.16 }, { false, 0 }, { true, 16.72 },
|
| - { true, 33.441 }, { false, 0 }, { true, 33.44 }, { false, 16.72 },
|
| - { true, 33.44 }, { false, 0 }, { true, 16.721 }, { true, 50.161 },
|
| - { false, 0 }, { true, 16.72 }, { true, 33.44 }, { false, 0 },
|
| - { true, 33.441 }, { false, 16.72 }, { true, 16.72 }, { true, 50.16 }
|
| - };
|
| -
|
| - SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30, 3);
|
| - ReplayCheckingSamplerDecisions(data_points, arraysize(data_points), &sampler);
|
| -}
|
| -
|
| -} // namespace content
|
|
|