Index: include/gpu/GrConfig.h |
diff --git a/include/gpu/GrConfig.h b/include/gpu/GrConfig.h |
index 6dfc2ca0d834b8b20045c5a0f79d7dccf0cec22d..86f69bd1c8b523792c03d50b689c4df729850d15 100644 |
--- a/include/gpu/GrConfig.h |
+++ b/include/gpu/GrConfig.h |
@@ -186,18 +186,6 @@ typedef unsigned __int64 uint64_t; |
#endif |
/** |
- * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers created |
- * in the GPU backend are always allocated on the heap or are allowed to be |
- * allocated on the stack for smaller memory requests. |
- * |
- * This is only used for memory buffers that are created and then passed through to the |
- * 3D API (e.g. as texture or geometry data) |
- */ |
-#if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP) |
- #define GR_ALWAYS_ALLOCATE_ON_HEAP 0 |
-#endif |
- |
-/** |
* GR_FORCE_GPU_TRACE_DEBUGGING will force gpu tracing/debug markers to be turned on. The trace |
* markers will be printed out instead of making the backend calls to push and pop them. |
*/ |