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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #include "cc/gl_renderer.h" | 5 #include "cc/gl_renderer.h" | 
| 6 | 6 | 
| 7 #include <set> | 7 #include <set> | 
| 8 #include <string> | 8 #include <string> | 
| 9 #include <vector> | 9 #include <vector> | 
| 10 | 10 | 
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| 636     DCHECK_LE(tex_scale_y, 1.0f); | 636     DCHECK_LE(tex_scale_y, 1.0f); | 
| 637 | 637 | 
| 638     if (shaderTexTransformLocation != -1) { | 638     if (shaderTexTransformLocation != -1) { | 
| 639         GLC(context(), context()->uniform4f(shaderTexTransformLocation, | 639         GLC(context(), context()->uniform4f(shaderTexTransformLocation, | 
| 640                                             0.0f, 0.0f, | 640                                             0.0f, 0.0f, | 
| 641                                             tex_scale_x, tex_scale_y)); | 641                                             tex_scale_x, tex_scale_y)); | 
| 642     } else if (shaderTexScaleLocation != -1) { | 642     } else if (shaderTexScaleLocation != -1) { | 
| 643         GLC(context(), context()->uniform2f(shaderTexScaleLocation, | 643         GLC(context(), context()->uniform2f(shaderTexScaleLocation, | 
| 644                                             tex_scale_x, tex_scale_y)); | 644                                             tex_scale_x, tex_scale_y)); | 
| 645     } else { | 645     } else { | 
| 646       NOTREACHED(); | 646         DCHECK(isContextLost()); | 
| 647     } | 647     } | 
| 648 | 648 | 
| 649     if (shaderMaskSamplerLocation != -1) { | 649     if (shaderMaskSamplerLocation != -1) { | 
| 650         DCHECK(shaderMaskTexCoordScaleLocation != 1); | 650         DCHECK(shaderMaskTexCoordScaleLocation != 1); | 
| 651         DCHECK(shaderMaskTexCoordOffsetLocation != 1); | 651         DCHECK(shaderMaskTexCoordOffsetLocation != 1); | 
| 652         GLC(context(), context()->activeTexture(GL_TEXTURE1)); | 652         GLC(context(), context()->activeTexture(GL_TEXTURE1)); | 
| 653         GLC(context(), context()->uniform1i(shaderMaskSamplerLocation, 1)); | 653         GLC(context(), context()->uniform1i(shaderMaskSamplerLocation, 1)); | 
| 654         GLC(context(), context()->uniform2f(shaderMaskTexCoordOffsetLocation, | 654         GLC(context(), context()->uniform2f(shaderMaskTexCoordOffsetLocation, | 
| 655                                             quad->mask_uv_rect.x(), quad->mask_u
      v_rect.y())); | 655                                             quad->mask_uv_rect.x(), quad->mask_u
      v_rect.y())); | 
| 656         GLC(context(), context()->uniform2f(shaderMaskTexCoordScaleLocation, | 656         GLC(context(), context()->uniform2f(shaderMaskTexCoordScaleLocation, | 
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| 1506 | 1506 | 
| 1507 bool GLRenderer::bindFramebufferToTexture(DrawingFrame& frame, const ScopedResou
      rce* texture, const gfx::Rect& framebufferRect) | 1507 bool GLRenderer::bindFramebufferToTexture(DrawingFrame& frame, const ScopedResou
      rce* texture, const gfx::Rect& framebufferRect) | 
| 1508 { | 1508 { | 
| 1509     DCHECK(texture->id()); | 1509     DCHECK(texture->id()); | 
| 1510 | 1510 | 
| 1511     GLC(m_context, m_context->bindFramebuffer(GL_FRAMEBUFFER, m_offscreenFramebu
      fferId)); | 1511     GLC(m_context, m_context->bindFramebuffer(GL_FRAMEBUFFER, m_offscreenFramebu
      fferId)); | 
| 1512     m_currentFramebufferLock = make_scoped_ptr(new ResourceProvider::ScopedWrite
      LockGL(m_resourceProvider, texture->id())); | 1512     m_currentFramebufferLock = make_scoped_ptr(new ResourceProvider::ScopedWrite
      LockGL(m_resourceProvider, texture->id())); | 
| 1513     unsigned textureId = m_currentFramebufferLock->textureId(); | 1513     unsigned textureId = m_currentFramebufferLock->textureId(); | 
| 1514     GLC(m_context, m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTA
      CHMENT0, GL_TEXTURE_2D, textureId, 0)); | 1514     GLC(m_context, m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTA
      CHMENT0, GL_TEXTURE_2D, textureId, 0)); | 
| 1515 | 1515 | 
| 1516     DCHECK(m_context->checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_C
      OMPLETE); | 1516     DCHECK(m_context->checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_C
      OMPLETE || isContextLost()); | 
| 1517 | 1517 | 
| 1518     initializeMatrices(frame, framebufferRect, false); | 1518     initializeMatrices(frame, framebufferRect, false); | 
| 1519     setDrawViewportSize(framebufferRect.size()); | 1519     setDrawViewportSize(framebufferRect.size()); | 
| 1520 | 1520 | 
| 1521     return true; | 1521     return true; | 
| 1522 } | 1522 } | 
| 1523 | 1523 | 
| 1524 void GLRenderer::setScissorTestRect(const gfx::Rect& scissorRect) | 1524 void GLRenderer::setScissorTestRect(const gfx::Rect& scissorRect) | 
| 1525 { | 1525 { | 
| 1526     ensureScissorTestEnabled(); | 1526     ensureScissorTestEnabled(); | 
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| 1799 | 1799 | 
| 1800     releaseRenderPassTextures(); | 1800     releaseRenderPassTextures(); | 
| 1801 } | 1801 } | 
| 1802 | 1802 | 
| 1803 bool GLRenderer::isContextLost() | 1803 bool GLRenderer::isContextLost() | 
| 1804 { | 1804 { | 
| 1805     return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); | 1805     return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); | 
| 1806 } | 1806 } | 
| 1807 | 1807 | 
| 1808 }  // namespace cc | 1808 }  // namespace cc | 
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