| Index: src/gpu/gl/GrGLGpu.cpp
|
| diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
|
| index 3a3b833a8f6f741067913f245f4e7848df2bb308..2afda5f19df266c31e928668122bdae64ce90954 100644
|
| --- a/src/gpu/gl/GrGLGpu.cpp
|
| +++ b/src/gpu/gl/GrGLGpu.cpp
|
| @@ -610,7 +610,7 @@ bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
|
| size_t trimRowBytes = width * bpp;
|
|
|
| // in case we need a temporary, trimmed copy of the src pixels
|
| - GrAutoMalloc<128 * 128> tempStorage;
|
| + SkAutoSMalloc<128 * 128> tempStorage;
|
|
|
| // We currently lazily create MIPMAPs when the we see a draw with
|
| // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that the
|
| @@ -1773,7 +1773,7 @@ bool GrGLGpu::onReadPixels(GrRenderTarget* target,
|
|
|
| // determine if GL can read using the passed rowBytes or if we need
|
| // a scratch buffer.
|
| - GrAutoMalloc<32 * sizeof(GrColor)> scratch;
|
| + SkAutoSMalloc<32 * sizeof(GrColor)> scratch;
|
| if (rowBytes != tightRowBytes) {
|
| if (this->glCaps().packRowLengthSupport()) {
|
| SkASSERT(!(rowBytes % sizeof(GrColor)));
|
|
|