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| 1 /* | |
| 2 * Copyright 2012 The Android Open Source Project | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #define LOG_TAG "PathRenderer" | |
| 9 #define LOG_NDEBUG 1 | |
| 10 #define ATRACE_TAG ATRACE_TAG_GRAPHICS | |
| 11 | |
| 12 #define VERTEX_DEBUG 0 | |
| 13 | |
| 14 #include <SkPath.h> | |
| 15 #include <SkStrokeRec.h> | |
| 16 | |
| 17 #include <stdlib.h> | |
| 18 #include <stdint.h> | |
| 19 #include <sys/types.h> | |
| 20 | |
| 21 #include <SkTypes.h> | |
| 22 #include <SkTraceEvent.h> | |
| 23 #include <SkMatrix.h> | |
| 24 #include <SkPoint.h> | |
| 25 | |
| 26 #ifdef VERBOSE | |
| 27 #define ALOGV SkDebugf | |
| 28 #else | |
| 29 #define ALOGV(x, ...) | |
| 30 #endif | |
| 31 | |
| 32 #include "AndroidPathRenderer.h" | |
| 33 #include "Vertex.h" | |
| 34 | |
| 35 namespace android { | |
| 36 namespace uirenderer { | |
| 37 | |
| 38 #define THRESHOLD 0.5f | |
| 39 | |
| 40 SkRect PathRenderer::ComputePathBounds(const SkPath& path, const SkPaint* paint)
{ | |
| 41 SkRect bounds = path.getBounds(); | |
| 42 if (paint->getStyle() != SkPaint::kFill_Style) { | |
| 43 float outset = paint->getStrokeWidth() * 0.5f; | |
| 44 bounds.outset(outset, outset); | |
| 45 } | |
| 46 return bounds; | |
| 47 } | |
| 48 | |
| 49 inline void computeInverseScales(const SkMatrix* transform, float &inverseScaleX
, float& inverseScaleY) { | |
| 50 if (transform && transform->getType() & (SkMatrix::kScale_Mask|SkMatrix::kAf
fine_Mask|SkMatrix::kPerspective_Mask)) { | |
| 51 float m00 = transform->getScaleX(); | |
| 52 float m01 = transform->getSkewY(); | |
| 53 float m10 = transform->getSkewX(); | |
| 54 float m11 = transform->getScaleY(); | |
| 55 float scaleX = sk_float_sqrt(m00 * m00 + m01 * m01); | |
| 56 float scaleY = sk_float_sqrt(m10 * m10 + m11 * m11); | |
| 57 inverseScaleX = (scaleX != 0) ? (1.0f / scaleX) : 1.0f; | |
| 58 inverseScaleY = (scaleY != 0) ? (1.0f / scaleY) : 1.0f; | |
| 59 } else { | |
| 60 inverseScaleX = 1.0f; | |
| 61 inverseScaleY = 1.0f; | |
| 62 } | |
| 63 } | |
| 64 | |
| 65 inline void copyVertex(Vertex* destPtr, const Vertex* srcPtr) { | |
| 66 Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]); | |
| 67 } | |
| 68 | |
| 69 inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) { | |
| 70 AlphaVertex::set(destPtr, srcPtr->position[0], srcPtr->position[1], srcPtr->
alpha); | |
| 71 } | |
| 72 | |
| 73 /** | |
| 74 * Produces a pseudo-normal for a vertex, given the normals of the two incoming
lines. If the offset | |
| 75 * from each vertex in a perimeter is calculated, the resultant lines connecting
the offset vertices | |
| 76 * will be offset by 1.0 | |
| 77 * | |
| 78 * Note that we can't add and normalize the two vectors, that would result in a
rectangle having an | |
| 79 * offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1) | |
| 80 * | |
| 81 * NOTE: assumes angles between normals 90 degrees or less | |
| 82 */ | |
| 83 inline SkVector totalOffsetFromNormals(const SkVector& normalA, const SkVector&
normalB) { | |
| 84 SkVector pseudoNormal = normalA + normalB; | |
| 85 pseudoNormal.scale(1.0f / (1.0f + sk_float_abs(normalA.dot(normalB)))); | |
| 86 return pseudoNormal; | |
| 87 } | |
| 88 | |
| 89 inline void scaleOffsetForStrokeWidth(SkVector& offset, float halfStrokeWidth, | |
| 90 float inverseScaleX, float inverseScaleY) { | |
| 91 if (halfStrokeWidth == 0.0f) { | |
| 92 // hairline - compensate for scale | |
| 93 offset.fX *= 0.5f * inverseScaleX; | |
| 94 offset.fY *= 0.5f * inverseScaleY; | |
| 95 } else { | |
| 96 offset.scale(halfStrokeWidth); | |
| 97 } | |
| 98 } | |
| 99 | |
| 100 static void getFillVerticesFromPerimeter(const SkTArray<Vertex, true>& perimeter
, VertexBuffer* vertexBuffer) { | |
| 101 Vertex* buffer = vertexBuffer->alloc<Vertex>(perimeter.count()); | |
