Index: gpu/command_buffer/service/in_process_command_buffer.cc |
diff --git a/gpu/command_buffer/service/in_process_command_buffer.cc b/gpu/command_buffer/service/in_process_command_buffer.cc |
index 5b325ab12256706f718a5c7c4d229d61beb2cf02..5140da63ffb311b557be1a5316e26c77562cbd1d 100644 |
--- a/gpu/command_buffer/service/in_process_command_buffer.cc |
+++ b/gpu/command_buffer/service/in_process_command_buffer.cc |
@@ -912,6 +912,12 @@ uint32 InProcessCommandBuffer::CreateStreamTexture(uint32 texture_id) { |
void InProcessCommandBuffer::SetLock(base::Lock*) { |
} |
+bool InProcessCommandBuffer::IsGpuChannelLost() { |
+ // There is no such channel to lose for in-process contexts. This only |
+ // makes sense for out-of-process command buffers. |
+ return false; |
+} |
+ |
uint32 InProcessCommandBuffer::CreateStreamTextureOnGpuThread( |
uint32 client_texture_id) { |
#if defined(OS_ANDROID) |