| Index: third_party/polymer/v0_8/components/iron-a11y-keys-behavior/iron-a11y-keys-behavior.html
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| diff --git a/third_party/polymer/v0_8/components/iron-a11y-keys-behavior/iron-a11y-keys-behavior.html b/third_party/polymer/v0_8/components/iron-a11y-keys-behavior/iron-a11y-keys-behavior.html
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..ba571b603b1b202790e4eaa1c07fd80d7f7b18da
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| @@ -0,0 +1,418 @@
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| +<!--
|
| +@license
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| +Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
|
| +This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
|
| +The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
|
| +The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
|
| +Code distributed by Google as part of the polymer project is also
|
| +subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
|
| +-->
|
| +
|
| +<link rel="import" href="../polymer/polymer.html">
|
| +
|
| +<script>
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| + (function() {
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| + 'use strict';
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| +
|
| + /**
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| + * Chrome uses an older version of DOM Level 3 Keyboard Events
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| + *
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| + * Most keys are labeled as text, but some are Unicode codepoints.
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| + * Values taken from: http://www.w3.org/TR/2007/WD-DOM-Level-3-Events-20071221/keyset.html#KeySet-Set
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| + */
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| + var KEY_IDENTIFIER = {
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| + 'U+0009': 'tab',
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| + 'U+001B': 'esc',
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| + 'U+0020': 'space',
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| + 'U+002A': '*',
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| + 'U+0030': '0',
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| + 'U+0031': '1',
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| + 'U+0032': '2',
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| + 'U+0033': '3',
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| + 'U+0034': '4',
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| + 'U+0035': '5',
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| + 'U+0036': '6',
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| + 'U+0037': '7',
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| + 'U+0038': '8',
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| + 'U+0039': '9',
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| + 'U+0041': 'a',
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| + 'U+0042': 'b',
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| + 'U+0043': 'c',
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| + 'U+0044': 'd',
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| + 'U+0045': 'e',
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| + 'U+0046': 'f',
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| + 'U+0047': 'g',
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| + 'U+0048': 'h',
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| + 'U+0049': 'i',
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| + 'U+004A': 'j',
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| + 'U+004B': 'k',
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| + 'U+004C': 'l',
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| + 'U+004D': 'm',
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| + 'U+004E': 'n',
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| + 'U+004F': 'o',
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| + 'U+0050': 'p',
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| + 'U+0051': 'q',
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| + 'U+0052': 'r',
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| + 'U+0053': 's',
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| + 'U+0054': 't',
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| + 'U+0055': 'u',
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| + 'U+0056': 'v',
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| + 'U+0057': 'w',
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| + 'U+0058': 'x',
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| + 'U+0059': 'y',
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| + 'U+005A': 'z',
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| + 'U+007F': 'del'
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| + };
|
| +
|
| + /**
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| + * Special table for KeyboardEvent.keyCode.
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| + * KeyboardEvent.keyIdentifier is better, and KeyBoardEvent.key is even better
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| + * than that.
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| + *
|
| + * Values from: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent.keyCode#Value_of_keyCode
|
| + */
|
| + var KEY_CODE = {
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| + 9: 'tab',
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| + 13: 'enter',
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| + 27: 'esc',
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| + 33: 'pageup',
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| + 34: 'pagedown',
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| + 35: 'end',
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| + 36: 'home',
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| + 32: 'space',
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| + 37: 'left',
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| + 38: 'up',
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| + 39: 'right',
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| + 40: 'down',
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| + 46: 'del',
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| + 106: '*'
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| + };
|
| +
|
| + /**
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| + * MODIFIER_KEYS maps the short name for modifier keys used in a key
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| + * combo string to the property name that references those same keys
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| + * in a KeyboardEvent instance.
|
| + */
|
| + var MODIFIER_KEYS = {
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| + shift: 'shiftKey',
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| + ctrl: 'ctrlKey',
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| + alt: 'altKey',
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| + meta: 'metaKey'
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| + };
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| +
|
| + /**
|
| + * KeyboardEvent.key is mostly represented by printable character made by
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| + * the keyboard, with unprintable keys labeled nicely.
