Index: cc/resource_provider.cc |
diff --git a/cc/resource_provider.cc b/cc/resource_provider.cc |
index c2b44d28e8e0885674e6233fe0024ab0227616bd..ea374e72ba39f9b36edff0a75b0893868875d49d 100644 |
--- a/cc/resource_provider.cc |
+++ b/cc/resource_provider.cc |
@@ -60,6 +60,7 @@ ResourceProvider::Resource::Resource() |
, exported(false) |
, markedForDeletion(false) |
, pendingSetPixels(false) |
+ , allocated(false) |
, size() |
, format(0) |
, filter(0) |
@@ -79,6 +80,7 @@ ResourceProvider::Resource::Resource(unsigned textureId, const gfx::Size& size, |
, exported(false) |
, markedForDeletion(false) |
, pendingSetPixels(false) |
+ , allocated(false) |
, size(size) |
, format(format) |
, filter(filter) |
@@ -98,6 +100,7 @@ ResourceProvider::Resource::Resource(uint8_t* pixels, const gfx::Size& size, GLe |
, exported(false) |
, markedForDeletion(false) |
, pendingSetPixels(false) |
+ , allocated(false) |
, size(size) |
, format(format) |
, filter(filter) |
@@ -184,22 +187,19 @@ ResourceProvider::ResourceId ResourceProvider::createGLTexture(const gfx::Size& |
DCHECK(context3d); |
GLC(context3d, textureId = context3d->createTexture()); |
GLC(context3d, context3d->bindTexture(GL_TEXTURE_2D, textureId)); |
+ |
+ // Set texture properties. Allocation is delayed until needed. |
GLC(context3d, context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); |
GLC(context3d, context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); |
GLC(context3d, context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); |
GLC(context3d, context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); |
GLC(context3d, context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_POOL_CHROMIUM, texturePool)); |
- |
if (m_useTextureUsageHint && hint == TextureUsageFramebuffer) |
GLC(context3d, context3d->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE)); |
- if (m_useTextureStorageExt && isTextureFormatSupportedForStorage(format)) { |
- GLenum storageFormat = textureToStorageFormat(format); |
- GLC(context3d, context3d->texStorage2DEXT(GL_TEXTURE_2D, 1, storageFormat, size.width(), size.height())); |
- } else |
- GLC(context3d, context3d->texImage2D(GL_TEXTURE_2D, 0, format, size.width(), size.height(), 0, format, GL_UNSIGNED_BYTE, 0)); |
ResourceId id = m_nextId++; |
Resource resource(textureId, size, format, GL_LINEAR); |
+ resource.allocated = false; |
m_resources[id] = resource; |
return id; |
} |
@@ -212,6 +212,7 @@ ResourceProvider::ResourceId ResourceProvider::createBitmap(const gfx::Size& siz |
ResourceId id = m_nextId++; |
Resource resource(pixels, size, GL_RGBA, GL_LINEAR); |
+ resource.allocated = true; |
m_resources[id] = resource; |
return id; |
} |
@@ -231,6 +232,7 @@ ResourceProvider::ResourceId ResourceProvider::createResourceFromExternalTexture |
ResourceId id = m_nextId++; |
Resource resource(textureId, gfx::Size(), 0, GL_LINEAR); |
resource.external = true; |
+ resource.allocated = true; |
m_resources[id] = resource; |
return id; |
} |
@@ -298,10 +300,23 @@ void ResourceProvider::setPixels(ResourceId id, const uint8_t* image, const gfx: |
DCHECK(!resource->exported); |
if (resource->glId) { |
+ DCHECK(!resource->pendingSetPixels); |
WebGraphicsContext3D* context3d = m_outputSurface->Context3D(); |
DCHECK(context3d); |
DCHECK(m_textureUploader.get()); |
context3d->bindTexture(GL_TEXTURE_2D, resource->glId); |
+ |
+ if (!resource->allocated) { |
+ resource->allocated = true; |
+ gfx::Size& size = resource->size; |
+ GLenum format = resource->format; |
+ if (m_useTextureStorageExt && isTextureFormatSupportedForStorage(format)) { |
+ GLenum storageFormat = textureToStorageFormat(format); |
+ GLC(context3d, context3d->texStorage2DEXT(GL_TEXTURE_2D, 1, storageFormat, size.width(), size.height())); |
+ } else |
+ GLC(context3d, context3d->texImage2D(GL_TEXTURE_2D, 0, format, size.width(), size.height(), 0, format, GL_UNSIGNED_BYTE, 0)); |
+ } |
+ |
m_textureUploader->upload(image, |
imageRect, |
sourceRect, |
@@ -311,6 +326,7 @@ void ResourceProvider::setPixels(ResourceId id, const uint8_t* image, const gfx: |
} |
if (resource->pixels) { |
+ DCHECK(resource->allocated); |
DCHECK(resource->format == GL_RGBA); |
SkBitmap srcFull; |
srcFull.setConfig(SkBitmap::kARGB_8888_Config, imageRect.width(), imageRect.height()); |
@@ -910,15 +926,28 @@ void ResourceProvider::beginSetPixels(ResourceId id) |
context3d->beginQueryEXT( |
GL_ASYNC_PIXEL_TRANSFERS_COMPLETED_CHROMIUM, |
resource->glUploadQueryId); |
- context3d->asyncTexSubImage2DCHROMIUM(GL_TEXTURE_2D, |
- 0, /* level */ |
- 0, /* x */ |
- 0, /* y */ |
- resource->size.width(), |
- resource->size.height(), |
- resource->format, |
- GL_UNSIGNED_BYTE, |
- NULL); |
+ if (!resource->allocated) { |
+ resource->allocated = true; |
+ context3d->asyncTexImage2DCHROMIUM(GL_TEXTURE_2D, |
+ 0, /* level */ |
+ resource->format, |
+ resource->size.width(), |
+ resource->size.height(), |
+ 0, /* border */ |
+ resource->format, |
+ GL_UNSIGNED_BYTE, |
+ NULL); |
+ } else { |
reveman
2012/12/17 23:22:08
how about always using asyncTexImage2DCHROMIUM her
epennerAtGoogle
2012/12/17 23:35:26
Hmm, we could maybe change the internals to make t
|
+ context3d->asyncTexSubImage2DCHROMIUM(GL_TEXTURE_2D, |
+ 0, /* level */ |
+ 0, /* x */ |
+ 0, /* y */ |
+ resource->size.width(), |
+ resource->size.height(), |
+ resource->format, |
+ GL_UNSIGNED_BYTE, |
+ NULL); |
+ } |
context3d->endQueryEXT(GL_ASYNC_PIXEL_TRANSFERS_COMPLETED_CHROMIUM); |
context3d->bindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0); |
} |