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Side by Side Diff: Source/core/layout/svg/SVGTextChunkBuilder.cpp

Issue 1162653002: Drop SVGTextChunk::m_boxes (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Pass reference. Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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21 #include "core/layout/svg/SVGTextChunkBuilder.h" 21 #include "core/layout/svg/SVGTextChunkBuilder.h"
22 22
23 #include "core/layout/svg/LayoutSVGInlineText.h" 23 #include "core/layout/svg/LayoutSVGInlineText.h"
24 #include "core/layout/svg/SVGTextChunk.h" 24 #include "core/layout/svg/SVGTextChunk.h"
25 #include "core/layout/svg/line/SVGInlineTextBox.h" 25 #include "core/layout/svg/line/SVGInlineTextBox.h"
26 #include "core/svg/SVGLengthContext.h" 26 #include "core/svg/SVGLengthContext.h"
27 #include "core/svg/SVGTextContentElement.h" 27 #include "core/svg/SVGTextContentElement.h"
28 28
29 namespace blink { 29 namespace blink {
30 30
31 SVGTextChunkBuilder::SVGTextChunkBuilder() 31 namespace {
32
33 SVGTextChunk createTextChunk(const SVGInlineTextBox& textBox)
32 { 34 {
33 } 35 LayoutSVGInlineText& textLayoutObject = toLayoutSVGInlineText(textBox.layout Object());
34 36 const ComputedStyle& style = textLayoutObject.styleRef();
35 void SVGTextChunkBuilder::processTextChunks(const Vector<SVGInlineTextBox*>& lin eLayoutBoxes)
36 {
37 if (lineLayoutBoxes.isEmpty())
38 return;
39
40 bool foundStart = false;
41 unsigned lastChunkStartPosition = 0;
42 unsigned boxPosition = 0;
43 unsigned boxCount = lineLayoutBoxes.size();
44 for (; boxPosition < boxCount; ++boxPosition) {
45 SVGInlineTextBox* textBox = lineLayoutBoxes[boxPosition];
46 if (!textBox->startsNewTextChunk())
47 continue;
48
49 if (!foundStart) {
50 foundStart = true;
51 } else {
52 ASSERT(boxPosition > lastChunkStartPosition);
53 handleTextChunk(lineLayoutBoxes, lastChunkStartPosition, boxPosition );
54 }
55 lastChunkStartPosition = boxPosition;
56 }
57
58 if (!foundStart)
59 return;
60
61 if (boxPosition - lastChunkStartPosition > 0)
62 handleTextChunk(lineLayoutBoxes, lastChunkStartPosition, boxPosition);
63 }
64
65 SVGTextPathChunkBuilder::SVGTextPathChunkBuilder()
66 : SVGTextChunkBuilder()
67 , m_totalLength(0)
68 , m_totalCharacters(0)
69 , m_totalTextAnchorShift(0)
70 {
71 }
72
73 static SVGTextChunk createTextChunk(const Vector<SVGInlineTextBox*>& lineLayoutB oxes, unsigned boxStart, unsigned boxCount)
74 {
75 SVGInlineTextBox* textBox = lineLayoutBoxes[boxStart];
76 ASSERT(textBox);
77
78 LayoutSVGInlineText& textLayoutObject = toLayoutSVGInlineText(textBox->layou tObject());
79
80 const ComputedStyle& style = toLayoutSVGInlineText(textBox->layoutObject()). styleRef();
81
82 const SVGComputedStyle& svgStyle = style.svgStyle(); 37 const SVGComputedStyle& svgStyle = style.svgStyle();
83 38
84 // Build chunk style flags. 39 // Build chunk style flags.
85 unsigned chunkStyle = SVGTextChunk::DefaultStyle; 40 unsigned chunkStyle = SVGTextChunk::DefaultStyle;
86 41
87 // Handle 'direction' property. 42 // Handle 'direction' property.
88 if (!style.isLeftToRightDirection()) 43 if (!style.isLeftToRightDirection())
89 chunkStyle |= SVGTextChunk::RightToLeftText; 44 chunkStyle |= SVGTextChunk::RightToLeftText;
90 45
91 // Handle 'writing-mode' property. 46 // Handle 'writing-mode' property.
