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Side by Side Diff: Source/core/layout/svg/SVGTextChunkBuilder.cpp

Issue 1160613004: Fold and remove SVGTextChunk (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Switch again. Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details. 12 * Library General Public License for more details.
13 * 13 *
14 * You should have received a copy of the GNU Library General Public License 14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to 15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA. 17 * Boston, MA 02110-1301, USA.
18 */ 18 */
19 19
20 #include "config.h" 20 #include "config.h"
21 #include "core/layout/svg/SVGTextChunkBuilder.h" 21 #include "core/layout/svg/SVGTextChunkBuilder.h"
22 22
23 #include "core/layout/svg/LayoutSVGInlineText.h" 23 #include "core/layout/svg/LayoutSVGInlineText.h"
24 #include "core/layout/svg/SVGTextChunk.h"
25 #include "core/layout/svg/line/SVGInlineTextBox.h" 24 #include "core/layout/svg/line/SVGInlineTextBox.h"
26 #include "core/svg/SVGLengthContext.h" 25 #include "core/svg/SVGLengthContext.h"
27 #include "core/svg/SVGTextContentElement.h" 26 #include "core/svg/SVGTextContentElement.h"
28 27
29 namespace blink { 28 namespace blink {
30 29
31 namespace { 30 namespace {
32 31
33 SVGTextChunk createTextChunk(const SVGInlineTextBox& textBox) 32 float calculateTextAnchorShift(const ComputedStyle& style, float length)
34 { 33 {
35 LayoutSVGInlineText& textLayoutObject = toLayoutSVGInlineText(textBox.layout Object()); 34 bool isLTR = style.isLeftToRightDirection();
36 const ComputedStyle& style = textLayoutObject.styleRef(); 35 switch (style.svgStyle().textAnchor()) {
37 const SVGComputedStyle& svgStyle = style.svgStyle(); 36 default:
37 ASSERT_NOT_REACHED();
38 case TA_START:
39 return isLTR ? 0 : -length;
40 case TA_MIDDLE:
41 return -length / 2;
42 case TA_END:
43 return isLTR ? -length : 0;
44 }
45 }
38 46
39 // Build chunk style flags. 47 bool needsTextAnchorAdjustment(const ComputedStyle& style)
40 unsigned chunkStyle = SVGTextChunk::DefaultStyle; 48 {
41 49 bool isLTR = style.isLeftToRightDirection();
42 // Handle 'direction' property. 50 switch (style.svgStyle().textAnchor()) {
43 if (!style.isLeftToRightDirection()) 51 default:
44 chunkStyle |= SVGTextChunk::RightToLeftText; 52 ASSERT_NOT_REACHED();
45
46 // Handle 'writing-mode' property.
47 if (svgStyle.isVerticalWritingMode())
48 chunkStyle |= SVGTextChunk::VerticalText;
49
50 // Handle 'text-anchor' property.
51 switch (svgStyle.textAnchor()) {
52 case TA_START: 53 case TA_START:
53 break; 54 return !isLTR;
54 case TA_MIDDLE: 55 case TA_MIDDLE:
55 chunkStyle |= SVGTextChunk::MiddleAnchor; 56 return true;
56 break;
57 case TA_END: 57 case TA_END:
58 chunkStyle |= SVGTextChunk::EndAnchor; 58 return isLTR;
59 break;
60 } 59 }
61
62 // Handle 'lengthAdjust' property.
