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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SKY_ENGINE_CORE_PAINTING_CANVAS_H_ | 5 #ifndef SKY_ENGINE_CORE_PAINTING_CANVAS_H_ |
6 #define SKY_ENGINE_CORE_PAINTING_CANVAS_H_ | 6 #define SKY_ENGINE_CORE_PAINTING_CANVAS_H_ |
7 | 7 |
8 #include "sky/engine/core/painting/CanvasPath.h" | 8 #include "sky/engine/core/painting/CanvasPath.h" |
9 #include "sky/engine/core/painting/Paint.h" | 9 #include "sky/engine/core/painting/Paint.h" |
10 #include "sky/engine/core/painting/Picture.h" | 10 #include "sky/engine/core/painting/Picture.h" |
11 #include "sky/engine/core/painting/RRect.h" | |
11 #include "sky/engine/core/painting/Rect.h" | 12 #include "sky/engine/core/painting/Rect.h" |
12 #include "sky/engine/platform/graphics/DisplayList.h" | 13 #include "sky/engine/platform/graphics/DisplayList.h" |
13 #include "sky/engine/tonic/dart_wrappable.h" | 14 #include "sky/engine/tonic/dart_wrappable.h" |
14 #include "sky/engine/tonic/float32_list.h" | 15 #include "sky/engine/tonic/float32_list.h" |
15 #include "sky/engine/wtf/PassRefPtr.h" | 16 #include "sky/engine/wtf/PassRefPtr.h" |
16 #include "sky/engine/wtf/RefCounted.h" | 17 #include "sky/engine/wtf/RefCounted.h" |
17 | 18 |
18 namespace blink { | 19 namespace blink { |
19 class Element; | 20 class Element; |
20 class CanvasImage; | 21 class CanvasImage; |
(...skipping 14 matching lines...) Expand all Loading... | |
35 void restore(); | 36 void restore(); |
36 | 37 |
37 void translate(float dx, float dy); | 38 void translate(float dx, float dy); |
38 void scale(float sx, float sy); | 39 void scale(float sx, float sy); |
39 void rotateDegrees(float degrees); | 40 void rotateDegrees(float degrees); |
40 void skew(float sx, float sy); | 41 void skew(float sx, float sy); |
41 void concat(const Float32List& matrix4); | 42 void concat(const Float32List& matrix4); |
42 | 43 |
43 void clipRect(const Rect& rect); | 44 void clipRect(const Rect& rect); |
44 | 45 |
46 void drawLine(float x0, float y0, float x1, float y1, const Paint* paint); | |
abarth-chromium
2015/06/05 21:00:59
Point p1, Point p2
jackson
2015/06/05 21:14:11
We might want to match the Skia APIs, I will land
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45 void drawPicture(Picture* picture); | 47 void drawPicture(Picture* picture); |
46 void drawPaint(const Paint* paint); | 48 void drawPaint(const Paint* paint); |
47 void drawRect(const Rect& rect, const Paint* paint); | 49 void drawRect(const Rect& rect, const Paint* paint); |
50 void drawRRect(const RRect* rrect, const Paint* paint); | |
48 void drawOval(const Rect& rect, const Paint* paint); | 51 void drawOval(const Rect& rect, const Paint* paint); |
49 void drawCircle(float x, float y, float radius, const Paint* paint); | 52 void drawCircle(float x, float y, float radius, const Paint* paint); |
50 void drawPath(const CanvasPath* path, const Paint* paint); | 53 void drawPath(const CanvasPath* path, const Paint* paint); |
51 void drawImage(const CanvasImage* image, | 54 void drawImage(const CanvasImage* image, |
52 float x, | 55 float x, |
53 float y, | 56 float y, |
54 const Paint* paint); | 57 const Paint* paint); |
55 | 58 |
56 SkCanvas* skCanvas() { return m_canvas; } | 59 SkCanvas* skCanvas() { return m_canvas; } |
57 | 60 |
58 protected: | 61 protected: |
59 PassRefPtr<DisplayList> finishRecording(); | 62 PassRefPtr<DisplayList> finishRecording(); |
60 | 63 |
61 bool isRecording() const { return m_canvas; } | 64 bool isRecording() const { return m_canvas; } |
62 | 65 |
63 private: | 66 private: |
64 FloatSize m_size; | 67 FloatSize m_size; |
65 RefPtr<DisplayList> m_displayList; | 68 RefPtr<DisplayList> m_displayList; |
66 SkCanvas* m_canvas; | 69 SkCanvas* m_canvas; |
67 }; | 70 }; |
68 | 71 |
69 } // namespace blink | 72 } // namespace blink |
70 | 73 |
71 #endif // SKY_ENGINE_CORE_PAINTING_CANVAS_H_ | 74 #endif // SKY_ENGINE_CORE_PAINTING_CANVAS_H_ |
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