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Side by Side Diff: mojo/apps/js/bindings/gl/context.cc

Issue 116163008: Move the plugin placeholder from CppBoundClass to gin::Wrappable (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: counter-proposal Created 7 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "mojo/apps/js/bindings/gl/context.h" 5 #include "mojo/apps/js/bindings/gl/context.h"
6 6
7 #include <GLES2/gl2.h> 7 #include <GLES2/gl2.h>
8 8
9 #include "gin/arguments.h" 9 #include "gin/arguments.h"
10 #include "gin/object_template_builder.h" 10 #include "gin/object_template_builder.h"
11 #include "mojo/public/gles2/gles2.h" 11 #include "mojo/public/gles2/gles2.h"
12 12
13 namespace mojo { 13 namespace mojo {
14 namespace js { 14 namespace js {
15 namespace gl { 15 namespace gl {
16 16
17 gin::WrapperInfo Context::kWrapperInfo = { gin::kEmbedderNativeGin }; 17 gin::WrapperInfo Context::kWrapperInfo = { gin::kEmbedderNativeGin };
18 18
19 gin::Handle<Context> Context::Create(v8::Isolate* isolate, uint64_t encoded, 19 gin::Handle<Context> Context::Create(v8::Isolate* isolate, uint64_t encoded,
20 int width, int height) { 20 int width, int height) {
21 return gin::CreateHandle(isolate, new Context(encoded, width, height)); 21 return gin::CreateHandle(isolate, new Context(encoded, width, height));
22 } 22 }
23 23
24 v8::Local<v8::ObjectTemplate> Context::GetObjectTemplate(
25 v8::Isolate* isolate) {
26 return gin::ObjectTemplateBuilder(isolate)
27 .SetValue("VERTEX_SHADER", GL_VERTEX_SHADER)
28 .SetMethod("createShader", CreateShader)
29 .SetMethod("shaderSource", ShaderSource)
30 .SetMethod("compileShader", CompileShader)
31 .Build();
32 }
33
34 gin::Handle<Shader> Context::CreateShader(const gin::Arguments& args, 24 gin::Handle<Shader> Context::CreateShader(const gin::Arguments& args,
35 GLenum type) { 25 GLenum type) {
36 gin::Handle<Shader> result; 26 gin::Handle<Shader> result;
37 GLuint glshader = glCreateShader(type); 27 GLuint glshader = glCreateShader(type);
38 if (glshader != 0u) { 28 if (glshader != 0u) {
39 result = Opaque::Create(args.isolate(), glshader); 29 result = Opaque::Create(args.isolate(), glshader);
40 } 30 }
41 return result; 31 return result;
42 } 32 }
43 33
44 void Context::ShaderSource(gin::Handle<Shader> shader, 34 void Context::ShaderSource(gin::Handle<Shader> shader,
45 const std::string& source) { 35 const std::string& source) {
46 const char* source_chars = source.c_str(); 36 const char* source_chars = source.c_str();
47 glShaderSource(shader->value(), 1, &source_chars, NULL); 37 glShaderSource(shader->value(), 1, &source_chars, NULL);
48 } 38 }
49 39
50 void Context::CompileShader(const gin::Arguments& args, 40 void Context::CompileShader(const gin::Arguments& args,
51 gin::Handle<Shader> shader) { 41 gin::Handle<Shader> shader) {
52 glCompileShader(shader->value()); 42 glCompileShader(shader->value());
53 GLint compiled = 0; 43 GLint compiled = 0;
54 glGetShaderiv(shader->value(), GL_COMPILE_STATUS, &compiled); 44 glGetShaderiv(shader->value(), GL_COMPILE_STATUS, &compiled);
55 if (!compiled) { 45 if (!compiled) {
56 // Or should |shader| do it when it is destroyed? 46 // Or should |shader| do it when it is destroyed?
57 glDeleteShader(shader->value()); 47 glDeleteShader(shader->value());
58 args.ThrowTypeError("Could not compile shader"); 48 args.ThrowTypeError("Could not compile shader");
59 return; 49 return;
60 } 50 }
61 } 51 }
62 52
53 gin::ObjectTemplateBuilder Context::GetObjectTemplateBuilder(
54 v8::Isolate* isolate) {
55 return gin::Wrappable<Context>::GetObjectTemplateBuilder(isolate)
56 .SetValue("VERTEX_SHADER", GL_VERTEX_SHADER)
57 .SetMethod("createShader", CreateShader)
58 .SetMethod("shaderSource", ShaderSource)
59 .SetMethod("compileShader", CompileShader);
60 }
61
63 Context::Context(uint64_t encoded, int width, int height) 62 Context::Context(uint64_t encoded, int width, int height)
64 : encoded_(encoded) { 63 : encoded_(encoded) {
65 // TODO(aa): When we want to support multiple contexts, we should add 64 // TODO(aa): When we want to support multiple contexts, we should add
66 // Context::MakeCurrent() for developers to switch between them. 65 // Context::MakeCurrent() for developers to switch between them.
67 MojoGLES2MakeCurrent(encoded_); 66 MojoGLES2MakeCurrent(encoded_);
68 } 67 }
69 68
70 } // namespace gl 69 } // namespace gl
71 } // namespace js 70 } // namespace js
72 } // namespace mojo 71 } // namespace mojo
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