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Unified Diff: content/common/gpu/client/gl_helper_scaling.cc

Issue 1160863007: DCHECK if shader compilation fails that it's due to context loss. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: glhelperlost: forreal Created 5 years, 7 months ago
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Index: content/common/gpu/client/gl_helper_scaling.cc
diff --git a/content/common/gpu/client/gl_helper_scaling.cc b/content/common/gpu/client/gl_helper_scaling.cc
index b248d9d92048e0ebbde1ef2490405963a0b9c18a..0216073b23d8888e2b3b0fa7b5ceaea6b73d7143 100644
--- a/content/common/gpu/client/gl_helper_scaling.cc
+++ b/content/common/gpu/client/gl_helper_scaling.cc
@@ -15,6 +15,7 @@
#include "base/message_loop/message_loop.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
+#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/skia/include/core/SkRegion.h"
#include "ui/gfx/geometry/rect.h"
@@ -24,8 +25,13 @@ using gpu::gles2::GLES2Interface;
namespace content {
-GLHelperScaling::GLHelperScaling(GLES2Interface* gl, GLHelper* helper)
- : gl_(gl), helper_(helper), vertex_attributes_buffer_(gl_) {
+GLHelperScaling::GLHelperScaling(GLES2Interface* gl,
+ gpu::ContextSupport* context_support,
+ GLHelper* helper)
+ : gl_(gl),
+ context_support_(context_support),
+ helper_(helper),
+ vertex_attributes_buffer_(gl_) {
InitBuffer();
}
@@ -50,7 +56,8 @@ class ShaderProgram : public base::RefCounted<ShaderProgram> {
color_weights_location_(-1) {}
// Compile shader program.
- void Setup(const GLchar* vertex_shader_text,
+ void Setup(gpu::ContextSupport* context_support,
+ const GLchar* vertex_shader_text,
const GLchar* fragment_shader_text);
// UseProgram must be called with GL_TEXTURE_2D bound to the
@@ -828,12 +835,14 @@ scoped_refptr<ShaderProgram> GLHelperScaling::GetShaderProgram(ShaderType type,
shared_variables + "void main() {\n" + fragment_program +
"}\n";
- cache_entry->Setup(vertex_program.c_str(), fragment_program.c_str());
+ cache_entry->Setup(context_support_, vertex_program.c_str(),
+ fragment_program.c_str());
}
return cache_entry;
}
-void ShaderProgram::Setup(const GLchar* vertex_shader_text,
+void ShaderProgram::Setup(gpu::ContextSupport* context_support,
+ const GLchar* vertex_shader_text,
const GLchar* fragment_shader_text) {
// Shaders to map the source texture to |dst_texture_|.
GLuint vertex_shader =
@@ -870,14 +879,7 @@ void ShaderProgram::Setup(const GLchar* vertex_shader_text,
// The only reason fetching these attribute locations should fail is
// if the context was spontaneously lost (i.e., because the GPU
// process crashed, perhaps deliberately for testing).
- // Unfortunately, the only way to reliably detect context loss from
- // GLES2Interface would be to repeatedly call GetError(), and this
- // seems fragile. Most of the APIs in GLHelper should be updated to
- // be able to return an error. Fortunately, many users of this code
- // check for context loss at a higher level.
- if (!Initialized()) {
- LOG(ERROR) << "ShaderProgram::Setup: initialization failed (context lost?)";
- }
+ DCHECK_IMPLIES(!Initialized(), context_support->IsContextLost());
Ken Russell (switch to Gerrit) 2015/05/29 22:42:44 Nice.
return;
}
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