| Index: media/renderers/audio_renderer_impl_unittest.cc
|
| diff --git a/media/renderers/audio_renderer_impl_unittest.cc b/media/renderers/audio_renderer_impl_unittest.cc
|
| index e65dd4b0fc1db7bc235426affeb659fd6678e52e..6a7643573890d8a9114fa90d304c3898dfef015c 100644
|
| --- a/media/renderers/audio_renderer_impl_unittest.cc
|
| +++ b/media/renderers/audio_renderer_impl_unittest.cc
|
| @@ -7,6 +7,7 @@
|
| #include "base/format_macros.h"
|
| #include "base/run_loop.h"
|
| #include "base/strings/stringprintf.h"
|
| +#include "base/test/simple_test_tick_clock.h"
|
| #include "media/base/audio_buffer_converter.h"
|
| #include "media/base/audio_hardware_config.h"
|
| #include "media/base/audio_splicer.h"
|
| @@ -60,6 +61,7 @@ class AudioRendererImplTest : public ::testing::Test {
|
| // Give the decoder some non-garbage media properties.
|
| AudioRendererImplTest()
|
| : hardware_config_(AudioParameters(), AudioParameters()),
|
| + tick_clock_(new base::SimpleTestTickClock()),
|
| demuxer_stream_(DemuxerStream::AUDIO),
|
| decoder_(new MockAudioDecoder()),
|
| ended_(false) {
|
| @@ -98,6 +100,8 @@ class AudioRendererImplTest : public ::testing::Test {
|
| decoders.Pass(),
|
| hardware_config_,
|
| new MediaLog()));
|
| + renderer_->tick_clock_.reset(tick_clock_);
|
| + tick_clock_->Advance(base::TimeDelta::FromSeconds(1));
|
| }
|
|
|
| virtual ~AudioRendererImplTest() {
|
| @@ -285,14 +289,34 @@ class AudioRendererImplTest : public ::testing::Test {
|
| // Attempts to consume |requested_frames| frames from |renderer_|'s internal
|
| // buffer. Returns true if and only if all of |requested_frames| were able
|
| // to be consumed.
|
| - bool ConsumeBufferedData(OutputFrames requested_frames) {
|
| + bool ConsumeBufferedData(OutputFrames requested_frames,
|
| + base::TimeDelta delay) {
|
| scoped_ptr<AudioBus> bus =
|
| AudioBus::Create(kChannels, requested_frames.value);
|
| int frames_read = 0;
|
| - EXPECT_TRUE(sink_->Render(bus.get(), 0, &frames_read));
|
| + EXPECT_TRUE(sink_->Render(bus.get(), delay.InMilliseconds(), &frames_read));
|
| return frames_read == requested_frames.value;
|
| }
|
|
|
| + bool ConsumeBufferedData(OutputFrames requested_frames) {
|
| + return ConsumeBufferedData(requested_frames, base::TimeDelta());
|
| + }
|
| +
|
| + base::TimeTicks ConvertMediaTime(base::TimeDelta timestamp,
|
| + bool* is_time_moving) {
|
| + std::vector<base::TimeTicks> wall_clock_times;
|
| + *is_time_moving = renderer_->GetWallClockTimes(
|
| + std::vector<base::TimeDelta>(1, timestamp), &wall_clock_times);
|
| + return wall_clock_times[0];
|
| + }
|
| +
|
| + base::TimeTicks CurrentMediaWallClockTime(bool* is_time_moving) {
|
| + std::vector<base::TimeTicks> wall_clock_times;
|
| + *is_time_moving = renderer_->GetWallClockTimes(
|
| + std::vector<base::TimeDelta>(), &wall_clock_times);
|
| + return wall_clock_times[0];
|
| + }
|
| +
|
| OutputFrames frames_buffered() {
|
| return OutputFrames(renderer_->algorithm_->frames_buffered());
|
| }
|
| @@ -334,6 +358,7 @@ class AudioRendererImplTest : public ::testing::Test {
|
| scoped_ptr<AudioRendererImpl> renderer_;
|
| scoped_refptr<FakeAudioRendererSink> sink_;
|
| AudioHardwareConfig hardware_config_;
|
| + base::SimpleTestTickClock* tick_clock_;
|
|
|
| private:
|
| void DecodeDecoder(const scoped_refptr<DecoderBuffer>& buffer,
|
| @@ -516,10 +541,6 @@ TEST_F(AudioRendererImplTest, Underflow_Flush) {
|
| WaitForPendingRead();
|
| StopTicking();
|
|
|
| - // After time stops ticking wall clock times should not be returned.
|
| - EXPECT_FALSE(
|
| - renderer_->GetWallClockTimes(std::vector<base::TimeDelta>(1), nullptr));
|
| -
|
| // We shouldn't expect another buffering state change when flushing.
|
| FlushDuringPendingRead();
|
| }
|
| @@ -749,4 +770,115 @@ TEST_F(AudioRendererImplTest, SetPlaybackRate) {
|
| EXPECT_EQ(FakeAudioRendererSink::kPlaying, sink_->state());
|
| }
|
|
|
| +TEST_F(AudioRendererImplTest, TimeSourceBehavior) {
|
| + Initialize();
|
| + Preroll();
|
| +
|
| + AudioTimestampHelper timestamp_helper(kOutputSamplesPerSecond);
|
| + timestamp_helper.SetBaseTimestamp(base::TimeDelta());
|
| +
|
| + // Prior to start, time should be shown as not moving.
