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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/message_loop.h" | 11 #include "base/message_loop.h" |
12 #include "base/message_loop_proxy.h" | 12 #include "base/message_loop_proxy.h" |
13 #include "base/threading/thread.h" | 13 #include "base/threading/thread.h" |
14 #include "base/threading/thread_restrictions.h" | 14 #include "base/threading/thread_restrictions.h" |
15 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 15 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
16 #include "content/browser/gamepad/gamepad_provider.h" | 16 #include "content/browser/gamepad/gamepad_provider.h" |
17 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" | 17 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" |
18 #include "content/common/gamepad_hardware_buffer.h" | 18 #include "content/common/gamepad_hardware_buffer.h" |
19 #include "content/common/gamepad_messages.h" | 19 #include "content/common/gamepad_messages.h" |
20 #include "content/common/gamepad_user_gesture.h" | 20 #include "content/common/gamepad_user_gesture.h" |
21 #include "content/public/browser/browser_thread.h" | |
22 | 21 |
23 namespace content { | 22 namespace content { |
24 | 23 |
25 GamepadProvider::ClosureAndThread::ClosureAndThread( | 24 GamepadProvider::ClosureAndThread::ClosureAndThread( |
26 const base::Closure& c, | 25 const base::Closure& c, |
27 const scoped_refptr<base::MessageLoopProxy>& m) | 26 const scoped_refptr<base::MessageLoopProxy>& m) |
28 : closure(c), | 27 : closure(c), |
29 message_loop(m) { | 28 message_loop(m) { |
30 } | 29 } |
31 | 30 |
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201 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { | 200 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { |
202 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { | 201 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { |
203 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, | 202 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, |
204 user_gesture_observers_[i].closure); | 203 user_gesture_observers_[i].closure); |
205 } | 204 } |
206 user_gesture_observers_.clear(); | 205 user_gesture_observers_.clear(); |
207 } | 206 } |
208 } | 207 } |
209 | 208 |
210 } // namespace content | 209 } // namespace content |
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