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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
18 */ | 18 */ |
19 | 19 |
20 #ifndef SVGTextChunk_h | 20 #ifndef SVGTextChunk_h |
21 #define SVGTextChunk_h | 21 #define SVGTextChunk_h |
22 | 22 |
23 #include "wtf/Vector.h" | |
24 | |
25 namespace blink { | 23 namespace blink { |
26 | 24 |
27 class SVGInlineTextBox; | 25 // A SVGTextChunk contains properties for a range of SVGTextFragments, see the S
VG spec definition of a "text chunk". |
28 | |
29 // A SVGTextChunk describes a range of SVGTextFragments, see the SVG spec defini
tion of a "text chunk". | |
30 class SVGTextChunk { | 26 class SVGTextChunk { |
31 public: | 27 public: |
32 enum ChunkStyle { | 28 enum ChunkStyle { |
33 DefaultStyle = 1 << 0, | 29 DefaultStyle = 1 << 0, |
34 MiddleAnchor = 1 << 1, | 30 MiddleAnchor = 1 << 1, |
35 EndAnchor = 1 << 2, | 31 EndAnchor = 1 << 2, |
36 RightToLeftText = 1 << 3, | 32 RightToLeftText = 1 << 3, |
37 VerticalText = 1 << 4, | 33 VerticalText = 1 << 4, |
38 LengthAdjustSpacing = 1 << 5, | 34 LengthAdjustSpacing = 1 << 5, |
39 LengthAdjustSpacingAndGlyphs = 1 << 6 | 35 LengthAdjustSpacingAndGlyphs = 1 << 6 |
40 }; | 36 }; |
41 | 37 |
42 SVGTextChunk(unsigned chunkStyle, float desiredTextLength); | 38 SVGTextChunk(unsigned chunkStyle, float desiredTextLength) |
| 39 : m_chunkStyle(chunkStyle) |
| 40 , m_desiredTextLength(desiredTextLength) |
| 41 { |
| 42 } |
43 | 43 |
44 void calculateLength(float& length, unsigned& characters) const; | |
45 float calculateTextAnchorShift(float length) const; | 44 float calculateTextAnchorShift(float length) const; |
46 | 45 |
47 bool isVerticalText() const { return m_chunkStyle & VerticalText; } | 46 bool isVerticalText() const { return m_chunkStyle & VerticalText; } |
48 float desiredTextLength() const { return m_desiredTextLength; } | 47 float desiredTextLength() const { return m_desiredTextLength; } |
49 | 48 |
50 Vector<SVGInlineTextBox*>& boxes() { return m_boxes; } | |
51 const Vector<SVGInlineTextBox*>& boxes() const { return m_boxes; } | |
52 | |
53 bool hasDesiredTextLength() const { return m_desiredTextLength > 0 && ((m_ch
unkStyle & LengthAdjustSpacing) || (m_chunkStyle & LengthAdjustSpacingAndGlyphs)
); } | 49 bool hasDesiredTextLength() const { return m_desiredTextLength > 0 && ((m_ch
unkStyle & LengthAdjustSpacing) || (m_chunkStyle & LengthAdjustSpacingAndGlyphs)
); } |
54 bool hasTextAnchor() const { return m_chunkStyle & RightToLeftText ? !(m_ch
unkStyle & EndAnchor) : (m_chunkStyle & MiddleAnchor) || (m_chunkStyle & EndAnch
or); } | 50 bool hasTextAnchor() const { return m_chunkStyle & RightToLeftText ? !(m_ch
unkStyle & EndAnchor) : (m_chunkStyle & MiddleAnchor) || (m_chunkStyle & EndAnch
or); } |
55 bool hasLengthAdjustSpacing() const { return m_chunkStyle & LengthAdjustSpac
ing; } | 51 bool hasLengthAdjustSpacing() const { return m_chunkStyle & LengthAdjustSpac
ing; } |
56 bool hasLengthAdjustSpacingAndGlyphs() const { return m_chunkStyle & LengthA
djustSpacingAndGlyphs; } | 52 bool hasLengthAdjustSpacingAndGlyphs() const { return m_chunkStyle & LengthA
djustSpacingAndGlyphs; } |
57 | 53 |
58 private: | 54 private: |
59 // Contains all SVGInlineTextBoxes this chunk spans. | |
60 Vector<SVGInlineTextBox*> m_boxes; | |
61 | |
62 unsigned m_chunkStyle; | 55 unsigned m_chunkStyle; |
63 float m_desiredTextLength; | 56 float m_desiredTextLength; |
64 }; | 57 }; |
65 | 58 |
66 } // namespace blink | 59 } // namespace blink |
67 | 60 |
68 #endif | 61 #endif |
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