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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSL_DEFINED | 8 #ifndef GrGLSL_DEFINED |
9 #define GrGLSL_DEFINED | 9 #define GrGLSL_DEFINED |
10 | 10 |
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43 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular | 43 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular |
44 */ | 44 */ |
45 k310es_GrGLSLGeneration, | 45 k310es_GrGLSLGeneration, |
46 }; | 46 }; |
47 | 47 |
48 /** | 48 /** |
49 * Gets the most recent GLSL Generation compatible with the OpenGL context. | 49 * Gets the most recent GLSL Generation compatible with the OpenGL context. |
50 */ | 50 */ |
51 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation); | 51 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation); |
52 | 52 |
| 53 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); |
| 54 |
53 /** | 55 /** |
54 * Returns a string to include at the beginning of a shader to declare the GLSL | 56 * Returns a string to include at the beginning of a shader to declare the GLSL |
55 * version. | 57 * version. |
56 */ | 58 */ |
57 const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); | 59 const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); |
58 | 60 |
59 /** | 61 /** |
60 * Adds a line of GLSL code to declare the default precision for float types. | 62 * Adds a line of GLSL code to declare the default precision for float types. |
61 */ | 63 */ |
62 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, S
kString* out); | 64 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, S
kString* out); |
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336 | 338 |
337 /** | 339 /** |
338 * Does an inplace mul, *=, of vec4VarName by mulFactor. | 340 * Does an inplace mul, *=, of vec4VarName by mulFactor. |
339 * A semicolon is added after the assignment. | 341 * A semicolon is added after the assignment. |
340 */ | 342 */ |
341 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); | 343 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); |
342 | 344 |
343 #include "GrGLSL_impl.h" | 345 #include "GrGLSL_impl.h" |
344 | 346 |
345 #endif | 347 #endif |
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