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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/texture_copier.h" | 5 #include "cc/texture_copier.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 #include "cc/gl_renderer.h" // For the GLC() macro. | 9 #include "cc/gl_renderer.h" // For the GLC() macro. |
| 10 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" |
10 #include "third_party/khronos/GLES2/gl2.h" | 11 #include "third_party/khronos/GLES2/gl2.h" |
11 #include <public/WebGraphicsContext3D.h> | |
12 | 12 |
13 namespace cc { | 13 namespace cc { |
14 | 14 |
15 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D*
context, bool usingBindUniforms) | 15 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D*
context, bool usingBindUniforms) |
16 : m_context(context) | 16 : m_context(context) |
17 , m_usingBindUniforms(usingBindUniforms) | 17 , m_usingBindUniforms(usingBindUniforms) |
18 { | 18 { |
19 DCHECK(m_context); | 19 DCHECK(m_context); |
20 GLC(m_context, m_fbo = m_context->createFramebuffer()); | 20 GLC(m_context, m_fbo = m_context->createFramebuffer()); |
21 GLC(m_context, m_positionBuffer = m_context->createBuffer()); | 21 GLC(m_context, m_positionBuffer = m_context->createBuffer()); |
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92 | 92 |
93 GLC(m_context, m_context->enable(GL_SCISSOR_TEST)); | 93 GLC(m_context, m_context->enable(GL_SCISSOR_TEST)); |
94 } | 94 } |
95 | 95 |
96 void AcceleratedTextureCopier::flush() | 96 void AcceleratedTextureCopier::flush() |
97 { | 97 { |
98 GLC(m_context, m_context->flush()); | 98 GLC(m_context, m_context->flush()); |
99 } | 99 } |
100 | 100 |
101 } // namespace cc | 101 } // namespace cc |
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