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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "pdf/paint_aggregator.h" | 5 #include "pdf/paint_aggregator.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 | 10 |
| 11 namespace { |
| 12 |
| 13 bool IsNegative(int32_t num) { |
| 14 return num < 0; |
| 15 } |
| 16 |
| 17 } // namespace |
| 18 |
| 11 // ---------------------------------------------------------------------------- | 19 // ---------------------------------------------------------------------------- |
| 12 // ALGORITHM NOTES | 20 // ALGORITHM NOTES |
| 13 // | 21 // |
| 14 // We attempt to maintain a scroll rect in the presence of invalidations that | 22 // We attempt to maintain a scroll rect in the presence of invalidations that |
| 15 // are contained within the scroll rect. If an invalidation crosses a scroll | 23 // are contained within the scroll rect. If an invalidation crosses a scroll |
| 16 // rect, then we just treat the scroll rect as an invalidation rect. | 24 // rect, then we just treat the scroll rect as an invalidation rect. |
| 17 // | 25 // |
| 18 // For invalidations performed prior to scrolling and contained within the | 26 // For invalidations performed prior to scrolling and contained within the |
| 19 // scroll rect, we offset the invalidation rects to account for the fact that | 27 // scroll rect, we offset the invalidation rects to account for the fact that |
| 20 // the consumer will perform scrolling before painting. | 28 // the consumer will perform scrolling before painting. |
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| 138 } | 146 } |
| 139 | 147 |
| 140 // Again, we only support scrolling along one axis at a time. Make sure this | 148 // Again, we only support scrolling along one axis at a time. Make sure this |
| 141 // update doesn't scroll on a different axis than any existing one. | 149 // update doesn't scroll on a different axis than any existing one. |
| 142 if ((amount.x() && update_.scroll_delta.y()) || | 150 if ((amount.x() && update_.scroll_delta.y()) || |
| 143 (amount.y() && update_.scroll_delta.x())) { | 151 (amount.y() && update_.scroll_delta.x())) { |
| 144 InvalidateRect(clip_rect); | 152 InvalidateRect(clip_rect); |
| 145 return; | 153 return; |
| 146 } | 154 } |
| 147 | 155 |
| 156 // If we scroll in a reverse direction to the direction we originally scrolled |
| 157 // and there were invalidations that happened in-between we may end up |
| 158 // incorrectly clipping the invalidated rects (see crbug.com/488390). This bug |
| 159 // doesn't exist in the original implementation |
| 160 // (ppapi/utility/graphics/paint_aggregator.cc) which uses a different method |
| 161 // of handling invalidations that occur after a scroll. The problem is that |
| 162 // when we scroll the invalidated region, we clip it to the scroll rect. This |
| 163 // can cause us to lose information about what the invalidated region was if |
| 164 // it gets scrolled back into view. We either need to not do this clipping or |
| 165 // disallow combining scrolls that occur in different directions with |
| 166 // invalidations that happen in-between. This code really needs some tests... |
| 167 if (!update_.paint_rects.empty()) { |
| 168 if (IsNegative(amount.x()) != IsNegative(update_.scroll_delta.x()) || |
| 169 IsNegative(amount.y()) != IsNegative(update_.scroll_delta.y())) { |
| 170 InvalidateRect(clip_rect); |
| 171 return; |
| 172 } |
| 173 } |
| 174 |
| 148 // The scroll rect is new or isn't changing (though the scroll amount may | 175 // The scroll rect is new or isn't changing (though the scroll amount may |
| 149 // be changing). | 176 // be changing). |
| 150 update_.scroll_rect = clip_rect; | 177 update_.scroll_rect = clip_rect; |
| 151 update_.scroll_delta += amount; | 178 update_.scroll_delta += amount; |
| 152 | 179 |
| 153 // We might have just wiped out a pre-existing scroll. | 180 // We might have just wiped out a pre-existing scroll. |
| 154 if (update_.scroll_delta == pp::Point()) { | 181 if (update_.scroll_delta == pp::Point()) { |
| 155 update_.scroll_rect = pp::Rect(); | 182 update_.scroll_rect = pp::Rect(); |
| 156 return; | 183 return; |
| 157 } | 184 } |
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| 254 } | 281 } |
| 255 | 282 |
| 256 // If the new paint overlaps with a scroll, then also invalidate the rect in | 283 // If the new paint overlaps with a scroll, then also invalidate the rect in |
| 257 // its new position. | 284 // its new position. |
| 258 if (check_scroll && | 285 if (check_scroll && |
| 259 !update_.scroll_rect.IsEmpty() && | 286 !update_.scroll_rect.IsEmpty() && |
| 260 update_.scroll_rect.Intersects(rect)) { | 287 update_.scroll_rect.Intersects(rect)) { |
| 261 InvalidateRectInternal(ScrollPaintRect(rect, update_.scroll_delta), false); | 288 InvalidateRectInternal(ScrollPaintRect(rect, update_.scroll_delta), false); |
| 262 } | 289 } |
| 263 } | 290 } |
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