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| + *
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| + * However, on OS X, Alt+char can make a Unicode character that follows an
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| + * Apple-specific mapping. In this case, we
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| + * fall back to .keyCode.
|
| + */
|
| + var KEY_CHAR = /[a-z0-9*]/;
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| +
|
| + /**
|
| + * Matches a keyIdentifier string.
|
| + */
|
| + var IDENT_CHAR = /U\+/;
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| +
|
| + /**
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| + * Matches arrow keys in Gecko 27.0+
|
| + */
|
| + var ARROW_KEY = /^arrow/;
|
| +
|
| + /**
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| + * Matches space keys everywhere (notably including IE10's exceptional name
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| + * `spacebar`).
|
| + */
|
| + var SPACE_KEY = /^space(bar)?/;
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| +
|
| + function transformKey(key) {
|
| + var validKey = '';
|
| + if (key) {
|
| + var lKey = key.toLowerCase();
|
| + if (lKey.length == 1) {
|
| + if (KEY_CHAR.test(lKey)) {
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| + validKey = lKey;
|
| + }
|
| + } else if (ARROW_KEY.test(lKey)) {
|
| + validKey = lKey.replace('arrow', '');
|
| + } else if (SPACE_KEY.test(lKey)) {
|
| + validKey = 'space';
|
| + } else if (lKey == 'multiply') {
|
| + // numpad '*' can map to Multiply on IE/Windows
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| + validKey = '*';
|
| + } else {
|
| + validKey = lKey;
|
| + }
|
| + }
|
| + return validKey;
|
| + }
|
| +
|
| + function transformKeyIdentifier(keyIdent) {
|
| + var validKey = '';
|
| + if (keyIdent) {
|
| + if (IDENT_CHAR.test(keyIdent)) {
|
| + validKey = KEY_IDENTIFIER[keyIdent];
|
| + } else {
|
| + validKey = keyIdent.toLowerCase();
|
| + }
|
| + }
|
| + return validKey;
|
| + }
|
| +
|
| + function transformKeyCode(keyCode) {
|
| + var validKey = '';
|
| + if (Number(keyCode)) {
|
| + if (keyCode >= 65 && keyCode <= 90) {
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| + // ascii a-z
|
| + // lowercase is 32 offset from uppercase
|
| + validKey = String.fromCharCode(32 + keyCode);
|
| + } else if (keyCode >= 112 && keyCode <= 123) {
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| + // function keys f1-f12
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| + validKey = 'f' + (keyCode - 112);
|
| + } else if (keyCode >= 48 && keyCode <= 57) {
|
| + // top 0-9 keys
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| + validKey = String(48 - keyCode);
|
| + } else if (keyCode >= 96 && keyCode <= 105) {
|
| + // num pad 0-9
|
| + validKey = String(96 - keyCode);
|
| + } else {
|
| + validKey = KEY_CODE[keyCode];
|
| + }
|
| + }
|
| + return validKey;
|
| + }
|
| +
|
| + function normalizedKeyForEvent(keyEvent) {
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| + // fall back from .key, to .keyIdentifier, to .keyCode, and then to
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| + // .detail.key to support artificial keyboard events
|
| + return transformKey(keyEvent.key) ||
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| + transformKeyIdentifier(keyEvent.keyIdentifier) ||
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| + transformKeyCode(keyEvent.keyCode) ||
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| + transformKey(keyEvent.detail.key) || '';
|
| + }
|
| +
|
| + function keyComboMatchesEvent(keyCombo, keyEvent) {
|
| + return normalizedKeyForEvent(keyEvent) === keyCombo.key &&
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| + !!keyEvent.shiftKey === !!keyCombo.shiftKey &&
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| + !!keyEvent.ctrlKey === !!keyCombo.ctrlKey &&
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| + !!keyEvent.altKey === !!keyCombo.altKey &&
|
| + !!keyEvent.metaKey === !!keyCombo.metaKey;
|
| + }
|
| +
|
| + function parseKeyComboString(keyComboString) {
|
| + return keyComboString.split('+').reduce(function(parsedKeyCombo, keyComboPart) {
|
| + var eventParts = keyComboPart.split(':');
|
| + var keyName = eventParts[0];
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| + var event = eventParts[1];
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| +
|
| + if (keyName in MODIFIER_KEYS) {
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| + parsedKeyCombo[MODIFIER_KEYS[keyName]] = true;
|
| + } else {
|