| 102 | |
| 103 int currentIndex = 0; | |
| 104 // zig zag between all previous points on the inside of the hull to create a | |
| 105 // triangle strip that fills the hull | |
| 106 int srcAindex = 0; | |
| 107 int srcBindex = perimeter.count() - 1; | |
| 108 while (srcAindex <= srcBindex) { | |
| 109 copyVertex(&buffer[currentIndex++], &perimeter[srcAindex]); | |
| 110 if (srcAindex == srcBindex) break; | |
| 111 copyVertex(&buffer[currentIndex++], &perimeter[srcBindex]); | |
| 112 srcAindex++; | |
| 113 srcBindex--; | |
| 114 } | |
| 115 } | |
| 116 | |
| 117 static void getStrokeVerticesFromPerimeter(const SkTArray<Vertex, true>& perimet
er, float halfStrokeWidth, | |
| 118 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) { | |
| 119 Vertex* buffer = vertexBuffer->alloc<Vertex>(perimeter.count() * 2 + 2); | |
| 120 | |
| 121 int currentIndex = 0; | |
| 122 const Vertex* last = &(perimeter[perimeter.count() - 1]); | |
| 123 const Vertex* current = &(perimeter[0]); | |
| 124 SkVector lastNormal; | |
| 125 lastNormal.set(current->position[1] - last->position[1], | |
| 126 last->position[0] - current->position[0]); | |
| 127 lastNormal.normalize(); | |
| 128 for (int i = 0; i < perimeter.count(); i++) { | |
| 129 const Vertex* next = &(perimeter[i + 1 >= perimeter.count() ? 0 : i + 1]
); | |
| 130 SkVector nextNormal; | |
| 131 nextNormal.set(next->position[1] - current->position[1], | |
| 132 current->position[0] - next->position[0]); | |
| 133 nextNormal.normalize(); | |
| 134 | |
| 135 SkVector totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); | |
| 136 scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, i
nverseScaleY); | |
| 137 | |
| 138 Vertex::set(&buffer[currentIndex++], | |
| 139 current->position[0] + totalOffset.fX, | |
| 140 current->position[1] + totalOffset.fY); | |
| 141 | |
| 142 Vertex::set(&buffer[currentIndex++], | |
| 143 current->position[0] - totalOffset.fX, | |
| 144 current->position[1] - totalOffset.fY); | |
| 145 | |
| 146 last = current; | |
| 147 current = next; | |
| 148 lastNormal = nextNormal; | |
| 149 } | |
| 150 | |
| 151 // wrap around to beginning | |
| 152 copyVertex(&buffer[currentIndex++], &buffer[0]); | |
| 153 copyVertex(&buffer[currentIndex++], &buffer[1]); | |
| 154 } | |
| 155 | |
| 156 static void getStrokeVerticesFromUnclosedVertices(const SkTArray<Vertex, true>&
vertices, float halfStrokeWidth, | |
| 157 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) { | |
| 158 Vertex* buffer = vertexBuffer->alloc<Vertex>(vertices.count() * 2); | |
| 159 | |
| 160 int currentIndex = 0; | |
| 161 const Vertex* current = &(vertices[0]); | |
| 162 SkVector lastNormal; | |
| 163 for (int i = 0; i < vertices.count() - 1; i++) { | |
| 164 const Vertex* next = &(vertices[i + 1]); | |
| 165 SkVector nextNormal; | |
| 166 nextNormal.set(next->position[1] - current->position[1], | |
| 167 current->position[0] - next->position[0]); | |
| 168 nextNormal.normalize(); | |
| 169 | |
| 170 SkVector totalOffset; | |
| 171 if (i == 0) { | |
| 172 totalOffset = nextNormal; | |
| 173 } else { | |
| 174 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); | |
| 175 } | |
| 176 scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, i
nverseScaleY); | |
| 177 | |
| 178 Vertex::set(&buffer[currentIndex++], | |
| 179 current->position[0] + totalOffset.fX, | |
| 180 current->position[1] + totalOffset.fY); | |
| 181 | |
| 182 Vertex::set(&buffer[currentIndex++], | |
| 183 current->position[0] - totalOffset.fX, | |
| 184 current->position[1] - totalOffset.fY); | |
| 185 | |
| 186 current = next; | |
| 187 lastNormal = nextNormal; | |
| 188 } | |
| 189 | |
| 190 SkVector totalOffset = lastNormal; | |
| 191 scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inver
seScaleY); | |
| 192 | |
| 193 Vertex::set(&buffer[currentIndex++], | |
