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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
| 6 | 6 |
| 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); |
| 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); |
| 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); |
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| 301 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture Target target); | 301 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture Target target); |
| 302 GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void); | 302 GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void); |
| 303 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi zei count, const GLenum* attachments); | 303 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi zei count, const GLenum* attachments); |
| 304 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur rent, GLenumResetStatus other); | 304 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur rent, GLenumResetStatus other); |
| 305 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); | 305 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); |
| 306 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); | 306 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); |
| 307 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs); | 307 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs); |
| 308 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 308 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
| 309 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); | 309 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); |
| 310 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 310 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
| 311 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); | |
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piman
2015/06/08 22:21:16
nit: do you actually need this when gen_cmd == fal
danakj
2015/06/08 22:22:37
Ya without this the build script does nothing, it
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| 311 | 312 |
| 312 // Extension CHROMIUM_path_rendering. | 313 // Extension CHROMIUM_path_rendering. |
| 313 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); | 314 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); |
| 314 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); | 315 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); |
| 315 | 316 |
| 316 // Extension KHR_blend_equation_advanced | 317 // Extension KHR_blend_equation_advanced |
| 317 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 318 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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