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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 1160863007: DCHECK if shader compilation fails that it's due to context loss. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: glhelperlost: better?better! Created 5 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
(...skipping 290 matching lines...) Expand 10 before | Expand all | Expand 10 after
301 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture Target target); 301 GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTexture Target target);
302 GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void); 302 GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void);
303 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi zei count, const GLenum* attachments); 303 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi zei count, const GLenum* attachments);
304 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur rent, GLenumResetStatus other); 304 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur rent, GLenumResetStatus other);
305 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); 305 GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void);
306 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); 306 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point);
307 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs); 307 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs);
308 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 308 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
309 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 309 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
310 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); 310 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
311 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void);
piman 2015/06/08 22:21:16 nit: do you actually need this when gen_cmd == fal
danakj 2015/06/08 22:22:37 Ya without this the build script does nothing, it
311 312
312 // Extension CHROMIUM_path_rendering. 313 // Extension CHROMIUM_path_rendering.
313 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 314 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
314 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 315 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
315 316
316 // Extension KHR_blend_equation_advanced 317 // Extension KHR_blend_equation_advanced
317 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 318 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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