63 float desiredTextLength = 0;
64 if (SVGTextContentElement* textContentElement = SVGTextContentElement::eleme ntFromLayoutObject(textLayoutObject.parent())) {
65 SVGLengthContext lengthContext(textContentElement);
66 if (textContentElement->textLengthIsSpecifiedByUser())
67 desiredTextLength = textContentElement->textLength()->currentValue() ->value(lengthContext);
68 else
69 desiredTextLength = 0;
70
71 switch (textContentElement->lengthAdjust()->currentValue()->enumValue()) {
72 case SVGLengthAdjustUnknown:
73 break;
74 case SVGLengthAdjustSpacing:
75 chunkStyle |= SVGTextChunk::LengthAdjustSpacing;
76 break;
77 case SVGLengthAdjustSpacingAndGlyphs:
78 chunkStyle |= SVGTextChunk::LengthAdjustSpacingAndGlyphs;
79 break;
80 }
81 }
82
83 return SVGTextChunk(chunkStyle, desiredTextLength);
84 } 60 }
85 61
86 class ChunkLengthAccumulator { 62 class ChunkLengthAccumulator {
87 public: 63 public:
88 ChunkLengthAccumulator(bool isVertical) 64 ChunkLengthAccumulator(bool isVertical)
89 : m_numCharacters(0) 65 : m_numCharacters(0)
90 , m_length(0) 66 , m_length(0)
91 , m_isVertical(isVertical) 67 , m_isVertical(isVertical)
92 { 68 {
93 } 69 }
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after
176 SVGTextPathChunkBuilder::SVGTextPathChunkBuilder() 152 SVGTextPathChunkBuilder::SVGTextPathChunkBuilder()
177 : SVGTextChunkBuilder() 153 : SVGTextChunkBuilder()
178 , m_totalLength(0) 154 , m_totalLength(0)
179 , m_totalCharacters(0) 155 , m_totalCharacters(0)
180 , m_totalTextAnchorShift(0) 156 , m_totalTextAnchorShift(0)
181 { 157 {
182 } 158 }
183 159
184 void SVGTextPathChunkBuilder::handleTextChunk(BoxListConstIterator boxStart, Box ListConstIterator boxEnd) 160 void SVGTextPathChunkBuilder::handleTextChunk(BoxListConstIterator boxStart, Box ListConstIterator boxEnd)
185 { 161 {
186 SVGTextChunk chunk = createTextChunk(**boxStart); 162 const ComputedStyle& style = (*boxStart)->layoutObject().styleRef();
187 163
188 ChunkLengthAccumulator lengthAccumulator(chunk.isVerticalText()); 164 ChunkLengthAccumulator lengthAccumulator(style.svgStyle().isVerticalWritingM ode());
189 lengthAccumulator.processRange(boxStart, boxEnd); 165 lengthAccumulator.processRange(boxStart, boxEnd);
190 166
191 // Handle text-anchor as additional start offset for text paths. 167 // Handle text-anchor as additional start offset for text paths.
192 m_totalTextAnchorShift += chunk.calculateTextAnchorShift(lengthAccumulator.l ength()); 168 m_totalTextAnchorShift += calculateTextAnchorShift(style, lengthAccumulator. length());
193 169
194 m_totalLength += lengthAccumulator.length(); 170 m_totalLength += lengthAccumulator.length();
195 m_totalCharacters += lengthAccumulator.numCharacters(); 171 m_totalCharacters += lengthAccumulator.numCharacters();
196 } 172 }
197 173
198 static void buildSpacingAndGlyphsTransform(bool isVerticalText, float scale, con st SVGTextFragment& fragment, AffineTransform& spacingAndGlyphsTransform) 174 static void buildSpacingAndGlyphsTransform(bool isVerticalText, float scale, con st SVGTextFragment& fragment, AffineTransform& spacingAndGlyphsTransform)
199 { 175 {
200 spacingAndGlyphsTransform.translate(fragment.x, fragment.y); 176 spacingAndGlyphsTransform.translate(fragment.x, fragment.y);
201 177
202 if (isVerticalText) 178 if (isVerticalText)
203 spacingAndGlyphsTransform.scaleNonUniform(1, scale); 179 spacingAndGlyphsTransform.scaleNonUniform(1, scale);
204 else 180 else
205 spacingAndGlyphsTransform.scaleNonUniform(scale, 1); 181 spacingAndGlyphsTransform.scaleNonUniform(scale, 1);
206 182
207 spacingAndGlyphsTransform.translate(-fragment.x, -fragment.y); 183 spacingAndGlyphsTransform.translate(-fragment.x, -fragment.y);
208 } 184 }
209 185
210 void SVGTextChunkBuilder::handleTextChunk(BoxListConstIterator boxStart, BoxList ConstIterator boxEnd) 186 void SVGTextChunkBuilder::handleTextChunk(BoxListConstIterator boxStart, BoxList ConstIterator boxEnd)
211 { 187 {
212 SVGTextChunk chunk = createTextChunk(**boxStart); 188 ASSERT(*boxStart);
213 189
214 bool processTextLength = chunk.hasDesiredTextLength(); 190 const LayoutSVGInlineText& textLayoutObject = toLayoutSVGInlineText((*boxSta rt)->layoutObject());
215 bool processTextAnchor = chunk.hasTextAnchor(); 191 const ComputedStyle& style = textLayoutObject.styleRef();
192
193 // Handle 'lengthAdjust' property.
