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Side by Side Diff: sky/engine/core/painting/Canvas.h

Issue 1161813005: Implement a simple checkbox in Sky’s fn2 components library (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKY_ENGINE_CORE_PAINTING_CANVAS_H_ 5 #ifndef SKY_ENGINE_CORE_PAINTING_CANVAS_H_
6 #define SKY_ENGINE_CORE_PAINTING_CANVAS_H_ 6 #define SKY_ENGINE_CORE_PAINTING_CANVAS_H_
7 7
8 #include "sky/engine/core/painting/CanvasPath.h" 8 #include "sky/engine/core/painting/CanvasPath.h"
9 #include "sky/engine/core/painting/Paint.h" 9 #include "sky/engine/core/painting/Paint.h"
10 #include "sky/engine/core/painting/Picture.h" 10 #include "sky/engine/core/painting/Picture.h"
11 #include "sky/engine/core/painting/RRect.h"
11 #include "sky/engine/core/painting/Rect.h" 12 #include "sky/engine/core/painting/Rect.h"
12 #include "sky/engine/platform/graphics/DisplayList.h" 13 #include "sky/engine/platform/graphics/DisplayList.h"
13 #include "sky/engine/tonic/dart_wrappable.h" 14 #include "sky/engine/tonic/dart_wrappable.h"
14 #include "sky/engine/tonic/float32_list.h" 15 #include "sky/engine/tonic/float32_list.h"
15 #include "sky/engine/wtf/PassRefPtr.h" 16 #include "sky/engine/wtf/PassRefPtr.h"
16 #include "sky/engine/wtf/RefCounted.h" 17 #include "sky/engine/wtf/RefCounted.h"
17 18
18 namespace blink { 19 namespace blink {
19 class Element; 20 class Element;
20 class CanvasImage; 21 class CanvasImage;
(...skipping 14 matching lines...) Expand all
35 void restore(); 36 void restore();
36 37
37 void translate(float dx, float dy); 38 void translate(float dx, float dy);
38 void scale(float sx, float sy); 39 void scale(float sx, float sy);
39 void rotateDegrees(float degrees); 40 void rotateDegrees(float degrees);
40 void skew(float sx, float sy); 41 void skew(float sx, float sy);
41 void concat(const Float32List& matrix4); 42 void concat(const Float32List& matrix4);
42 43
43 void clipRect(const Rect& rect); 44 void clipRect(const Rect& rect);
44 45
46 void drawLine(float x0, float y0, float x1, float y1, const Paint* paint);
abarth-chromium 2015/06/05 21:00:59 Point p1, Point p2
jackson 2015/06/05 21:14:11 We might want to match the Skia APIs, I will land
45 void drawPicture(Picture* picture); 47 void drawPicture(Picture* picture);
46 void drawPaint(const Paint* paint); 48 void drawPaint(const Paint* paint);
47 void drawRect(const Rect& rect, const Paint* paint); 49 void drawRect(const Rect& rect, const Paint* paint);
50 void drawRRect(const RRect* rrect, const Paint* paint);
48 void drawOval(const Rect& rect, const Paint* paint); 51 void drawOval(const Rect& rect, const Paint* paint);
49 void drawCircle(float x, float y, float radius, const Paint* paint); 52 void drawCircle(float x, float y, float radius, const Paint* paint);
50 void drawPath(const CanvasPath* path, const Paint* paint); 53 void drawPath(const CanvasPath* path, const Paint* paint);
51 void drawImage(const CanvasImage* image, 54 void drawImage(const CanvasImage* image,
52 float x, 55 float x,
53 float y, 56 float y,
54 const Paint* paint); 57 const Paint* paint);
55 58
56 SkCanvas* skCanvas() { return m_canvas; } 59 SkCanvas* skCanvas() { return m_canvas; }
57 60
58 protected: 61 protected:
59 PassRefPtr<DisplayList> finishRecording(); 62 PassRefPtr<DisplayList> finishRecording();
60 63
61 bool isRecording() const { return m_canvas; } 64 bool isRecording() const { return m_canvas; }
62 65
63 private: 66 private:
64 FloatSize m_size; 67 FloatSize m_size;
65 RefPtr<DisplayList> m_displayList; 68 RefPtr<DisplayList> m_displayList;
66 SkCanvas* m_canvas; 69 SkCanvas* m_canvas;
67 }; 70 };
68 71
69 } // namespace blink 72 } // namespace blink
70 73
71 #endif // SKY_ENGINE_CORE_PAINTING_CANVAS_H_ 74 #endif // SKY_ENGINE_CORE_PAINTING_CANVAS_H_
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