|
| + bool is_time_moving = false;
|
| + EXPECT_EQ(base::TimeTicks(),
|
| + ConvertMediaTime(base::TimeDelta(), &is_time_moving));
|
| + EXPECT_FALSE(is_time_moving);
|
| +
|
| + EXPECT_EQ(base::TimeTicks(), CurrentMediaWallClockTime(&is_time_moving));
|
| + EXPECT_FALSE(is_time_moving);
|
| +
|
| + // Start ticking, but use a zero playback rate, time should still be stopped
|
| + // until a positive playback rate is set and the first Render() is called.
|
| + renderer_->SetPlaybackRate(0.0);
|
| + StartTicking();
|
| + EXPECT_EQ(base::TimeTicks(), CurrentMediaWallClockTime(&is_time_moving));
|
| + EXPECT_FALSE(is_time_moving);
|
| + renderer_->SetPlaybackRate(1.0);
|
| + EXPECT_EQ(base::TimeTicks(), CurrentMediaWallClockTime(&is_time_moving));
|
| + EXPECT_FALSE(is_time_moving);
|
| + renderer_->SetPlaybackRate(1.0);
|
| +
|
| + // Issue the first render call to start time moving.
|
| + OutputFrames frames_to_consume(frames_buffered().value / 2);
|
| + EXPECT_TRUE(ConsumeBufferedData(frames_to_consume));
|
| + WaitForPendingRead();
|
| +
|
| + // Time shouldn't change just yet because we've only sent the initial audio
|
| + // data to the hardware.
|
| + EXPECT_EQ(tick_clock_->NowTicks(),
|
| + ConvertMediaTime(base::TimeDelta(), &is_time_moving));
|
| + EXPECT_TRUE(is_time_moving);
|
| +
|
| + // Consume some more audio data.
|
| + frames_to_consume = frames_buffered();
|
| + tick_clock_->Advance(
|
| + base::TimeDelta::FromSecondsD(1.0 / kOutputSamplesPerSecond));
|
| + EXPECT_TRUE(ConsumeBufferedData(frames_to_consume));
|
| +
|
| + // Time should change now that the audio hardware has called back.
|
| + const base::TimeTicks wall_clock_time_zero =
|
| + tick_clock_->NowTicks() -
|
| + timestamp_helper.GetFrameDuration(frames_to_consume.value);
|
| + EXPECT_EQ(wall_clock_time_zero,
|
| + ConvertMediaTime(base::TimeDelta(), &is_time_moving));
|
| + EXPECT_TRUE(is_time_moving);
|
| +
|
| + // The current wall clock time should change as our tick clock advances, up
|
| + // until we've reached the end of played out frames.
|
| + const int kSteps = 4;
|
| + const base::TimeDelta kAdvanceDelta =
|
| + timestamp_helper.GetFrameDuration(frames_to_consume.value) / kSteps;
|
| +
|
| + for (int i = 0; i < kSteps; ++i) {
|
| + tick_clock_->Advance(kAdvanceDelta);
|
| + EXPECT_EQ(tick_clock_->NowTicks(),
|
| + CurrentMediaWallClockTime(&is_time_moving));
|
| + EXPECT_TRUE(is_time_moving);
|
| + }
|
| +
|
| + // Converting the current media time should be relative to wall clock zero.
|
| + EXPECT_EQ(wall_clock_time_zero + kSteps * kAdvanceDelta,
|
| + ConvertMediaTime(renderer_->CurrentMediaTime(), &is_time_moving));
|
| + EXPECT_TRUE(is_time_moving);
|
| +
|
| + // Advancing once more will exceed the amount of played out frames finally.
|
| + base::TimeTicks current_time = tick_clock_->NowTicks();
|
| + tick_clock_->Advance(
|
| + base::TimeDelta::FromSecondsD(1.0 / kOutputSamplesPerSecond));
|
| + EXPECT_EQ(current_time, CurrentMediaWallClockTime(&is_time_moving));
|
| + EXPECT_TRUE(is_time_moving);
|
| +
|
| + StopTicking();
|
| + DeliverRemainingAudio();
|
| +
|
| + // Elapse a lot of time between StopTicking() and the next Render() call.
|
| + const base::TimeDelta kOneSecond = base::TimeDelta::FromSeconds(1);
|
| + tick_clock_->Advance(kOneSecond);
|
| + StartTicking();
|
| +
|
| + // Time should be stopped until the next render call.
|
| + EXPECT_EQ(current_time, CurrentMediaWallClockTime(&is_time_moving));
|
| + EXPECT_FALSE(is_time_moving);
|
| +
|
| + // Consume some buffered data with a small delay.
|
| + base::TimeDelta delay_time = base::TimeDelta::FromMilliseconds(50);
|
| + frames_to_consume.value = frames_buffered().value / 16;
|
| + EXPECT_TRUE(ConsumeBufferedData(frames_to_consume, delay_time));
|
| +
|
| + // Verify time is adjusted for the current delay.
|
| + current_time = tick_clock_->NowTicks() + delay_time;
|
| + EXPECT_EQ(current_time, CurrentMediaWallClockTime(&is_time_moving));
|
| + EXPECT_TRUE(is_time_moving);
|
| + EXPECT_EQ(current_time,
|
| + ConvertMediaTime(renderer_->CurrentMediaTime(), &is_time_moving));
|
| + EXPECT_TRUE(is_time_moving);
|
| +
|
| + // Advance far enough that we shouldn't be clamped to current time (tested
|
| + // already above).
|
| + tick_clock_->Advance(kOneSecond);
|
| + EXPECT_EQ(
|
| + current_time + timestamp_helper.GetFrameDuration(frames_to_consume.value),
|
| + CurrentMediaWallClockTime(&is_time_moving));
|
| + EXPECT_TRUE(is_time_moving);
|
| +}
|
| +
|
| } // namespace media
|
|
|