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Side by Side Diff: bench/subset/SubsetZoomBench.cpp

Issue 1160953002: Subset decoding benchmarks (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Added FIXME Created 5 years, 6 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SubsetZoomBench.h"
9 #include "SubsetBenchPriv.h"
10 #include "SkData.h"
11 #include "SkCodec.h"
12 #include "SkImageDecoder.h"
13 #include "SkOSFile.h"
14 #include "SkStream.h"
15
16 /*
17 *
18 * This benchmark is designed to test the performance of subset decoding.
19 * Choose subsets to mimic a user zooming in or out on a photo.
20 *
21 */
22
23 SubsetZoomBench::SubsetZoomBench(const SkString& path,
24 SkColorType colorType,
25 uint32_t subsetWidth,
26 uint32_t subsetHeight,
27 bool useCodec)
28 : fColorType(colorType)
29 , fSubsetWidth(subsetWidth)
30 , fSubsetHeight(subsetHeight)
31 , fUseCodec(useCodec)
32 {
33 // Parse the filename
34 SkString baseName = SkOSPath::Basename(path.c_str());
35
36 // Choose an informative color name
37 const char* colorName = get_color_name(fColorType);
38
39 fName.printf("%sSubsetZoom_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image", fSub setWidth,
40 fSubsetHeight, baseName.c_str(), colorName);
41
42 // Perform the decode setup
43 SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str()));
44 fStream.reset(new SkMemoryStream(encoded));
45 }
46
47 const char* SubsetZoomBench::onGetName() {
48 return fName.c_str();
49 }
50
51 bool SubsetZoomBench::isSuitableFor(Backend backend) {
52 return kNonRendering_Backend == backend;
53 }
54
55 void SubsetZoomBench::onDraw(const int n, SkCanvas* canvas) {
56 // When the color type is kIndex8, we will need to store the color table. I f it is
57 // used, it will be initialized by the codec.
58 int colorCount;
59 SkPMColor colors[256];
60 if (fUseCodec) {
61 for (int count = 0; count < n; count++) {
62 SkAutoTDelete<SkCodec> codec(SkCodec::NewFromStream(fStream->duplica te()));
63 const SkImageInfo info = codec->getInfo().makeColorType(fColorType);
64 SkAutoTDeleteArray<uint8_t> row(SkNEW_ARRAY(uint8_t, info.minRowByte s()));
65 SkScanlineDecoder* scanlineDecoder = codec->getScanlineDecoder(
66 info, NULL, colors, &colorCount);
67
68 const int centerX = info.width() / 2;
69 const int centerY = info.height() / 2;
70 int w = fSubsetWidth;
71 int h = fSubsetHeight;
72 do {
73 const int subsetStartX = SkTMax(0, centerX - w / 2);
74 const int subsetStartY = SkTMax(0, centerY - h / 2);
75 const int subsetWidth = SkTMin(w, info.width() - subsetStartX);
76 const int subsetHeight = SkTMin(h, info.height() - subsetStartY) ;
77 // Note that if we subsetted and scaled in a single step, we cou ld use the
78 // same bitmap - as is often done in actual use cases.
79 SkBitmap bitmap;
80 bitmap.allocPixels(info.makeWH(subsetWidth, subsetHeight));
81
82 uint32_t bpp = info.bytesPerPixel();
83 scanlineDecoder->skipScanlines(subsetStartY);
84 for (int y = 0; y < subsetHeight; y++) {
85 scanlineDecoder->getScanlines(row.get(), 1, 0);
86 memcpy(bitmap.getAddr(0, y), row.get() + subsetStartX * bpp,
87 subsetWidth * bpp);
88 }
89 w <<= 1;
90 h <<= 1;
91 } while (w < 2 * info.width() || h < 2 * info.height());
92 }
93 } else {
94 for (int count = 0; count < n; count++) {
95 int width, height;
96 SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStrea m));
97 decoder->buildTileIndex(fStream->duplicate(), &width, &height);
98
99 const int centerX = width / 2;
100 const int centerY = height / 2;
101 int w = fSubsetWidth;
102 int h = fSubsetHeight;
103 do {
104 const int subsetStartX = SkTMax(0, centerX - w / 2);
105 const int subsetStartY = SkTMax(0, centerY - h / 2);
106 const int subsetWidth = SkTMin(w, width - subsetStartX);
107 const int subsetHeight = SkTMin(h, height - subsetStartY);
108 SkBitmap bitmap;
109 SkIRect rect = SkIRect::MakeXYWH(subsetStartX, subsetStartY, sub setWidth,
110 subsetHeight);
111 decoder->decodeSubset(&bitmap, rect, fColorType);
112 w <<= 1;
113 h <<= 1;
114 } while (w < 2 * width || h < 2 * height);
115 }
116 }
117 }
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