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Side by Side Diff: src/gpu/gl/GrGLSL.cpp

Issue 1160923007: Disable dual source blending support when GLSL version is too old (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: string Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLSL.h" 8 #include "GrGLSL.h"
9 #include "GrGLShaderVar.h" 9 #include "GrGLShaderVar.h"
10 #include "SkString.h" 10 #include "SkString.h"
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after
78 SkASSERT(kGL_GrGLStandard == info.standard()); 78 SkASSERT(kGL_GrGLStandard == info.standard());
79 if (info.caps()->isCoreProfile()) { 79 if (info.caps()->isCoreProfile()) {
80 return "#version 330\n"; 80 return "#version 330\n";
81 } else { 81 } else {
82 return "#version 330 compatibility\n"; 82 return "#version 330 compatibility\n";
83 } 83 }
84 } 84 }
85 case k310es_GrGLSLGeneration: 85 case k310es_GrGLSLGeneration:
86 SkASSERT(kGLES_GrGLStandard == info.standard()); 86 SkASSERT(kGLES_GrGLStandard == info.standard());
87 return "#version 310 es\n"; 87 return "#version 310 es\n";
88 default:
89 SkFAIL("Unknown GL version.");
90 return ""; // suppress warning
91 } 88 }
89 return "<no version>";
90 }
91
92 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
93 switch (gen) {
94 case k110_GrGLSLGeneration:
95 return false;
96 case k130_GrGLSLGeneration:
97 case k140_GrGLSLGeneration:
98 case k150_GrGLSLGeneration:
99 case k330_GrGLSLGeneration:
100 case k310es_GrGLSLGeneration:
101 return true;
102 }
103 return false;
92 } 104 }
93 105
94 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) { 106 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) {
95 // Desktop GLSL has added precision qualifiers but they don't do anything. 107 // Desktop GLSL has added precision qualifiers but they don't do anything.
96 if (kGLES_GrGLStandard == s) { 108 if (kGLES_GrGLStandard == s) {
97 switch (p) { 109 switch (p) {
98 case kHigh_GrSLPrecision: 110 case kHigh_GrSLPrecision:
99 out->append("precision highp float;\n"); 111 out->append("precision highp float;\n");
100 break; 112 break;
101 case kMedium_GrSLPrecision: 113 case kMedium_GrSLPrecision:
(...skipping 12 matching lines...) Expand all
114 if (mulFactor.isOnes()) { 126 if (mulFactor.isOnes()) {
115 *outAppend = SkString(); 127 *outAppend = SkString();
116 } 128 }
117 129
118 if (mulFactor.isZeros()) { 130 if (mulFactor.isZeros()) {
119 outAppend->appendf("%s = vec4(0);", vec4VarName); 131 outAppend->appendf("%s = vec4(0);", vec4VarName);
120 } else { 132 } else {
121 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str()); 133 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
122 } 134 }
123 } 135 }
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