| 194 current->position[0] + totalOffset.fX, | |
| 195 current->position[1] + totalOffset.fY); | |
| 196 Vertex::set(&buffer[currentIndex++], | |
| 197 current->position[0] - totalOffset.fX, | |
| 198 current->position[1] - totalOffset.fY); | |
| 199 #if VERTEX_DEBUG | |
| 200 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { | |
| 201 SkDebugf("point at %f %f", buffer[i].position[0], buffer[i].position[1])
; | |
| 202 } | |
| 203 #endif | |
| 204 } | |
| 205 | |
| 206 static void getFillVerticesFromPerimeterAA(const SkTArray<Vertex, true>& perimet
er, VertexBuffer* vertexBuffer, | |
| 207 float inverseScaleX, float inverseScaleY) { | |
| 208 AlphaVertex* buffer = vertexBuffer->alloc<AlphaVertex>(perimeter.count() * 3
+ 2); | |
| 209 | |
| 210 // generate alpha points - fill Alpha vertex gaps in between each point with | |
| 211 // alpha 0 vertex, offset by a scaled normal. | |
| 212 int currentIndex = 0; | |
| 213 const Vertex* last = &(perimeter[perimeter.count() - 1]); | |
| 214 const Vertex* current = &(perimeter[0]); | |
| 215 SkVector lastNormal; | |
| 216 lastNormal.set(current->position[1] - last->position[1], | |
| 217 last->position[0] - current->position[0]); | |
| 218 lastNormal.normalize(); | |
| 219 for (int i = 0; i < perimeter.count(); i++) { | |
| 220 const Vertex* next = &(perimeter[i + 1 >= perimeter.count() ? 0 : i + 1]
); | |
| 221 SkVector nextNormal; | |
| 222 nextNormal.set(next->position[1] - current->position[1], | |
| 223 current->position[0] - next->position[0]); | |
| 224 nextNormal.normalize(); | |
| 225 | |
| 226 // AA point offset from original point is that point's normal, such that
each side is offset | |
| 227 // by .5 pixels | |
| 228 SkVector totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); | |
| 229 totalOffset.fX *= 0.5f * inverseScaleX; | |
| 230 totalOffset.fY *= 0.5f * inverseScaleY; | |
| 231 | |
| 232 AlphaVertex::set(&buffer[currentIndex++], | |
| 233 current->position[0] + totalOffset.fX, | |
| 234 current->position[1] + totalOffset.fY, | |
| 235 0.0f); | |
| 236 AlphaVertex::set(&buffer[currentIndex++], | |
| 237 current->position[0] - totalOffset.fX, | |
| 238 current->position[1] - totalOffset.fY, | |
| 239 1.0f); | |
| 240 | |
| 241 last = current; | |
| 242 current = next; | |
| 243 lastNormal = nextNormal; | |
| 244 } | |
| 245 | |
| 246 // wrap around to beginning | |
| 247 copyAlphaVertex(&buffer[currentIndex++], &buffer[0]); | |
| 248 copyAlphaVertex(&buffer[currentIndex++], &buffer[1]); | |
| 249 | |
| 250 // zig zag between all previous points on the inside of the hull to create a | |
| 251 // triangle strip that fills the hull, repeating the first inner point to | |
| 252 // create degenerate tris to start inside path | |
| 253 int srcAindex = 0; | |
| 254 int srcBindex = perimeter.count() - 1; | |
| 255 while (srcAindex <= srcBindex) { | |
| 256 copyAlphaVertex(&buffer[currentIndex++], &buffer[srcAindex * 2 + 1]); | |
| 257 if (srcAindex == srcBindex) break; | |
| 258 copyAlphaVertex(&buffer[currentIndex++], &buffer[srcBindex * 2 + 1]); | |
| 259 srcAindex++; | |
| 260 srcBindex--; | |
| 261 } | |
| 262 | |
| 263 #if VERTEX_DEBUG | |
| 264 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { | |
| 265 SkDebugf("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].po
sition[1], buffer[i].alpha); | |
| 266 } | |
| 267 #endif | |
| 268 } | |
| 269 | |
| 270 | |
| 271 static void getStrokeVerticesFromUnclosedVerticesAA(const SkTArray<Vertex, true>
& vertices, float halfStrokeWidth, | |
| 272 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) { | |
| 273 AlphaVertex* buffer = vertexBuffer->alloc<AlphaVertex>(6 * vertices.count()
+ 2); | |
| 274 | |
| 275 // avoid lines smaller than hairline since they break triangle based samplin
g. instead reducing | |