92 if (svgStyle.isVerticalWritingMode()) 47 if (svgStyle.isVerticalWritingMode())
93 chunkStyle |= SVGTextChunk::VerticalText; 48 chunkStyle |= SVGTextChunk::VerticalText;
94 49
95 // Handle 'text-anchor' property. 50 // Handle 'text-anchor' property.
96 switch (svgStyle.textAnchor()) { 51 switch (svgStyle.textAnchor()) {
97 case TA_START: 52 case TA_START:
98 break; 53 break;
99 case TA_MIDDLE: 54 case TA_MIDDLE:
100 chunkStyle |= SVGTextChunk::MiddleAnchor; 55 chunkStyle |= SVGTextChunk::MiddleAnchor;
101 break; 56 break;
102 case TA_END: 57 case TA_END:
103 chunkStyle |= SVGTextChunk::EndAnchor; 58 chunkStyle |= SVGTextChunk::EndAnchor;
104 break; 59 break;
105 }; 60 }
106 61
107 // Handle 'lengthAdjust' property. 62 // Handle 'lengthAdjust' property.
108 float desiredTextLength = 0; 63 float desiredTextLength = 0;
109 if (SVGTextContentElement* textContentElement = SVGTextContentElement::eleme ntFromLayoutObject(textLayoutObject.parent())) { 64 if (SVGTextContentElement* textContentElement = SVGTextContentElement::eleme ntFromLayoutObject(textLayoutObject.parent())) {
110 SVGLengthContext lengthContext(textContentElement); 65 SVGLengthContext lengthContext(textContentElement);
111 if (textContentElement->textLengthIsSpecifiedByUser()) 66 if (textContentElement->textLengthIsSpecifiedByUser())
112 desiredTextLength = textContentElement->textLength()->currentValue() ->value(lengthContext); 67 desiredTextLength = textContentElement->textLength()->currentValue() ->value(lengthContext);
113 else 68 else
114 desiredTextLength = 0; 69 desiredTextLength = 0;
115 70
116 switch (textContentElement->lengthAdjust()->currentValue()->enumValue()) { 71 switch (textContentElement->lengthAdjust()->currentValue()->enumValue()) {
117 case SVGLengthAdjustUnknown: 72 case SVGLengthAdjustUnknown:
118 break; 73 break;
119 case SVGLengthAdjustSpacing: 74 case SVGLengthAdjustSpacing:
120 chunkStyle |= SVGTextChunk::LengthAdjustSpacing; 75 chunkStyle |= SVGTextChunk::LengthAdjustSpacing;
121 break; 76 break;
122 case SVGLengthAdjustSpacingAndGlyphs: 77 case SVGLengthAdjustSpacingAndGlyphs:
123 chunkStyle |= SVGTextChunk::LengthAdjustSpacingAndGlyphs; 78 chunkStyle |= SVGTextChunk::LengthAdjustSpacingAndGlyphs;
124 break; 79 break;
125 }; 80 }
126 } 81 }
127 82
128 SVGTextChunk chunk(chunkStyle, desiredTextLength); 83 return SVGTextChunk(chunkStyle, desiredTextLength);
129
130 Vector<SVGInlineTextBox*>& boxes = chunk.boxes();
131 for (unsigned i = boxStart; i < boxStart + boxCount; ++i)
132 boxes.append(lineLayoutBoxes[i]);
133
134 return chunk;
135 } 84 }
136 85
137 void SVGTextPathChunkBuilder::handleTextChunk(const Vector<SVGInlineTextBox*>& b oxes, unsigned boxStart, unsigned boxEnd) 86 class ChunkLengthAccumulator {
87 public:
88 ChunkLengthAccumulator(bool isVertical)
89 : m_numCharacters(0)
90 , m_length(0)
91 , m_isVertical(isVertical)
92 {
93 }
94
95 typedef Vector<SVGInlineTextBox*>::const_iterator BoxListConstIterator;
96
97 void processRange(BoxListConstIterator boxStart, BoxListConstIterator boxEnd );
98 void reset()
99 {
100 m_numCharacters = 0;
101 m_length = 0;
102 }
103
104 float length() const { return m_length; }
105 unsigned numCharacters() const { return m_numCharacters; }
106
107 private:
108 unsigned m_numCharacters;
109 float m_length;
110 const bool m_isVertical;
111 };
112
113 void ChunkLengthAccumulator::processRange(BoxListConstIterator boxStart, BoxList ConstIterator boxEnd)
138 { 114 {
139 SVGTextChunk chunk = createTextChunk(boxes, boxStart, boxEnd - boxStart); 115 SVGTextFragment* lastFragment = nullptr;
116 for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) {
117 for (SVGTextFragment& fragment : (*boxIter)->textFragments()) {
118 m_numCharacters += fragment.length;
140 119
141 float length = 0; 120 if (m_isVertical)
142 unsigned characters = 0; 121 m_length += fragment.height;
143 chunk.calculateLength(length, characters); 122 else
123 m_length += fragment.width;
124
125 if (!lastFragment) {
126 lastFragment = &fragment;
127 continue;
128 }
129
130 // Respect gap between chunks.
