| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 | 10 |
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| 179 #else | 179 #else |
| 180 template <bool> class GR_STATIC_ASSERT_FAILURE; | 180 template <bool> class GR_STATIC_ASSERT_FAILURE; |
| 181 template <> class GR_STATIC_ASSERT_FAILURE<true> {}; | 181 template <> class GR_STATIC_ASSERT_FAILURE<true> {}; |
| 182 #define GR_STATIC_ASSERT(CONDITION) \ | 182 #define GR_STATIC_ASSERT(CONDITION) \ |
| 183 enum {GR_CONCAT(X,__LINE__) = \ | 183 enum {GR_CONCAT(X,__LINE__) = \ |
| 184 sizeof(GR_STATIC_ASSERT_FAILURE<CONDITION>)} | 184 sizeof(GR_STATIC_ASSERT_FAILURE<CONDITION>)} |
| 185 #endif | 185 #endif |
| 186 #endif | 186 #endif |
| 187 | 187 |
| 188 /** | 188 /** |
| 189 * GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can
be selected | |
| 190 * as a path renderer. GrStrokePathRenderer is currently an experimental path re
nderer. | |
| 191 */ | |
| 192 #if !defined(GR_STROKE_PATH_RENDERING) | |
| 193 #define GR_STROKE_PATH_RENDERING 0 | |
| 194 #endif | |
| 195 | |
| 196 /** | |
| 197 * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers creat
ed | 189 * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers creat
ed |
| 198 * in the GPU backend are always allocated on the heap or are allowed to be | 190 * in the GPU backend are always allocated on the heap or are allowed to be |
| 199 * allocated on the stack for smaller memory requests. | 191 * allocated on the stack for smaller memory requests. |
| 200 * | 192 * |
| 201 * This is only used for memory buffers that are created and then passed through
to the | 193 * This is only used for memory buffers that are created and then passed through
to the |
| 202 * 3D API (e.g. as texture or geometry data) | 194 * 3D API (e.g. as texture or geometry data) |
| 203 */ | 195 */ |
| 204 #if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP) | 196 #if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP) |
| 205 #define GR_ALWAYS_ALLOCATE_ON_HEAP 0 | 197 #define GR_ALWAYS_ALLOCATE_ON_HEAP 0 |
| 206 #endif | 198 #endif |
| 207 | 199 |
| 208 /** | 200 /** |
| 209 * GR_FORCE_GPU_TRACE_DEBUGGING will force gpu tracing/debug markers to be turne
d on. The trace | 201 * GR_FORCE_GPU_TRACE_DEBUGGING will force gpu tracing/debug markers to be turne
d on. The trace |
| 210 * markers will be printed out instead of making the backend calls to push and p
op them. | 202 * markers will be printed out instead of making the backend calls to push and p
op them. |
| 211 */ | 203 */ |
| 212 #if !defined(GR_FORCE_GPU_TRACE_DEBUGGING) | 204 #if !defined(GR_FORCE_GPU_TRACE_DEBUGGING) |
| 213 #define GR_FORCE_GPU_TRACE_DEBUGGING 0 | 205 #define GR_FORCE_GPU_TRACE_DEBUGGING 0 |
| 214 #endif | 206 #endif |
| 215 | 207 |
| 216 #endif | 208 #endif |
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