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Side by Side Diff: gpu/command_buffer/client/gles2_interface.h

Issue 1160863007: DCHECK if shader compilation fails that it's due to context loss. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: glhelperlost: gles2interface? Created 5 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_ 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_ 6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_
7 7
8 #include <GLES2/gl2.h> 8 #include <GLES2/gl2.h>
9 9
10 #include "base/compiler_specific.h" 10 #include "base/compiler_specific.h"
11 11
12 extern "C" typedef struct _ClientBuffer* ClientBuffer; 12 extern "C" typedef struct _ClientBuffer* ClientBuffer;
13 13
14 namespace gpu { 14 namespace gpu {
15 namespace gles2 { 15 namespace gles2 {
16 16
17 // This class is the interface for all client side GL functions. 17 // This class is the interface for all client side GL functions.
18 class GLES2Interface { 18 class GLES2Interface {
19 public: 19 public:
20 GLES2Interface() {} 20 GLES2Interface() {}
21 virtual ~GLES2Interface() {} 21 virtual ~GLES2Interface() {}
22 22
23 // Include the auto-generated part of this class. We split this because 23 // Include the auto-generated part of this class. We split this because
24 // it means we can easily edit the non-auto generated parts right here in 24 // it means we can easily edit the non-auto generated parts right here in
25 // this file instead of having to edit some template or the code generator. 25 // this file instead of having to edit some template or the code generator.
26 #include "gpu/command_buffer/client/gles2_interface_autogen.h" 26 #include "gpu/command_buffer/client/gles2_interface_autogen.h"
27
28 // This method is implemented entirely on the client side by checking for
29 // errors.
30 virtual GLboolean IsContextLost() = 0;
danakj 2015/06/08 20:57:10 I am pretty sure putting this method here is wrong
piman 2015/06/08 21:01:57 I suppose what we'd want to add to GLES2Interface
27 }; 31 };
28 32
29 } // namespace gles2 33 } // namespace gles2
30 } // namespace gpu 34 } // namespace gpu
31 35
32 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_ 36 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_H_
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