131 if (m_isVertical)
132 m_length += fragment.y - (lastFragment->y + lastFragment->height );
133 else
134 m_length += fragment.x - (lastFragment->x + lastFragment->width) ;
135
136 lastFragment = &fragment;
137 }
138 }
139 }
140
141 }
142
143 SVGTextChunkBuilder::SVGTextChunkBuilder()
144 {
145 }
146
147 void SVGTextChunkBuilder::processTextChunks(const Vector<SVGInlineTextBox*>& lin eLayoutBoxes)
148 {
149 if (lineLayoutBoxes.isEmpty())
150 return;
151
152 bool foundStart = false;
153 auto boxIter = lineLayoutBoxes.begin();
154 auto endBox = lineLayoutBoxes.end();
155 auto chunkStartBox = boxIter;
156 for (; boxIter != endBox; ++boxIter) {
157 if (!(*boxIter)->startsNewTextChunk())
158 continue;
159
160 if (!foundStart) {
161 foundStart = true;
162 } else {
163 ASSERT(boxIter != chunkStartBox);
164 handleTextChunk(chunkStartBox, boxIter);
165 }
166 chunkStartBox = boxIter;
167 }
168
169 if (!foundStart)
170 return;
171
172 if (boxIter != chunkStartBox)
173 handleTextChunk(chunkStartBox, boxIter);
174 }
175
176 SVGTextPathChunkBuilder::SVGTextPathChunkBuilder()
177 : SVGTextChunkBuilder()
178 , m_totalLength(0)
179 , m_totalCharacters(0)
180 , m_totalTextAnchorShift(0)
181 {
182 }
183
184 void SVGTextPathChunkBuilder::handleTextChunk(BoxListConstIterator boxStart, Box ListConstIterator boxEnd)
185 {
186 SVGTextChunk chunk = createTextChunk(**boxStart);
187
188 ChunkLengthAccumulator lengthAccumulator(chunk.isVerticalText());
189 lengthAccumulator.processRange(boxStart, boxEnd);
144 190
145 // Handle text-anchor as additional start offset for text paths. 191 // Handle text-anchor as additional start offset for text paths.