| 276 // alpha value (TODO: support different X/Y scale) | |
| 277 float maxAlpha = 1.0f; | |
| 278 if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && | |
| 279 halfStrokeWidth * inverseScaleX < 0.5f) { | |
| 280 maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX; | |
| 281 halfStrokeWidth = 0.0f; | |
| 282 } | |
| 283 | |
| 284 // there is no outer/inner here, using them for consistency with below appro
ach | |
| 285 int offset = 2 * (vertices.count() - 2); | |
| 286 int currentAAOuterIndex = 2; | |
| 287 int currentAAInnerIndex = 2 * offset + 5; // reversed | |
| 288 int currentStrokeIndex = currentAAInnerIndex + 7; | |
| 289 | |
| 290 const Vertex* last = &(vertices[0]); | |
| 291 const Vertex* current = &(vertices[1]); | |
| 292 SkVector lastNormal; | |
| 293 lastNormal.set(current->position[1] - last->position[1], | |
| 294 last->position[0] - current->position[0]); | |
| 295 lastNormal.normalize(); | |
| 296 | |
| 297 { | |
| 298 // start cap | |
| 299 SkVector totalOffset = lastNormal; | |
| 300 SkVector AAOffset = totalOffset; | |
| 301 AAOffset.fX *= 0.5f * inverseScaleX; | |
| 302 AAOffset.fY *= 0.5f * inverseScaleY; | |
| 303 | |
| 304 SkVector innerOffset = totalOffset; | |
| 305 scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, i
nverseScaleY); | |
| 306 SkVector outerOffset = innerOffset + AAOffset; | |
| 307 innerOffset -= AAOffset; | |
| 308 | |
| 309 // TODO: support square cap by changing this offset to incorporate halfS
trokeWidth | |
| 310 SkVector capAAOffset; | |
| 311 capAAOffset.set(AAOffset.fY, -AAOffset.fX); | |
| 312 AlphaVertex::set(&buffer[0], | |
| 313 last->position[0] + outerOffset.fX + capAAOffset.fX, | |
| 314 last->position[1] + outerOffset.fY + capAAOffset.fY, | |
| 315 0.0f); | |
| 316 AlphaVertex::set(&buffer[1], | |
| 317 last->position[0] + innerOffset.fX - capAAOffset.fX, | |
| 318 last->position[1] + innerOffset.fY - capAAOffset.fY, | |
| 319 maxAlpha); | |
| 320 | |
| 321 AlphaVertex::set(&buffer[2 * offset + 6], | |
| 322 last->position[0] - outerOffset.fX + capAAOffset.fX, | |
| 323 last->position[1] - outerOffset.fY + capAAOffset.fY, | |
| 324 0.0f); | |
| 325 AlphaVertex::set(&buffer[2 * offset + 7], | |
| 326 last->position[0] - innerOffset.fX - capAAOffset.fX, | |
| 327 last->position[1] - innerOffset.fY - capAAOffset.fY, | |
| 328 maxAlpha); | |
| 329 copyAlphaVertex(&buffer[2 * offset + 8], &buffer[0]); | |
| 330 copyAlphaVertex(&buffer[2 * offset + 9], &buffer[1]); | |
| 331 copyAlphaVertex(&buffer[2 * offset + 10], &buffer[1]); // degenerate tri
s (the only two!) | |
| 332 copyAlphaVertex(&buffer[2 * offset + 11], &buffer[2 * offset + 7]); | |
| 333 } | |
| 334 | |
| 335 for (int i = 1; i < vertices.count() - 1; i++) { | |
| 336 const Vertex* next = &(vertices[i + 1]); | |
| 337 SkVector nextNormal; | |
| 338 nextNormal.set(next->position[1] - current->position[1], | |
| 339 current->position[0] - next->position[0]); | |
| 340 nextNormal.normalize(); | |
| 341 | |
| 342 SkVector totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); | |
| 343 SkVector AAOffset = totalOffset; | |
| 344 AAOffset.fX *= 0.5f * inverseScaleX; | |
| 345 AAOffset.fY *= 0.5f * inverseScaleY; | |
| 346 | |
| 347 SkVector innerOffset = totalOffset; | |
| 348 scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, i
nverseScaleY); | |
| 349 SkVector outerOffset = innerOffset + AAOffset; | |
| 350 innerOffset -= AAOffset; | |
| 351 | |
| 352 AlphaVertex::set(&buffer[currentAAOuterIndex++], | |
| 353 current->position[0] + outerOffset.fX, | |
| 354 current->position[1] + outerOffset.fY, | |
| 355 0.0f); | |
| 356 AlphaVertex::set(&buffer[currentAAOuterIndex++], | |
| 357 current->position[0] + innerOffset.fX, | |
| 358 current->position[1] + innerOffset.fY, | |
| 359 maxAlpha); | |
| 360 | |
| 361 AlphaVertex::set(&buffer[currentStrokeIndex++], | |
