| Index: gpu/command_buffer/service/in_process_command_buffer.cc
|
| diff --git a/gpu/command_buffer/service/in_process_command_buffer.cc b/gpu/command_buffer/service/in_process_command_buffer.cc
|
| index 5b325ab12256706f718a5c7c4d229d61beb2cf02..5140da63ffb311b557be1a5316e26c77562cbd1d 100644
|
| --- a/gpu/command_buffer/service/in_process_command_buffer.cc
|
| +++ b/gpu/command_buffer/service/in_process_command_buffer.cc
|
| @@ -912,6 +912,12 @@ uint32 InProcessCommandBuffer::CreateStreamTexture(uint32 texture_id) {
|
| void InProcessCommandBuffer::SetLock(base::Lock*) {
|
| }
|
|
|
| +bool InProcessCommandBuffer::IsGpuChannelLost() {
|
| + // There is no such channel to lose for in-process contexts. This only
|
| + // makes sense for out-of-process command buffers.
|
| + return false;
|
| +}
|
| +
|
| uint32 InProcessCommandBuffer::CreateStreamTextureOnGpuThread(
|
| uint32 client_texture_id) {
|
| #if defined(OS_ANDROID)
|
|
|