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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_ | 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_ |
6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_ | 6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_ |
7 | 7 |
8 #include <GLES2/gl2.h> | 8 #include <GLES2/gl2.h> |
9 | 9 |
10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
11 | 11 |
12 extern "C" typedef struct _ClientBuffer* ClientBuffer; | 12 extern "C" typedef struct _ClientBuffer* ClientBuffer; |
13 | 13 |
14 namespace gpu { | 14 namespace gpu { |
15 namespace gles2 { | 15 namespace gles2 { |
16 | 16 |
17 // This class is the interface for all client side GL functions. | 17 // This class is the interface for all client side GL functions. |
18 class GLES2Interface { | 18 class GLES2Interface { |
19 public: | 19 public: |
20 GLES2Interface() {} | 20 GLES2Interface() {} |
21 virtual ~GLES2Interface() {} | 21 virtual ~GLES2Interface() {} |
22 | 22 |
23 // Include the auto-generated part of this class. We split this because | 23 // Include the auto-generated part of this class. We split this because |
24 // it means we can easily edit the non-auto generated parts right here in | 24 // it means we can easily edit the non-auto generated parts right here in |
25 // this file instead of having to edit some template or the code generator. | 25 // this file instead of having to edit some template or the code generator. |
26 #include "gpu/command_buffer/client/gles2_interface_autogen.h" | 26 #include "gpu/command_buffer/client/gles2_interface_autogen.h" |
27 | |
28 // This method is implemented entirely on the client side by checking for | |
29 // errors. | |
30 virtual GLboolean IsContextLost() = 0; | |
danakj
2015/06/08 20:57:10
I am pretty sure putting this method here is wrong
piman
2015/06/08 21:01:57
I suppose what we'd want to add to GLES2Interface
| |
27 }; | 31 }; |
28 | 32 |
29 } // namespace gles2 | 33 } // namespace gles2 |
30 } // namespace gpu | 34 } // namespace gpu |
31 | 35 |
32 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_ | 36 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_ |
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