| + parsedKeyCombo.key = keyName;
|
| + parsedKeyCombo.event = event || 'keydown';
|
| + }
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| +
|
| + return parsedKeyCombo;
|
| + }, {
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| + combo: keyComboString.split(':').shift()
|
| + });
|
| + }
|
| +
|
| + function parseEventString(eventString) {
|
| + return eventString.split(' ').map(function(keyComboString) {
|
| + return parseKeyComboString(keyComboString);
|
| + });
|
| + }
|
| +
|
| +
|
| + /**
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| + * `Polymer.IronA11yKeysBehavior` provides a normalized interface for processing
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| + * keyboard commands that pertain to [WAI-ARIA best practices](http://www.w3.org/TR/wai-aria-practices/#kbd_general_binding).
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| + * The element takes care of browser differences with respect to Keyboard events
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| + * and uses an expressive syntax to filter key presses.
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| + *
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| + * Use the `keyBindings` prototype property to express what combination of keys
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| + * will trigger the event to fire.
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| + *
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| + * Use the `key-event-target` attribute to set up event handlers on a specific
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| + * node.
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| + * The `keys-pressed` event will fire when one of the key combinations set with the
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| + * `keys` property is pressed.
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| + *
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| + * @polymerBehavior IronA11yKeysBehavior
|
| + */
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| + Polymer.IronA11yKeysBehavior = {
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| + properties: {
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| + /**
|
| + * The HTMLElement that will be firing relevant KeyboardEvents.
|
| + */
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| + keyEventTarget: {
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| + type: Object,
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| + value: function() {
|
| + return this;
|
| + }
|
| + },
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| +
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| + _boundKeyHandlers: {
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| + value: function() {
|
| + return [];
|
| + }
|
| + },
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| +
|
| + // We use this due to a limitation in IE10 where instances will have
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| + // own properties of everything on the "prototype".
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| + _imperativeKeyBindings: {
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| + value: function() {
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| + return {};
|
| + }
|
| + }
|
| + },
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| +
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| + observers: [
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| + '_resetKeyEventListeners(keyEventTarget, _boundKeyHandlers)'
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| + ],
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| +
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| + keyBindings: {},
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| +
|
| + registered: function() {
|
| + this._prepKeyBindings();
|
| + },
|
| +
|
| + attached: function() {
|
| + this._listenKeyEventListeners();
|
| + },
|
| +
|
| + detached: function() {
|
| + this._unlistenKeyEventListeners();
|
| + },
|
| +
|
| + /**
|
| + * Can be used to imperatively add a key binding to the implementing
|
| + * element. This is the imperative equivalent of declaring a keybinding
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| + * in the `keyBindings` prototype property.
|
| + */
|
| + addOwnKeyBinding: function(eventString, handlerName) {
|
| + this._imperativeKeyBindings[eventString] = handlerName;
|
| + this._prepKeyBindings();
|
| + this._resetKeyEventListeners();
|
| + },
|
| +
|
| + /**
|
| + * When called, will remove all imperatively-added key bindings.