| 362 current->position[0] + innerOffset.fX, | |
| 363 current->position[1] + innerOffset.fY, | |
| 364 maxAlpha); | |
| 365 AlphaVertex::set(&buffer[currentStrokeIndex++], | |
| 366 current->position[0] - innerOffset.fX, | |
| 367 current->position[1] - innerOffset.fY, | |
| 368 maxAlpha); | |
| 369 | |
| 370 AlphaVertex::set(&buffer[currentAAInnerIndex--], | |
| 371 current->position[0] - innerOffset.fX, | |
| 372 current->position[1] - innerOffset.fY, | |
| 373 maxAlpha); | |
| 374 AlphaVertex::set(&buffer[currentAAInnerIndex--], | |
| 375 current->position[0] - outerOffset.fX, | |
| 376 current->position[1] - outerOffset.fY, | |
| 377 0.0f); | |
| 378 | |
| 379 last = current; | |
| 380 current = next; | |
| 381 lastNormal = nextNormal; | |
| 382 } | |
| 383 | |
| 384 { | |
| 385 // end cap | |
| 386 SkVector totalOffset = lastNormal; | |
| 387 SkVector AAOffset = totalOffset; | |
| 388 AAOffset.fX *= 0.5f * inverseScaleX; | |
| 389 AAOffset.fY *= 0.5f * inverseScaleY; | |
| 390 | |
| 391 SkVector innerOffset = totalOffset; | |
| 392 scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, i
nverseScaleY); | |
| 393 SkVector outerOffset = innerOffset + AAOffset; | |
| 394 innerOffset -= AAOffset; | |
| 395 | |
| 396 // TODO: support square cap by changing this offset to incorporate halfS
trokeWidth | |
| 397 SkVector capAAOffset; | |
| 398 capAAOffset.set(-AAOffset.fY, AAOffset.fX); | |
| 399 | |
| 400 AlphaVertex::set(&buffer[offset + 2], | |
| 401 current->position[0] + outerOffset.fX + capAAOffset.fX, | |
| 402 current->position[1] + outerOffset.fY + capAAOffset.fY, | |
| 403 0.0f); | |
| 404 AlphaVertex::set(&buffer[offset + 3], | |
| 405 current->position[0] + innerOffset.fX - capAAOffset.fX, | |
| 406 current->position[1] + innerOffset.fY - capAAOffset.fY, | |
| 407 maxAlpha); | |
| 408 | |
| 409 AlphaVertex::set(&buffer[offset + 4], | |
| 410 current->position[0] - outerOffset.fX + capAAOffset.fX, | |
| 411 current->position[1] - outerOffset.fY + capAAOffset.fY, | |
| 412 0.0f); | |
| 413 AlphaVertex::set(&buffer[offset + 5], | |
| 414 current->position[0] - innerOffset.fX - capAAOffset.fX, | |
| 415 current->position[1] - innerOffset.fY - capAAOffset.fY, | |
| 416 maxAlpha); | |
| 417 | |
| 418 copyAlphaVertex(&buffer[vertexBuffer->getSize() - 2], &buffer[offset + 3
]); | |
| 419 copyAlphaVertex(&buffer[vertexBuffer->getSize() - 1], &buffer[offset + 5
]); | |
| 420 } | |
| 421 | |
| 422 #if VERTEX_DEBUG | |
| 423 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { | |
| 424 SkDebugf("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].po
sition[1], buffer[i].alpha); | |
| 425 } | |
| 426 #endif | |
| 427 } | |
| 428 | |
| 429 | |
| 430 static void getStrokeVerticesFromPerimeterAA(const SkTArray<Vertex, true>& perim
eter, float halfStrokeWidth, | |
| 431 VertexBuffer* vertexBuffer, float inverseScaleX, float inverseScaleY) { | |
| 432 AlphaVertex* buffer = vertexBuffer->alloc<AlphaVertex>(6 * perimeter.count()
+ 8); | |
| 433 | |
| 434 // avoid lines smaller than hairline since they break triangle based samplin
g. instead reducing | |
| 435 // alpha value (TODO: support different X/Y scale) | |
| 436 float maxAlpha = 1.0f; | |
| 437 if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && | |
| 438 halfStrokeWidth * inverseScaleX < 0.5f) { | |
| 439 maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX; | |
| 440 halfStrokeWidth = 0.0f; | |
| 441 } | |
| 442 | |
| 443 int offset = 2 * perimeter.count() + 3; | |
| 444 int currentAAOuterIndex = 0; | |
| 445 int currentStrokeIndex = offset; | |
| 446 int currentAAInnerIndex = offset * 2; | |
| 447 | |
| 448 const Vertex* last = &(perimeter[perimeter.count() - 1]); | |
| 449 const Vertex* current = &(perimeter[0]); | |
| 450 SkVector lastNormal; | |
| 451 lastNormal.set(current->position[1] - last->position[1], | |
