OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 | 10 |
(...skipping 168 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
179 #else | 179 #else |
180 template <bool> class GR_STATIC_ASSERT_FAILURE; | 180 template <bool> class GR_STATIC_ASSERT_FAILURE; |
181 template <> class GR_STATIC_ASSERT_FAILURE<true> {}; | 181 template <> class GR_STATIC_ASSERT_FAILURE<true> {}; |
182 #define GR_STATIC_ASSERT(CONDITION) \ | 182 #define GR_STATIC_ASSERT(CONDITION) \ |
183 enum {GR_CONCAT(X,__LINE__) = \ | 183 enum {GR_CONCAT(X,__LINE__) = \ |
184 sizeof(GR_STATIC_ASSERT_FAILURE<CONDITION>)} | 184 sizeof(GR_STATIC_ASSERT_FAILURE<CONDITION>)} |
185 #endif | 185 #endif |
186 #endif | 186 #endif |
187 | 187 |
188 /** | 188 /** |
189 * GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can
be selected | |
190 * as a path renderer. GrStrokePathRenderer is currently an experimental path re
nderer. | |
191 */ | |
192 #if !defined(GR_STROKE_PATH_RENDERING) | |
193 #define GR_STROKE_PATH_RENDERING 0 | |
194 #endif | |
195 | |
196 /** | |
197 * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers creat
ed | 189 * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers creat
ed |
198 * in the GPU backend are always allocated on the heap or are allowed to be | 190 * in the GPU backend are always allocated on the heap or are allowed to be |
199 * allocated on the stack for smaller memory requests. | 191 * allocated on the stack for smaller memory requests. |
200 * | 192 * |
201 * This is only used for memory buffers that are created and then passed through
to the | 193 * This is only used for memory buffers that are created and then passed through
to the |
202 * 3D API (e.g. as texture or geometry data) | 194 * 3D API (e.g. as texture or geometry data) |
203 */ | 195 */ |
204 #if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP) | 196 #if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP) |
205 #define GR_ALWAYS_ALLOCATE_ON_HEAP 0 | 197 #define GR_ALWAYS_ALLOCATE_ON_HEAP 0 |
206 #endif | 198 #endif |
207 | 199 |
208 /** | 200 /** |
209 * GR_FORCE_GPU_TRACE_DEBUGGING will force gpu tracing/debug markers to be turne
d on. The trace | 201 * GR_FORCE_GPU_TRACE_DEBUGGING will force gpu tracing/debug markers to be turne
d on. The trace |
210 * markers will be printed out instead of making the backend calls to push and p
op them. | 202 * markers will be printed out instead of making the backend calls to push and p
op them. |
211 */ | 203 */ |
212 #if !defined(GR_FORCE_GPU_TRACE_DEBUGGING) | 204 #if !defined(GR_FORCE_GPU_TRACE_DEBUGGING) |
213 #define GR_FORCE_GPU_TRACE_DEBUGGING 0 | 205 #define GR_FORCE_GPU_TRACE_DEBUGGING 0 |
214 #endif | 206 #endif |
215 | 207 |
216 #endif | 208 #endif |
OLD | NEW |