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Unified Diff: third_party/polymer/v0_8/components-chromium/neon-animation/neon-animatable-behavior-extracted.js

Issue 1162563004: Upgrade to 1.0 and switch clients to dom-repeat where needed. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix a layout import and remove the gzipped webanimation in reproduce.sh Created 5 years, 7 months ago
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Index: third_party/polymer/v0_8/components-chromium/neon-animation/neon-animatable-behavior-extracted.js
diff --git a/third_party/polymer/v0_8/components-chromium/neon-animation/neon-animatable-behavior-extracted.js b/third_party/polymer/v0_8/components-chromium/neon-animation/neon-animatable-behavior-extracted.js
new file mode 100644
index 0000000000000000000000000000000000000000..366388eee212d2a884ca7aa23e554e29bc6350d2
--- /dev/null
+++ b/third_party/polymer/v0_8/components-chromium/neon-animation/neon-animatable-behavior-extracted.js
@@ -0,0 +1,143 @@
+
+
+ /**
+ * `Polymer.NeonAnimatableBehavior` is implemented by elements containing animations for use with
+ * elements implementing `Polymer.NeonAnimationRunnerBehavior`.
+ * @polymerBehavior
+ */
+ Polymer.NeonAnimatableBehavior = {
+
+ properties: {
+
+ /**
+ * Animation configuration. See README for more info.
+ */
+ animationConfig: {
+ type: Object
+ },
+
+ /**
+ * Convenience property for setting an 'entry' animation. Do not set `animationConfig.entry`
+ * manually if using this. The animated node is set to `this` if using this property.
+ */
+ entryAnimation: {
+ observer: '_entryAnimationChanged',
+ type: String
+ },
+
+ /**
+ * Convenience property for setting an 'exit' animation. Do not set `animationConfig.exit`
+ * manually if using this. The animated node is set to `this` if using this property.
+ */
+ exitAnimation: {
+ observer: '_exitAnimationChanged',
+ type: String
+ }
+
+ },
+
+ _entryAnimationChanged: function() {
+ this.animationConfig = this.animationConfig || {};
+ if (this.entryAnimation !== 'fade-in-animation') {
+ // insert polyfill hack
+ this.animationConfig['entry'] = [{
+ name: 'opaque-animation',
+ node: this
+ }, {
+ name: this.entryAnimation,
+ node: this
+ }];
+ } else {
+ this.animationConfig['entry'] = [{
+ name: this.entryAnimation,
+ node: this
+ }];
+ }
+ },
+
+ _exitAnimationChanged: function() {
+ this.animationConfig = this.animationConfig || {};
+ this.animationConfig['exit'] = [{
+ name: this.exitAnimation,
+ node: this
+ }];
+ },
+
+ _copyProperties: function(config1, config2) {
+ // shallowly copy properties from config2 to config1
+ for (var property in config2) {
+ config1[property] = config2[property];
+ }
+ },
+
+ _cloneConfig: function(config) {
+ var clone = {
+ isClone: true
+ };
+ this._copyProperties(clone, config);
+ return clone;
+ },
+
+ _getAnimationConfigRecursive: function(type, map, allConfigs) {
+ if (!this.animationConfig) {
+ return;
+ }
+
+ // type is optional
+ var thisConfig;
+ if (type) {
+ thisConfig = this.animationConfig[type];
+ } else {
+ thisConfig = this.animationConfig;
+ }
+
+ if (!Array.isArray(thisConfig)) {
+ thisConfig = [thisConfig];
+ }
+
+ // iterate animations and recurse to process configurations from child nodes
+ if (thisConfig) {
+ for (var config, index = 0; config = thisConfig[index]; index++) {
+ if (config.animatable) {
+ config.animatable._getAnimationConfigRecursive(config.type || type, map, allConfigs);
+ } else {
+ if (config.id) {
+ var cachedConfig = map[config.id];
+ if (cachedConfig) {
+ // merge configurations with the same id, making a clone lazily
+ if (!cachedConfig.isClone) {
+ map[config.id] = this._cloneConfig(cachedConfig)
+ cachedConfig = map[config.id];
+ }
+ this._copyProperties(cachedConfig, config);
+ } else {
+ // put any configs with an id into a map
+ map[config.id] = config;
+ }
+ } else {
+ allConfigs.push(config);
+ }
+ }
+ }
+ }
+ },
+
+ /**
+ * An element implementing `Polymer.NeonAnimationRunnerBehavior` calls this method to configure
+ * an animation with an optional type. Elements implementing `Polymer.NeonAnimatableBehavior`
+ * should define the property `animationConfig`, which is either a configuration object
+ * or a map of animation type to array of configuration objects.
+ */
+ getAnimationConfig: function(type) {
+ var map = [];
+ var allConfigs = [];
+ this._getAnimationConfigRecursive(type, map, allConfigs);
+ // append the configurations saved in the map to the array
+ for (var key in map) {
+ allConfigs.push(map[key]);
+ }
+ return allConfigs;
+ }
+
+ };
+

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