| 452 last->position[0] - current->position[0]); | |
| 453 lastNormal.normalize(); | |
| 454 for (int i = 0; i < perimeter.count(); i++) { | |
| 455 const Vertex* next = &(perimeter[i + 1 >= perimeter.count() ? 0 : i + 1]
); | |
| 456 SkVector nextNormal; | |
| 457 nextNormal.set(next->position[1] - current->position[1], | |
| 458 current->position[0] - next->position[0]); | |
| 459 nextNormal.normalize(); | |
| 460 | |
| 461 SkVector totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); | |
| 462 SkVector AAOffset = totalOffset; | |
| 463 AAOffset.fX *= 0.5f * inverseScaleX; | |
| 464 AAOffset.fY *= 0.5f * inverseScaleY; | |
| 465 | |
| 466 SkVector innerOffset = totalOffset; | |
| 467 scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, i
nverseScaleY); | |
| 468 SkVector outerOffset = innerOffset + AAOffset; | |
| 469 innerOffset -= AAOffset; | |
| 470 | |
| 471 AlphaVertex::set(&buffer[currentAAOuterIndex++], | |
| 472 current->position[0] + outerOffset.fX, | |
| 473 current->position[1] + outerOffset.fY, | |
| 474 0.0f); | |
| 475 AlphaVertex::set(&buffer[currentAAOuterIndex++], | |
| 476 current->position[0] + innerOffset.fX, | |
| 477 current->position[1] + innerOffset.fY, | |
| 478 maxAlpha); | |
| 479 | |
| 480 AlphaVertex::set(&buffer[currentStrokeIndex++], | |
| 481 current->position[0] + innerOffset.fX, | |
| 482 current->position[1] + innerOffset.fY, | |
| 483 maxAlpha); | |
| 484 AlphaVertex::set(&buffer[currentStrokeIndex++], | |
| 485 current->position[0] - innerOffset.fX, | |
| 486 current->position[1] - innerOffset.fY, | |
| 487 maxAlpha); | |
| 488 | |
| 489 AlphaVertex::set(&buffer[currentAAInnerIndex++], | |
| 490 current->position[0] - innerOffset.fX, | |
| 491 current->position[1] - innerOffset.fY, | |
| 492 maxAlpha); | |
| 493 AlphaVertex::set(&buffer[currentAAInnerIndex++], | |
| 494 current->position[0] - outerOffset.fX, | |
| 495 current->position[1] - outerOffset.fY, | |
| 496 0.0f); | |
| 497 | |
| 498 last = current; | |
| 499 current = next; | |
| 500 lastNormal = nextNormal; | |
| 501 } | |
| 502 | |
| 503 // wrap each strip around to beginning, creating degenerate tris to bridge s
trips | |
| 504 copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[0]); | |
| 505 copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]); | |
| 506 copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]); | |
| 507 | |
| 508 copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset]); | |
| 509 copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]); | |
| 510 copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]); | |
| 511 | |
| 512 copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]); | |
| 513 copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]); | |
| 514 // don't need to create last degenerate tri | |
| 515 | |
| 516 #if VERTEX_DEBUG | |
| 517 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { | |
| 518 SkDebugf("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].po
sition[1], buffer[i].alpha); | |
| 519 } | |
| 520 #endif | |
| 521 } | |
| 522 | |
| 523 void PathRenderer::ConvexPathVertices(const SkPath &path, const SkStrokeRec& str
oke, bool isAA, | |
| 524 const SkMatrix* transform, VertexBuffer* vertexBuffer) { | |
| 525 | |
| 526 SkStrokeRec::Style style = stroke.getStyle(); | |
| 527 | |
| 528 float inverseScaleX, inverseScaleY; | |
| 529 computeInverseScales(transform, inverseScaleX, inverseScaleY); | |
| 530 | |
| 531 SkTArray<Vertex, true> tempVertices; | |
| 532 float threshInvScaleX = inverseScaleX; | |
| 533 float threshInvScaleY = inverseScaleY; | |
| 534 if (style == SkStrokeRec::kStroke_Style) { | |
| 535 // alter the bezier recursion threshold values we calculate in order to
compensate for | |
| 536 // expansion done after the path vertices are found | |
| 537 SkRect bounds = path.getBounds(); | |