146 m_totalTextAnchorShift += chunk.calculateTextAnchorShift(length); 192 m_totalTextAnchorShift += chunk.calculateTextAnchorShift(lengthAccumulator.l ength());
147 193
148 m_totalLength += length; 194 m_totalLength += lengthAccumulator.length();
149 m_totalCharacters += characters; 195 m_totalCharacters += lengthAccumulator.numCharacters();
150 } 196 }
151 197
152 static void buildSpacingAndGlyphsTransform(bool isVerticalText, float scale, con st SVGTextFragment& fragment, AffineTransform& spacingAndGlyphsTransform) 198 static void buildSpacingAndGlyphsTransform(bool isVerticalText, float scale, con st SVGTextFragment& fragment, AffineTransform& spacingAndGlyphsTransform)
153 { 199 {
154 spacingAndGlyphsTransform.translate(fragment.x, fragment.y); 200 spacingAndGlyphsTransform.translate(fragment.x, fragment.y);
155 201
156 if (isVerticalText) 202 if (isVerticalText)
157 spacingAndGlyphsTransform.scaleNonUniform(1, scale); 203 spacingAndGlyphsTransform.scaleNonUniform(1, scale);
158 else 204 else
159 spacingAndGlyphsTransform.scaleNonUniform(scale, 1); 205 spacingAndGlyphsTransform.scaleNonUniform(scale, 1);
160 206
161 spacingAndGlyphsTransform.translate(-fragment.x, -fragment.y); 207 spacingAndGlyphsTransform.translate(-fragment.x, -fragment.y);
162 } 208 }
163 209
164 void SVGTextChunkBuilder::handleTextChunk(const Vector<SVGInlineTextBox*>& lineB oxes, unsigned boxStart, unsigned boxEnd) 210 void SVGTextChunkBuilder::handleTextChunk(BoxListConstIterator boxStart, BoxList ConstIterator boxEnd)
165 { 211 {
166 SVGTextChunk chunk = createTextChunk(lineBoxes, boxStart, boxEnd - boxStart) ; 212 SVGTextChunk chunk = createTextChunk(**boxStart);
167 213
168 bool processTextLength = chunk.hasDesiredTextLength(); 214 bool processTextLength = chunk.hasDesiredTextLength();
169 bool processTextAnchor = chunk.hasTextAnchor(); 215 bool processTextAnchor = chunk.hasTextAnchor();
170 if (!processTextAnchor && !processTextLength) 216 if (!processTextAnchor && !processTextLength)
171 return; 217 return;
172 218
173 const Vector<SVGInlineTextBox*>& boxes = chunk.boxes(); 219 bool isVerticalText = chunk.isVerticalText();
174 unsigned boxCount = boxes.size();
175 if (!boxCount)
176 return;
177 220
178 // Calculate absolute length of whole text chunk (starting from text box 'st art', spanning 'length' text boxes). 221 // Calculate absolute length of whole text chunk (starting from text box 'st art', spanning 'length' text boxes).
179 float chunkLength = 0; 222 ChunkLengthAccumulator lengthAccumulator(isVerticalText);
180 unsigned chunkCharacters = 0; 223 lengthAccumulator.processRange(boxStart, boxEnd);
181 chunk.calculateLength(chunkLength, chunkCharacters);
182 224
183 bool isVerticalText = chunk.isVerticalText();
184 if (processTextLength) { 225 if (processTextLength) {
226 float chunkLength = lengthAccumulator.length();
185 if (chunk.hasLengthAdjustSpacing()) { 227 if (chunk.hasLengthAdjustSpacing()) {
186 float textLengthShift = (chunk.desiredTextLength() - chunkLength) / chunkCharacters; 228 float textLengthShift = (chunk.desiredTextLength() - chunkLength) / lengthAccumulator.numCharacters();
187 unsigned atCharacter = 0; 229 unsigned atCharacter = 0;
188 for (unsigned boxPosition = 0; boxPosition < boxCount; ++boxPosition ) { 230 for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) {
189 Vector<SVGTextFragment>& fragments = boxes[boxPosition]->textFra gments(); 231 Vector<SVGTextFragment>& fragments = (*boxIter)->textFragments() ;
190 if (fragments.isEmpty()) 232 if (fragments.isEmpty())
191 continue; 233 continue;
192 processTextLengthSpacingCorrection(isVerticalText, textLengthShi ft, fragments, atCharacter); 234 processTextLengthSpacingCorrection(isVerticalText, textLengthShi ft, fragments, atCharacter);
193 } 235 }
236
237 // Fragments have been adjusted, we have to recalculate the chunk
238 // length, to be able to apply the text-anchor shift.
