Chromium Code Reviews| Index: cc/gl_renderer.cc |
| diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc |
| index bb4ec4d3ee99d55d33be2886d435eee999f986cd..e1900a9d5d7cd8d3e84a5feafd6cdf1b15f2c004 100644 |
| --- a/cc/gl_renderer.cc |
| +++ b/cc/gl_renderer.cc |
| @@ -1510,7 +1510,8 @@ bool GLRenderer::bindFramebufferToTexture(DrawingFrame& frame, const ScopedResou |
| unsigned textureId = m_currentFramebufferLock->textureId(); |
| GLC(m_context, m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0)); |
| - DCHECK(m_context->checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); |
| + if (m_context->checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) |
|
jamesr
2012/12/18 05:40:11
this is a sync call and pretty expensive in some d
danakj
2012/12/18 06:06:57
Then we should probably just remove this line. The
danakj
2012/12/18 21:26:59
Done.
|
| + return false; |
| initializeMatrices(frame, framebufferRect, false); |
| setDrawViewportSize(framebufferRect.size()); |