| 538 if (!bounds.isEmpty()) { | |
| 539 threshInvScaleX *= bounds.width() / (bounds.width() + stroke.getWidt
h()); | |
| 540 threshInvScaleY *= bounds.height() / (bounds.height() + stroke.getWi
dth()); | |
| 541 } | |
| 542 } | |
| 543 | |
| 544 // force close if we're filling the path, since fill path expects closed per
imeter. | |
| 545 bool forceClose = style != SkStrokeRec::kStroke_Style; | |
| 546 bool wasClosed = ConvexPathPerimeterVertices(path, forceClose, threshInvScal
eX * threshInvScaleX, | |
| 547 threshInvScaleY * threshInvScaleY, &tempVertices); | |
| 548 | |
| 549 if (!tempVertices.count()) { | |
| 550 // path was empty, return without allocating vertex buffer | |
| 551 return; | |
| 552 } | |
| 553 | |
| 554 #if VERTEX_DEBUG | |
| 555 for (unsigned int i = 0; i < tempVertices.count(); i++) { | |
| 556 SkDebugf("orig path: point at %f %f", tempVertices[i].position[0], tempV
ertices[i].position[1]); | |
| 557 } | |
| 558 #endif | |
| 559 | |
| 560 if (style == SkStrokeRec::kStroke_Style) { | |
| 561 float halfStrokeWidth = stroke.getWidth() * 0.5f; | |
| 562 if (!isAA) { | |
| 563 if (wasClosed) { | |
| 564 getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, ve
rtexBuffer, | |
| 565 inverseScaleX, inverseScaleY); | |
| 566 } else { | |
| 567 getStrokeVerticesFromUnclosedVertices(tempVertices, halfStrokeWi
dth, vertexBuffer, | |
| 568 inverseScaleX, inverseScaleY); | |
| 569 } | |
| 570 | |
| 571 } else { | |
| 572 if (wasClosed) { | |
| 573 getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth,
vertexBuffer, | |
| 574 inverseScaleX, inverseScaleY); | |
| 575 } else { | |
| 576 getStrokeVerticesFromUnclosedVerticesAA(tempVertices, halfStroke
Width, vertexBuffer, | |
| 577 inverseScaleX, inverseScaleY); | |
| 578 } | |
| 579 } | |
| 580 } else { | |
| 581 // For kStrokeAndFill style, the path should be adjusted externally, as
it will be treated as a fill here. | |
| 582 if (!isAA) { | |
| 583 getFillVerticesFromPerimeter(tempVertices, vertexBuffer); | |
| 584 } else { | |
| 585 getFillVerticesFromPerimeterAA(tempVertices, vertexBuffer, inverseSc
aleX, inverseScaleY); | |
| 586 } | |
| 587 } | |
| 588 } | |
| 589 | |
| 590 | |
| 591 static void pushToVector(SkTArray<Vertex, true>* vertices, float x, float y) { | |
| 592 // TODO: make this not yuck | |
| 593 vertices->push_back(); | |
| 594 Vertex* newVertex = &((*vertices)[vertices->count() - 1]); | |
| 595 Vertex::set(newVertex, x, y); | |
| 596 } | |
| 597 | |
| 598 bool PathRenderer::ConvexPathPerimeterVertices(const SkPath& path, bool forceClo
se, | |
| 599 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVe
rtices) { | |
| 600 | |
| 601 | |
| 602 // TODO: to support joins other than sharp miter, join vertices should be la
belled in the | |
| 603 // perimeter, or resolved into more vertices. Reconsider forceClose-ing in t
hat case. | |
| 604 SkPath::Iter iter(path, forceClose); | |
| 605 SkPoint pts[4]; | |
| 606 SkPath::Verb v; | |
| 607 | |
| 608 while (SkPath::kDone_Verb != (v = iter.next(pts))) { | |
| 609 switch (v) { | |
| 610 case SkPath::kMove_Verb: | |
| 611 pushToVector(outputVertices, pts[0].x(), pts[0].y()); | |
| 612 ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y()); | |
| 613 break; | |
| 614 case SkPath::kClose_Verb: | |
| 615 ALOGV("Close at pos %f %f", pts[0].x(), pts[0].y()); | |
| 616 break; | |
| 617 case SkPath::kLine_Verb: | |
| 618 ALOGV("kLine_Verb %f %f -> %f %f", | |
| 619 pts[0].x(), pts[0].y(), | |
| 620 pts[1].x(), pts[1].y()); | |
| 621 | |
| 622 pushToVector(outputVertices, pts[1].x(), pts[1].y()); | |
| 623 break; | |
| 624 case SkPath::kQuad_Verb: | |
| 625 ALOGV("kQuad_Verb"); | |
| 626 RecursiveQuadraticBezierVertices( | |
| 627 pts[0].x(), pts[0].y(), | |
| 628 pts[2].x(), pts[2].y(), | |
| 629 pts[1].x(), pts[1].y(), | |
