| Index: include/gpu/GrConfig.h
|
| diff --git a/include/gpu/GrConfig.h b/include/gpu/GrConfig.h
|
| index 6dfc2ca0d834b8b20045c5a0f79d7dccf0cec22d..86f69bd1c8b523792c03d50b689c4df729850d15 100644
|
| --- a/include/gpu/GrConfig.h
|
| +++ b/include/gpu/GrConfig.h
|
| @@ -186,18 +186,6 @@ typedef unsigned __int64 uint64_t;
|
| #endif
|
|
|
| /**
|
| - * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers created
|
| - * in the GPU backend are always allocated on the heap or are allowed to be
|
| - * allocated on the stack for smaller memory requests.
|
| - *
|
| - * This is only used for memory buffers that are created and then passed through to the
|
| - * 3D API (e.g. as texture or geometry data)
|
| - */
|
| -#if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP)
|
| - #define GR_ALWAYS_ALLOCATE_ON_HEAP 0
|
| -#endif
|
| -
|
| -/**
|
| * GR_FORCE_GPU_TRACE_DEBUGGING will force gpu tracing/debug markers to be turned on. The trace
|
| * markers will be printed out instead of making the backend calls to push and pop them.
|
| */
|
|
|