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Unified Diff: include/gpu/GrConfig.h

Issue 1161993003: Removing GrAutoMalloc (Closed) Base URL: https://skia.googlesource.com/skia.git@morecleanup
Patch Set: Created 5 years, 7 months ago
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Index: include/gpu/GrConfig.h
diff --git a/include/gpu/GrConfig.h b/include/gpu/GrConfig.h
index 6dfc2ca0d834b8b20045c5a0f79d7dccf0cec22d..86f69bd1c8b523792c03d50b689c4df729850d15 100644
--- a/include/gpu/GrConfig.h
+++ b/include/gpu/GrConfig.h
@@ -186,18 +186,6 @@ typedef unsigned __int64 uint64_t;
#endif
/**
- * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers created
- * in the GPU backend are always allocated on the heap or are allowed to be
- * allocated on the stack for smaller memory requests.
- *
- * This is only used for memory buffers that are created and then passed through to the
- * 3D API (e.g. as texture or geometry data)
- */
-#if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP)
- #define GR_ALWAYS_ALLOCATE_ON_HEAP 0
-#endif
-
-/**
* GR_FORCE_GPU_TRACE_DEBUGGING will force gpu tracing/debug markers to be turned on. The trace
* markers will be printed out instead of making the backend calls to push and pop them.
*/
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