| 630 sqrInvScaleX, sqrInvScaleY, outputVertices); | |
| 631 break; | |
| 632 case SkPath::kCubic_Verb: | |
| 633 ALOGV("kCubic_Verb"); | |
| 634 RecursiveCubicBezierVertices( | |
| 635 pts[0].x(), pts[0].y(), | |
| 636 pts[1].x(), pts[1].y(), | |
| 637 pts[3].x(), pts[3].y(), | |
| 638 pts[2].x(), pts[2].y(), | |
| 639 sqrInvScaleX, sqrInvScaleY, outputVertices); | |
| 640 break; | |
| 641 default: | |
| 642 break; | |
| 643 } | |
| 644 } | |
| 645 | |
| 646 int size = outputVertices->count(); | |
| 647 if (size >= 2 && (*outputVertices)[0].position[0] == (*outputVertices)[size
- 1].position[0] && | |
| 648 (*outputVertices)[0].position[1] == (*outputVertices)[size - 1].posi
tion[1]) { | |
| 649 outputVertices->pop_back(); | |
| 650 return true; | |
| 651 } | |
| 652 return false; | |
| 653 } | |
| 654 | |
| 655 void PathRenderer::RecursiveCubicBezierVertices( | |
| 656 float p1x, float p1y, float c1x, float c1y, | |
| 657 float p2x, float p2y, float c2x, float c2y, | |
| 658 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVe
rtices) { | |
| 659 float dx = p2x - p1x; | |
| 660 float dy = p2y - p1y; | |
| 661 float d1 = sk_float_abs((c1x - p2x) * dy - (c1y - p2y) * dx); | |
| 662 float d2 = sk_float_abs((c2x - p2x) * dy - (c2y - p2y) * dx); | |
| 663 float d = d1 + d2; | |
| 664 | |
| 665 // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional sc
ale factors | |
| 666 | |
| 667 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrI
nvScaleX)) { | |
| 668 // below thresh, draw line by adding endpoint | |
| 669 pushToVector(outputVertices, p2x, p2y); | |
| 670 } else { | |
| 671 float p1c1x = (p1x + c1x) * 0.5f; | |
| 672 float p1c1y = (p1y + c1y) * 0.5f; | |
| 673 float p2c2x = (p2x + c2x) * 0.5f; | |
| 674 float p2c2y = (p2y + c2y) * 0.5f; | |
| 675 | |
| 676 float c1c2x = (c1x + c2x) * 0.5f; | |
| 677 float c1c2y = (c1y + c2y) * 0.5f; | |
| 678 | |
| 679 float p1c1c2x = (p1c1x + c1c2x) * 0.5f; | |
| 680 float p1c1c2y = (p1c1y + c1c2y) * 0.5f; | |
| 681 | |
| 682 float p2c1c2x = (p2c2x + c1c2x) * 0.5f; | |
| 683 float p2c1c2y = (p2c2y + c1c2y) * 0.5f; | |
| 684 | |
| 685 float mx = (p1c1c2x + p2c1c2x) * 0.5f; | |
| 686 float my = (p1c1c2y + p2c1c2y) * 0.5f; | |
| 687 | |
| 688 RecursiveCubicBezierVertices( | |
| 689 p1x, p1y, p1c1x, p1c1y, | |
| 690 mx, my, p1c1c2x, p1c1c2y, | |
| 691 sqrInvScaleX, sqrInvScaleY, outputVertices); | |
| 692 RecursiveCubicBezierVertices( | |
| 693 mx, my, p2c1c2x, p2c1c2y, | |
| 694 p2x, p2y, p2c2x, p2c2y, | |
| 695 sqrInvScaleX, sqrInvScaleY, outputVertices); | |
| 696 } | |
| 697 } | |
| 698 | |
| 699 void PathRenderer::RecursiveQuadraticBezierVertices( | |
| 700 float ax, float ay, | |
| 701 float bx, float by, | |
| 702 float cx, float cy, | |
| 703 float sqrInvScaleX, float sqrInvScaleY, SkTArray<Vertex, true>* outputVe
rtices) { | |
| 704 float dx = bx - ax; | |
| 705 float dy = by - ay; | |
| 706 float d = (cx - bx) * dy - (cy - by) * dx; | |
| 707 | |
| 708 if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrI
nvScaleX)) { | |
| 709 // below thresh, draw line by adding endpoint | |
| 710 pushToVector(outputVertices, bx, by); | |
| 711 } else { | |
| 712 float acx = (ax + cx) * 0.5f; | |
| 713 float bcx = (bx + cx) * 0.5f; | |
| 714 float acy = (ay + cy) * 0.5f; | |
| 715 float bcy = (by + cy) * 0.5f; | |
| 716 | |
| 717 // midpoint | |
| 718 float mx = (acx + bcx) * 0.5f; | |
| 719 float my = (acy + bcy) * 0.5f; | |
| 720 | |
| 721 RecursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, | |
| 722 sqrInvScaleX, sqrInvScaleY, outputVertices); | |
| 723 RecursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, | |
| 724 sqrInvScaleX, sqrInvScaleY, outputVertices); | |
| 725 } | |
| 726 } | |
| 727 | |
| 728 }; // namespace uirenderer | |
| 729 }; // namespace android | |
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