Index: ui/views/controls/label_unittest.cc |
diff --git a/ui/views/controls/label_unittest.cc b/ui/views/controls/label_unittest.cc |
index 32fabd783a5968587a403bdd5259a2890813286f..47cb37ae44a3dc0b65852b6dd462d5e4b09beeb6 100644 |
--- a/ui/views/controls/label_unittest.cc |
+++ b/ui/views/controls/label_unittest.cc |
@@ -9,7 +9,7 @@ |
#include "testing/gtest/include/gtest/gtest.h" |
#include "ui/accessibility/ax_view_state.h" |
#include "ui/base/l10n/l10n_util.h" |
-#include "ui/compositor/paint_context.h" |
+#include "ui/compositor/canvas_painter.h" |
#include "ui/gfx/canvas.h" |
#include "ui/views/border.h" |
#include "ui/views/test/focus_manager_test.h" |
@@ -305,14 +305,14 @@ TEST_F(LabelTest, TextChangeWithoutLayout) { |
label.SetBounds(0, 0, 200, 200); |
gfx::Canvas canvas(gfx::Size(200, 200), 1.0f, true); |
- label.Paint(ui::PaintContext(&canvas)); |
+ label.Paint(ui::CanvasPainter(&canvas, 1.f).context()); |
EXPECT_EQ(1u, label.lines_.size()); |
EXPECT_EQ(ASCIIToUTF16("Example"), label.lines_[0]->GetDisplayText()); |
label.SetText(ASCIIToUTF16("Altered")); |
// The altered text should be painted even though Layout() or SetBounds() are |
// not called. |
- label.Paint(ui::PaintContext(&canvas)); |
+ label.Paint(ui::CanvasPainter(&canvas, 1.f).context()); |
EXPECT_EQ(1u, label.lines_.size()); |
EXPECT_EQ(ASCIIToUTF16("Altered"), label.lines_[0]->GetDisplayText()); |
} |
@@ -482,7 +482,7 @@ TEST_F(LabelTest, MultiLineSizingWithElide) { |
// Paint() doesn't change the preferred size. |
gfx::Canvas canvas; |
- label.Paint(ui::PaintContext(&canvas)); |
+ label.Paint(ui::CanvasPainter(&canvas, 1.f).context()); |
EXPECT_EQ(narrow_size.ToString(), label.GetPreferredSize().ToString()); |
} |
@@ -555,7 +555,7 @@ TEST_F(LabelTest, ResetRenderTextData) { |
EXPECT_EQ(0u, label.lines_.size()); |
gfx::Canvas canvas(preferred_size, 1.0f, true); |
- label.Paint(ui::PaintContext(&canvas)); |
+ label.Paint(ui::CanvasPainter(&canvas, 1.f).context()); |
EXPECT_EQ(1u, label.lines_.size()); |
// Label should recreate its RenderText object when it's invisible, to release |
@@ -575,14 +575,14 @@ TEST_F(LabelTest, ResetRenderTextData) { |
label.SetVisible(true); |
EXPECT_EQ(0u, label.lines_.size()); |
- label.Paint(ui::PaintContext(&canvas)); |
+ label.Paint(ui::CanvasPainter(&canvas, 1.f).context()); |
EXPECT_EQ(1u, label.lines_.size()); |
// Changing layout just resets |lines_|. It'll recover next time it's drawn. |
label.SetBounds(0, 0, 10, 10); |
EXPECT_EQ(0u, label.lines_.size()); |
- label.Paint(ui::PaintContext(&canvas)); |
+ label.Paint(ui::CanvasPainter(&canvas, 1.f).context()); |
EXPECT_EQ(1u, label.lines_.size()); |
} |
@@ -597,7 +597,7 @@ TEST_F(LabelTest, MultilineSupportedRenderText) { |
label.SizeToPreferredSize(); |
gfx::Canvas canvas(label.GetPreferredSize(), 1.0f, true); |
- label.Paint(ui::PaintContext(&canvas)); |
+ label.Paint(ui::CanvasPainter(&canvas, 1.f).context()); |
// There's only one 'line', RenderText itself supports multiple lines. |
EXPECT_EQ(1u, label.lines_.size()); |