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Issue 1160863007: DCHECK if shader compilation fails that it's due to context loss. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: glhelperlost: . Created 5 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/gles2_conform_support/egl/display.h" 5 #include "gpu/gles2_conform_support/egl/display.h"
6 6
7 #include <vector> 7 #include <vector>
8 #include "base/bind.h" 8 #include "base/bind.h"
9 #include "base/bind_helpers.h" 9 #include "base/bind_helpers.h"
10 #include "gpu/command_buffer/client/gles2_implementation.h" 10 #include "gpu/command_buffer/client/gles2_implementation.h"
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332 332
333 uint32 Display::CreateStreamTexture(uint32 texture_id) { 333 uint32 Display::CreateStreamTexture(uint32 texture_id) {
334 NOTIMPLEMENTED(); 334 NOTIMPLEMENTED();
335 return 0; 335 return 0;
336 } 336 }
337 337
338 void Display::SetLock(base::Lock*) { 338 void Display::SetLock(base::Lock*) {
339 NOTIMPLEMENTED(); 339 NOTIMPLEMENTED();
340 } 340 }
341 341
342 bool Display::IsGpuChannelLost() {
343 NOTIMPLEMENTED();
344 return false;
345 }
346
342 } // namespace egl 347 } // namespace egl
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