239 if (processTextAnchor) {
240 lengthAccumulator.reset();
241 lengthAccumulator.processRange(boxStart, boxEnd);
242 }
194 } else { 243 } else {
195 ASSERT(chunk.hasLengthAdjustSpacingAndGlyphs()); 244 ASSERT(chunk.hasLengthAdjustSpacingAndGlyphs());
196 float textLengthScale = chunk.desiredTextLength() / chunkLength; 245 float textLengthScale = chunk.desiredTextLength() / chunkLength;
197 AffineTransform spacingAndGlyphsTransform; 246 AffineTransform spacingAndGlyphsTransform;
198 247
199 bool foundFirstFragment = false; 248 bool foundFirstFragment = false;
200 for (unsigned boxPosition = 0; boxPosition < boxCount; ++boxPosition ) { 249 for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) {
201 SVGInlineTextBox* textBox = boxes[boxPosition]; 250 SVGInlineTextBox* textBox = *boxIter;
202 Vector<SVGTextFragment>& fragments = textBox->textFragments(); 251 Vector<SVGTextFragment>& fragments = textBox->textFragments();
203 if (fragments.isEmpty()) 252 if (fragments.isEmpty())
204 continue; 253 continue;
205 254
206 if (!foundFirstFragment) { 255 if (!foundFirstFragment) {
207 foundFirstFragment = true; 256 foundFirstFragment = true;
208 buildSpacingAndGlyphsTransform(isVerticalText, textLengthSca le, fragments.first(), spacingAndGlyphsTransform); 257 buildSpacingAndGlyphsTransform(isVerticalText, textLengthSca le, fragments.first(), spacingAndGlyphsTransform);
209 } 258 }
210 259
211 m_textBoxTransformations.set(textBox, spacingAndGlyphsTransform) ; 260 m_textBoxTransformations.set(textBox, spacingAndGlyphsTransform) ;
212 } 261 }
213 } 262 }
214 } 263 }
215 264
216 if (!processTextAnchor) 265 if (!processTextAnchor)
217 return; 266 return;
218 267
219 // If we previously applied a lengthAdjust="spacing" correction, we have to recalculate the chunk length, to be able to apply the text-anchor shift. 268 float textAnchorShift = chunk.calculateTextAnchorShift(lengthAccumulator.len gth());
220 if (processTextLength && chunk.hasLengthAdjustSpacing()) { 269 for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) {
221 chunkLength = 0; 270 Vector<SVGTextFragment>& fragments = (*boxIter)->textFragments();
222 chunkCharacters = 0;
223 chunk.calculateLength(chunkLength, chunkCharacters);
224 }
225
226 float textAnchorShift = chunk.calculateTextAnchorShift(chunkLength);
227 for (unsigned boxPosition = 0; boxPosition < boxCount; ++boxPosition) {
228 Vector<SVGTextFragment>& fragments = boxes[boxPosition]->textFragments() ;
229 if (fragments.isEmpty()) 271 if (fragments.isEmpty())
230 continue; 272 continue;
231 processTextAnchorCorrection(isVerticalText, textAnchorShift, fragments); 273 processTextAnchorCorrection(isVerticalText, textAnchorShift, fragments);
232 } 274 }
233 } 275 }
234 276
235 void SVGTextChunkBuilder::processTextLengthSpacingCorrection(bool isVerticalText , float textLengthShift, Vector<SVGTextFragment>& fragments, unsigned& atCharact er) 277 void SVGTextChunkBuilder::processTextLengthSpacingCorrection(bool isVerticalText , float textLengthShift, Vector<SVGTextFragment>& fragments, unsigned& atCharact er)
236 { 278 {
237 unsigned fragmentCount = fragments.size(); 279 unsigned fragmentCount = fragments.size();
238 for (unsigned i = 0; i < fragmentCount; ++i) { 280 for (unsigned i = 0; i < fragmentCount; ++i) {
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271 continue; 313 continue;
272 314
273 for (SVGTextFragment& fragment : textBox->textFragments()) { 315 for (SVGTextFragment& fragment : textBox->textFragments()) {
274 ASSERT(fragment.lengthAdjustTransform.isIdentity()); 316 ASSERT(fragment.lengthAdjustTransform.isIdentity());
275 fragment.lengthAdjustTransform = textBoxTransformation; 317 fragment.lengthAdjustTransform = textBoxTransformation;
276 } 318 }
277 } 319 }
278 } 320 }
279 321
280 } 322 }
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