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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layer_tree_host_impl.h" | 5 #include "cc/layer_tree_host_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
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914 m_fpsCounter->markBeginningOfFrame(base::TimeTicks::Now()); | 914 m_fpsCounter->markBeginningOfFrame(base::TimeTicks::Now()); |
915 | 915 |
916 if (m_debugState.showHudRects()) | 916 if (m_debugState.showHudRects()) |
917 m_debugRectHistory->saveDebugRectsForCurrentFrame(rootLayer(), *frame.re nderSurfaceLayerList, frame.occludingScreenSpaceRects, frame.nonOccludingScreenS paceRects, m_debugState); | 917 m_debugRectHistory->saveDebugRectsForCurrentFrame(rootLayer(), *frame.re nderSurfaceLayerList, frame.occludingScreenSpaceRects, frame.nonOccludingScreenS paceRects, m_debugState); |
918 | 918 |
919 // Because the contents of the HUD depend on everything else in the frame, t he contents | 919 // Because the contents of the HUD depend on everything else in the frame, t he contents |
920 // of its texture are updated as the last thing before the frame is drawn. | 920 // of its texture are updated as the last thing before the frame is drawn. |
921 if (m_activeTree->hud_layer()) | 921 if (m_activeTree->hud_layer()) |
922 m_activeTree->hud_layer()->updateHudTexture(m_resourceProvider.get()); | 922 m_activeTree->hud_layer()->updateHudTexture(m_resourceProvider.get()); |
923 | 923 |
924 m_renderer->drawFrame(frame.renderPasses, frame.renderPassesById); | 924 m_renderer->drawFrame(frame.renderPasses); |
925 | |
926 // The render passes should be consumed by the renderer. | 925 // The render passes should be consumed by the renderer. |
927 DCHECK(frame.renderPasses.empty()); | 926 DCHECK(frame.renderPasses.empty()); |
928 DCHECK(frame.renderPassesById.empty()); | 927 frame.renderPassesById.clear(); |
danakj
2012/12/19 21:22:52
I guess this is the immediate followup, but if not
| |
929 | 928 |
930 // The next frame should start by assuming nothing has changed, and changes are noted as they occur. | 929 // The next frame should start by assuming nothing has changed, and changes are noted as they occur. |
931 for (unsigned int i = 0; i < frame.renderSurfaceLayerList->size(); i++) | 930 for (unsigned int i = 0; i < frame.renderSurfaceLayerList->size(); i++) |
932 (*frame.renderSurfaceLayerList)[i]->renderSurface()->damageTracker()->di dDrawDamagedArea(); | 931 (*frame.renderSurfaceLayerList)[i]->renderSurface()->damageTracker()->di dDrawDamagedArea(); |
933 rootLayer()->resetAllChangeTrackingForSubtree(); | 932 rootLayer()->resetAllChangeTrackingForSubtree(); |
934 } | 933 } |
935 | 934 |
936 void LayerTreeHostImpl::didDrawAllLayers(const FrameData& frame) | 935 void LayerTreeHostImpl::didDrawAllLayers(const FrameData& frame) |
937 { | 936 { |
938 for (size_t i = 0; i < frame.willDrawLayers.size(); ++i) | 937 for (size_t i = 0; i < frame.willDrawLayers.size(); ++i) |
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1757 ScrollbarAnimationController* scrollbarController = layer->scrollbarAnimatio nController(); | 1756 ScrollbarAnimationController* scrollbarController = layer->scrollbarAnimatio nController(); |
1758 double monotonicTime = (time - base::TimeTicks()).InSecondsF(); | 1757 double monotonicTime = (time - base::TimeTicks()).InSecondsF(); |
1759 if (scrollbarController && scrollbarController->animate(monotonicTime)) | 1758 if (scrollbarController && scrollbarController->animate(monotonicTime)) |
1760 m_client->setNeedsRedrawOnImplThread(); | 1759 m_client->setNeedsRedrawOnImplThread(); |
1761 | 1760 |
1762 for (size_t i = 0; i < layer->children().size(); ++i) | 1761 for (size_t i = 0; i < layer->children().size(); ++i) |
1763 animateScrollbarsRecursive(layer->children()[i], time); | 1762 animateScrollbarsRecursive(layer->children()[i], time); |
1764 } | 1763 } |
1765 | 1764 |
1766 } // namespace cc | 1765 } // namespace cc |
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