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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "pdf/paint_aggregator.h" | 5 #include "pdf/paint_aggregator.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 | 10 |
11 namespace { | |
12 | |
13 // We don't use std::sign here to avoid any issues with negative 0. | |
Sam McNally
2015/06/02 03:29:26
Don't pp:Points contain ints?
| |
14 int32_t sign(int32_t num) { | |
Sam McNally
2015/06/02 03:29:26
How about
bool IsNegative(int32_t num) { return nu
raymes
2015/06/02 06:57:08
Done.
| |
15 return num < 0 ? -1 : 1; | |
16 } | |
17 | |
18 } // namespace | |
19 | |
11 // ---------------------------------------------------------------------------- | 20 // ---------------------------------------------------------------------------- |
12 // ALGORITHM NOTES | 21 // ALGORITHM NOTES |
13 // | 22 // |
14 // We attempt to maintain a scroll rect in the presence of invalidations that | 23 // We attempt to maintain a scroll rect in the presence of invalidations that |
15 // are contained within the scroll rect. If an invalidation crosses a scroll | 24 // are contained within the scroll rect. If an invalidation crosses a scroll |
16 // rect, then we just treat the scroll rect as an invalidation rect. | 25 // rect, then we just treat the scroll rect as an invalidation rect. |
17 // | 26 // |
18 // For invalidations performed prior to scrolling and contained within the | 27 // For invalidations performed prior to scrolling and contained within the |
19 // scroll rect, we offset the invalidation rects to account for the fact that | 28 // scroll rect, we offset the invalidation rects to account for the fact that |
20 // the consumer will perform scrolling before painting. | 29 // the consumer will perform scrolling before painting. |
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138 } | 147 } |
139 | 148 |
140 // Again, we only support scrolling along one axis at a time. Make sure this | 149 // Again, we only support scrolling along one axis at a time. Make sure this |
141 // update doesn't scroll on a different axis than any existing one. | 150 // update doesn't scroll on a different axis than any existing one. |
142 if ((amount.x() && update_.scroll_delta.y()) || | 151 if ((amount.x() && update_.scroll_delta.y()) || |
143 (amount.y() && update_.scroll_delta.x())) { | 152 (amount.y() && update_.scroll_delta.x())) { |
144 InvalidateRect(clip_rect); | 153 InvalidateRect(clip_rect); |
145 return; | 154 return; |
146 } | 155 } |
147 | 156 |
157 // If we scroll in a reverse direction to the direction we originally scrolled | |
158 // and there were invalidations that happened in-between we may end up | |
159 // incorrectly clipping the invalidated rects (see crbug.com/488390). This bug | |
160 // doesn't exist in the original implementation | |
161 // (ppapi/utility/graphics/paint_aggregator.cc) which uses a different method | |
162 // of handling invalidations that occur after a scroll. The problem is that | |
163 // when we scroll the invalidated region, we clip it to the scroll rect. This | |
164 // can cause us to lose information about what the invalidated region was if | |
165 // it gets scrolled back into view. We either need to not do this clipping or | |
166 // disallow combining scrolls that occur in different directions with | |
167 // invalidations that happen in-between. This code really needs some tests... | |
168 if (!update_.paint_rects.empty()) { | |
169 if (sign(amount.x()) != sign(update_.scroll_delta.x()) || | |
170 sign(amount.y()) != sign(update_.scroll_delta.y())) { | |
171 InvalidateRect(clip_rect); | |
172 return; | |
173 } | |
174 } | |
175 | |
148 // The scroll rect is new or isn't changing (though the scroll amount may | 176 // The scroll rect is new or isn't changing (though the scroll amount may |
149 // be changing). | 177 // be changing). |
150 update_.scroll_rect = clip_rect; | 178 update_.scroll_rect = clip_rect; |
151 update_.scroll_delta += amount; | 179 update_.scroll_delta += amount; |
152 | 180 |
153 // We might have just wiped out a pre-existing scroll. | 181 // We might have just wiped out a pre-existing scroll. |
154 if (update_.scroll_delta == pp::Point()) { | 182 if (update_.scroll_delta == pp::Point()) { |
155 update_.scroll_rect = pp::Rect(); | 183 update_.scroll_rect = pp::Rect(); |
156 return; | 184 return; |
157 } | 185 } |
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254 } | 282 } |
255 | 283 |
256 // If the new paint overlaps with a scroll, then also invalidate the rect in | 284 // If the new paint overlaps with a scroll, then also invalidate the rect in |
257 // its new position. | 285 // its new position. |
258 if (check_scroll && | 286 if (check_scroll && |
259 !update_.scroll_rect.IsEmpty() && | 287 !update_.scroll_rect.IsEmpty() && |
260 update_.scroll_rect.Intersects(rect)) { | 288 update_.scroll_rect.Intersects(rect)) { |
261 InvalidateRectInternal(ScrollPaintRect(rect, update_.scroll_delta), false); | 289 InvalidateRectInternal(ScrollPaintRect(rect, update_.scroll_delta), false); |
262 } | 290 } |
263 } | 291 } |
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