194 float desiredTextLength = 0;
195 SVGLengthAdjustType lengthAdjust = SVGLengthAdjustUnknown;
196 if (SVGTextContentElement* textContentElement = SVGTextContentElement::eleme ntFromLayoutObject(textLayoutObject.parent())) {
197 lengthAdjust = textContentElement->lengthAdjust()->currentValue()->enumV alue();
198
199 SVGLengthContext lengthContext(textContentElement);
200 if (textContentElement->textLengthIsSpecifiedByUser())
201 desiredTextLength = textContentElement->textLength()->currentValue() ->value(lengthContext);
202 else
203 desiredTextLength = 0;
204 }
205
206 bool processTextLength = desiredTextLength > 0;
207 bool processTextAnchor = needsTextAnchorAdjustment(style);
216 if (!processTextAnchor && !processTextLength) 208 if (!processTextAnchor && !processTextLength)
217 return; 209 return;
218 210
219 bool isVerticalText = chunk.isVerticalText(); 211 bool isVerticalText = style.svgStyle().isVerticalWritingMode();
220 212
221 // Calculate absolute length of whole text chunk (starting from text box 'st art', spanning 'length' text boxes). 213 // Calculate absolute length of whole text chunk (starting from text box 'st art', spanning 'length' text boxes).
222 ChunkLengthAccumulator lengthAccumulator(isVerticalText); 214 ChunkLengthAccumulator lengthAccumulator(isVerticalText);
223 lengthAccumulator.processRange(boxStart, boxEnd); 215 lengthAccumulator.processRange(boxStart, boxEnd);
224 216
225 if (processTextLength) { 217 if (processTextLength) {
226 float chunkLength = lengthAccumulator.length(); 218 float chunkLength = lengthAccumulator.length();
227 if (chunk.hasLengthAdjustSpacing()) { 219 if (lengthAdjust == SVGLengthAdjustSpacing) {
228 float textLengthShift = (chunk.desiredTextLength() - chunkLength) / lengthAccumulator.numCharacters(); 220 float textLengthShift = (desiredTextLength - chunkLength) / lengthAc cumulator.numCharacters();
229 unsigned atCharacter = 0; 221 unsigned atCharacter = 0;
230 for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) { 222 for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) {
231 Vector<SVGTextFragment>& fragments = (*boxIter)->textFragments() ; 223 Vector<SVGTextFragment>& fragments = (*boxIter)->textFragments() ;
232 if (fragments.isEmpty()) 224 if (fragments.isEmpty())
233 continue; 225 continue;
234 processTextLengthSpacingCorrection(isVerticalText, textLengthShi ft, fragments, atCharacter); 226 processTextLengthSpacingCorrection(isVerticalText, textLengthShi ft, fragments, atCharacter);
235 } 227 }
236 228
237 // Fragments have been adjusted, we have to recalculate the chunk 229 // Fragments have been adjusted, we have to recalculate the chunk
238 // length, to be able to apply the text-anchor shift. 230 // length, to be able to apply the text-anchor shift.
