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Issue 1162563004: Upgrade to 1.0 and switch clients to dom-repeat where needed. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix a layout import and remove the gzipped webanimation in reproduce.sh Created 5 years, 6 months ago
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1 <!--
2 Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
3 This code may only be used under the BSD style license found at http://polymer.g ithub.io/LICENSE.txt
4 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
5 The complete set of contributors may be found at http://polymer.github.io/CONTRI BUTORS.txt
6 Code distributed by Google as part of the polymer project is also
7 subject to an additional IP rights grant found at http://polymer.github.io/PATEN TS.txt
8 -->
9 <link rel="import" href="../polymer/polymer.html">
10 <link rel="import" href="../iron-meta/iron-meta.html">
11 <link rel="import" href="neon-animatable-behavior.html">
12
13 <script>
14
15 /**
16 * `Polymer.NeonAnimationRunnerBehavior` adds a method to run animations.
17 * @polymerBehavior
18 */
19 Polymer.NeonAnimationRunnerBehavior = [Polymer.NeonAnimatableBehavior, {
20
21 properties: {
22
23 _animationMeta: {
24 type: Object,
25 value: function() {
26 return new Polymer.IronMeta({type: 'animation'});
27 }
28 },
29
30 _player: {
31 type: Object
32 }
33
34 },
35
36 _configureAnimationEffects: function(allConfigs) {
37 var allAnimations = [];
38 if (allConfigs.length > 0) {
39 for (var config, index = 0; config = allConfigs[index]; index++) {
40 var animationConstructor = this._animationMeta.byKey(config.name);
41 if (animationConstructor) {
42 var animation = animationConstructor && new animationConstructor();
43 var effect = animation.configure(config);
44 if (effect) {
45 allAnimations.push({
46 animation: animation,
47 config: config,
48 effect: effect
49 });
50 }
51 } else {
52 console.warn(this.is + ':', config.name, 'not found!');
53 }
54 }
55 }
56 return allAnimations;
57 },
58
59 _runAnimationEffects: function(allEffects) {
60 return player = document.timeline.play(new GroupEffect(allEffects));
61 },
62
63 _completeAnimations: function(allAnimations) {
64 for (var animation, index = 0; animation = allAnimations[index]; index++) {
65 animation.animation.complete(animation.config);
66 }
67 },
68
69 /**
70 * Plays an animation with an optional `type`.
71 */
72 playAnimation: function(type, cookie) {
73 var allConfigs = this.getAnimationConfig(type);
74 if (!allConfigs) {
75 return;
76 }
77 var allAnimations = this._configureAnimationEffects(allConfigs);
78 var allEffects = allAnimations.map(function(animation) {
79 return animation.effect;
80 });
81
82 if (allEffects.length > 0) {
83 this._player = this._runAnimationEffects(allEffects);
84 this._player.onfinish = function() {
85 this._completeAnimations(allAnimations);
86
87 if (this._player) {
88 this._player.cancel();
89 this._player = null;
90 }
91
92 this.fire('neon-animation-finish', cookie, {bubbles: false});
93 }.bind(this);
94
95 } else {
96 this.fire('neon-animation-finish', cookie, {bubbles: false});
97 }
98 },
99
100 /**
101 * Cancels the currently running animation.
102 */
103 cancelAnimation: function() {
104 if (this._player) {
105 this._player.cancel();
106 }
107 }
108
109 }];
110 </script>
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