|
| + */
|
| + removeOwnKeyBindings: function() {
|
| + this._imperativeKeyBindings = {};
|
| + this._prepKeyBindings();
|
| + this._resetKeyEventListeners();
|
| + },
|
| +
|
| + keyboardEventMatchesKeys: function(event, eventString) {
|
| + var keyCombos = parseEventString(eventString);
|
| + var index;
|
| +
|
| + for (index = 0; index < keyCombos.length; ++index) {
|
| + if (keyComboMatchesEvent(keyCombos[index], event)) {
|
| + return true;
|
| + }
|
| + }
|
| +
|
| + return false;
|
| + },
|
| +
|
| + _collectKeyBindings: function() {
|
| + var keyBindings = this.behaviors.map(function(behavior) {
|
| + return behavior.keyBindings;
|
| + });
|
| +
|
| + if (keyBindings.indexOf(this.keyBindings) === -1) {
|
| + keyBindings.push(this.keyBindings);
|
| + }
|
| +
|
| + return keyBindings;
|
| + },
|
| +
|
| + _prepKeyBindings: function() {
|
| + this._keyBindings = {};
|
| +
|
| + this._collectKeyBindings().forEach(function(keyBindings) {
|
| + for (var eventString in keyBindings) {
|
| + this._addKeyBinding(eventString, keyBindings[eventString]);
|
| + }
|
| + }, this);
|
| +
|
| + for (var eventString in this._imperativeKeyBindings) {
|
| + this._addKeyBinding(eventString, this._imperativeKeyBindings[eventString]);
|
| + }
|
| + },
|
| +
|
| + _addKeyBinding: function(eventString, handlerName) {
|
| + parseEventString(eventString).forEach(function(keyCombo) {
|
| + this._keyBindings[keyCombo.event] =
|
| + this._keyBindings[keyCombo.event] || [];
|
| +
|
| + this._keyBindings[keyCombo.event].push([
|
| + keyCombo,
|
| + handlerName
|
| + ]);
|
| + }, this);
|
| + },
|
| +
|
| + _resetKeyEventListeners: function() {
|
| + this._unlistenKeyEventListeners();
|
| +
|
| + if (this.isAttached) {
|
| + this._listenKeyEventListeners();
|
| + }
|
| + },
|
| +
|
| + _listenKeyEventListeners: function() {
|
| + Object.keys(this._keyBindings).forEach(function(eventName) {
|
| + var keyBindings = this._keyBindings[eventName];
|
| + var boundKeyHandler = this._onKeyBindingEvent.bind(this, keyBindings);
|
| +
|
| + this._boundKeyHandlers.push([this.keyEventTarget, eventName, boundKeyHandler]);
|
| +
|
| + this.keyEventTarget.addEventListener(eventName, boundKeyHandler);
|
| + }, this);
|
| + },
|
| +
|
| + _unlistenKeyEventListeners: function() {
|
| + var keyHandlerTuple;
|
| + var keyEventTarget;
|
| + var eventName;
|
| + var boundKeyHandler;
|
| +
|
| + while (this._boundKeyHandlers.length) {
|
| + // My kingdom for block-scope binding and destructuring assignment..
|
| + keyHandlerTuple = this._boundKeyHandlers.pop();
|
| + keyEventTarget = keyHandlerTuple[0];
|
| + eventName = keyHandlerTuple[1];
|
| + boundKeyHandler = keyHandlerTuple[2];
|
| +
|
| + keyEventTarget.removeEventListener(eventName, boundKeyHandler);
|
| + }
|
| + },
|
| +
|
| + _onKeyBindingEvent: function(keyBindings, event) {
|
| + keyBindings.forEach(function(keyBinding) {
|
| + var keyCombo = keyBinding[0];
|
| + var handlerName = keyBinding[1];
|
| +
|
| + if (!event.defaultPrevented && keyComboMatchesEvent(keyCombo, event)) {
|
| + this._triggerKeyHandler(keyCombo, handlerName, event);
|
| + }
|
| + }, this);
|
| + },
|
| +
|
| + _triggerKeyHandler: function(keyCombo, handlerName, keyboardEvent) {
|
| + var detail = Object.create(keyCombo);
|
| + detail.keyboardEvent = keyboardEvent;
|
| +
|
| + this[handlerName].call(this, new CustomEvent(keyCombo.event, {
|
| + detail: detail
|
| + }));
|
| + }
|
| + };
|
| + })();
|
| +</script>
|
|
|