239 if (processTextAnchor) { 231 if (processTextAnchor) {
240 lengthAccumulator.reset(); 232 lengthAccumulator.reset();
241 lengthAccumulator.processRange(boxStart, boxEnd); 233 lengthAccumulator.processRange(boxStart, boxEnd);
242 } 234 }
243 } else { 235 } else {
244 ASSERT(chunk.hasLengthAdjustSpacingAndGlyphs()); 236 ASSERT(lengthAdjust == SVGLengthAdjustSpacingAndGlyphs);
245 float textLengthScale = chunk.desiredTextLength() / chunkLength; 237 float textLengthScale = desiredTextLength / chunkLength;
246 AffineTransform spacingAndGlyphsTransform; 238 AffineTransform spacingAndGlyphsTransform;
247 239
248 bool foundFirstFragment = false; 240 bool foundFirstFragment = false;
249 for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) { 241 for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) {
250 SVGInlineTextBox* textBox = *boxIter; 242 SVGInlineTextBox* textBox = *boxIter;
251 Vector<SVGTextFragment>& fragments = textBox->textFragments(); 243 Vector<SVGTextFragment>& fragments = textBox->textFragments();
252 if (fragments.isEmpty()) 244 if (fragments.isEmpty())
253 continue; 245 continue;
254 246
255 if (!foundFirstFragment) { 247 if (!foundFirstFragment) {
256 foundFirstFragment = true; 248 foundFirstFragment = true;
257 buildSpacingAndGlyphsTransform(isVerticalText, textLengthSca le, fragments.first(), spacingAndGlyphsTransform); 249 buildSpacingAndGlyphsTransform(isVerticalText, textLengthSca le, fragments.first(), spacingAndGlyphsTransform);
258 } 250 }
259 251
260 m_textBoxTransformations.set(textBox, spacingAndGlyphsTransform) ; 252 m_textBoxTransformations.set(textBox, spacingAndGlyphsTransform) ;
261 } 253 }
262 } 254 }
263 } 255 }
264 256
265 if (!processTextAnchor) 257 if (!processTextAnchor)
266 return; 258 return;
267 259
268 float textAnchorShift = chunk.calculateTextAnchorShift(lengthAccumulator.len gth()); 260 float textAnchorShift = calculateTextAnchorShift(style, lengthAccumulator.le ngth());
269 for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) { 261 for (auto boxIter = boxStart; boxIter != boxEnd; ++boxIter) {
270 Vector<SVGTextFragment>& fragments = (*boxIter)->textFragments(); 262 Vector<SVGTextFragment>& fragments = (*boxIter)->textFragments();
271 if (fragments.isEmpty()) 263 if (fragments.isEmpty())
272 continue; 264 continue;
273 processTextAnchorCorrection(isVerticalText, textAnchorShift, fragments); 265 processTextAnchorCorrection(isVerticalText, textAnchorShift, fragments);
274 } 266 }
275 } 267 }
276 268
277 void SVGTextChunkBuilder::processTextLengthSpacingCorrection(bool isVerticalText , float textLengthShift, Vector<SVGTextFragment>& fragments, unsigned& atCharact er) 269 void SVGTextChunkBuilder::processTextLengthSpacingCorrection(bool isVerticalText , float textLengthShift, Vector<SVGTextFragment>& fragments, unsigned& atCharact er)
278 { 270 {
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
313 continue; 305 continue;
314 306
315 for (SVGTextFragment& fragment : textBox->textFragments()) { 307 for (SVGTextFragment& fragment : textBox->textFragments()) {
316 ASSERT(fragment.lengthAdjustTransform.isIdentity()); 308 ASSERT(fragment.lengthAdjustTransform.isIdentity());
317 fragment.lengthAdjustTransform = textBoxTransformation; 309 fragment.lengthAdjustTransform = textBoxTransformation;
318 } 310 }
319 } 311 }
320 } 312 }
321 313
322 } 314 }
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