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1 /* | 1 /* |
2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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98 extensionsUtil->ensureExtensionEnabled("GL_EXT_multisampled_render_t
o_texture"); | 98 extensionsUtil->ensureExtensionEnabled("GL_EXT_multisampled_render_t
o_texture"); |
99 } | 99 } |
100 bool packedDepthStencilSupported = extensionsUtil->supportsExtension("GL_OES
_packed_depth_stencil"); | 100 bool packedDepthStencilSupported = extensionsUtil->supportsExtension("GL_OES
_packed_depth_stencil"); |
101 if (packedDepthStencilSupported) | 101 if (packedDepthStencilSupported) |
102 extensionsUtil->ensureExtensionEnabled("GL_OES_packed_depth_stencil"); | 102 extensionsUtil->ensureExtensionEnabled("GL_OES_packed_depth_stencil"); |
103 bool discardFramebufferSupported = extensionsUtil->supportsExtension("GL_EXT
_discard_framebuffer"); | 103 bool discardFramebufferSupported = extensionsUtil->supportsExtension("GL_EXT
_discard_framebuffer"); |
104 if (discardFramebufferSupported) | 104 if (discardFramebufferSupported) |
105 extensionsUtil->ensureExtensionEnabled("GL_EXT_discard_framebuffer"); | 105 extensionsUtil->ensureExtensionEnabled("GL_EXT_discard_framebuffer"); |
106 | 106 |
107 RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(context, ex
tensionsUtil.release(), multisampleSupported, packedDepthStencilSupported, disca
rdFramebufferSupported, preserve, requestedAttributes)); | 107 RefPtr<DrawingBuffer> drawingBuffer = adoptRef(new DrawingBuffer(context, ex
tensionsUtil.release(), multisampleSupported, packedDepthStencilSupported, disca
rdFramebufferSupported, preserve, requestedAttributes)); |
| 108 Platform::current()->getGPUBlackList(&drawingBuffer->m_gpuBlackList); |
| 109 // determineRGBTextureSupport() if GL_RGB not supported |
| 110 if (!drawingBuffer->gpuBlackList().IsRGBTextureSupported()) |
| 111 drawingBuffer->determineRGBTextureSupport(); |
| 112 |
108 if (!drawingBuffer->initialize(size)) { | 113 if (!drawingBuffer->initialize(size)) { |
109 drawingBuffer->beginDestruction(); | 114 drawingBuffer->beginDestruction(); |
110 return PassRefPtr<DrawingBuffer>(); | 115 return PassRefPtr<DrawingBuffer>(); |
111 } | 116 } |
112 return drawingBuffer.release(); | 117 return drawingBuffer.release(); |
113 } | 118 } |
114 | 119 |
115 DrawingBuffer::DrawingBuffer(PassOwnPtr<WebGraphicsContext3D> context, | 120 DrawingBuffer::DrawingBuffer(PassOwnPtr<WebGraphicsContext3D> context, |
116 PassOwnPtr<Extensions3DUtil> extensionsUtil, | 121 PassOwnPtr<Extensions3DUtil> extensionsUtil, |
117 bool multisampleExtensionSupported, | 122 bool multisampleExtensionSupported, |
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143 , m_multisampleMode(None) | 148 , m_multisampleMode(None) |
144 , m_internalColorFormat(0) | 149 , m_internalColorFormat(0) |
145 , m_colorFormat(0) | 150 , m_colorFormat(0) |
146 , m_internalRenderbufferFormat(0) | 151 , m_internalRenderbufferFormat(0) |
147 , m_maxTextureSize(0) | 152 , m_maxTextureSize(0) |
148 , m_sampleCount(0) | 153 , m_sampleCount(0) |
149 , m_packAlignment(4) | 154 , m_packAlignment(4) |
150 , m_destructionInProgress(false) | 155 , m_destructionInProgress(false) |
151 , m_isHidden(false) | 156 , m_isHidden(false) |
152 , m_filterQuality(kLow_SkFilterQuality) | 157 , m_filterQuality(kLow_SkFilterQuality) |
| 158 , m_RGBTextureSupported(true) |
153 { | 159 { |
154 // Used by browser tests to detect the use of a DrawingBuffer. | 160 // Used by browser tests to detect the use of a DrawingBuffer. |
155 TRACE_EVENT_INSTANT0("test_gpu", "DrawingBufferCreation", TRACE_EVENT_SCOPE_
GLOBAL); | 161 TRACE_EVENT_INSTANT0("test_gpu", "DrawingBufferCreation", TRACE_EVENT_SCOPE_
GLOBAL); |
156 #ifndef NDEBUG | 162 #ifndef NDEBUG |
157 drawingBufferCounter.increment(); | 163 drawingBufferCounter.increment(); |
158 #endif | 164 #endif |
159 } | 165 } |
160 | 166 |
161 DrawingBuffer::~DrawingBuffer() | 167 DrawingBuffer::~DrawingBuffer() |
162 { | 168 { |
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396 ASSERT_NOT_REACHED(); | 402 ASSERT_NOT_REACHED(); |
397 } | 403 } |
398 | 404 |
399 bool DrawingBuffer::initialize(const IntSize& size) | 405 bool DrawingBuffer::initialize(const IntSize& size) |
400 { | 406 { |
401 if (m_context->isContextLost()) { | 407 if (m_context->isContextLost()) { |
402 // Need to try to restore the context again later. | 408 // Need to try to restore the context again later. |
403 return false; | 409 return false; |
404 } | 410 } |
405 | 411 |
406 if (m_requestedAttributes.alpha) { | 412 if (m_requestedAttributes.alpha || !isRGBTextureSupported()) { |
407 m_internalColorFormat = GL_RGBA; | 413 m_internalColorFormat = GL_RGBA; |
408 m_colorFormat = GL_RGBA; | 414 m_colorFormat = GL_RGBA; |
409 m_internalRenderbufferFormat = GL_RGBA8_OES; | 415 m_internalRenderbufferFormat = GL_RGBA8_OES; |
410 } else { | 416 } else { |
411 m_internalColorFormat = GL_RGB; | 417 m_internalColorFormat = GL_RGB; |
412 m_colorFormat = GL_RGB; | 418 m_colorFormat = GL_RGB; |
413 m_internalRenderbufferFormat = GL_RGB8_OES; | 419 m_internalRenderbufferFormat = GL_RGB8_OES; |
414 } | 420 } |
415 | 421 |
416 m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); | 422 m_context->getIntegerv(GL_MAX_TEXTURE_SIZE, &m_maxTextureSize); |
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708 void DrawingBuffer::clearFramebuffers(GLbitfield clearMask) | 714 void DrawingBuffer::clearFramebuffers(GLbitfield clearMask) |
709 { | 715 { |
710 // We will clear the multisample FBO, but we also need to clear the non-mult
isampled buffer. | 716 // We will clear the multisample FBO, but we also need to clear the non-mult
isampled buffer. |
711 if (m_multisampleFBO) { | 717 if (m_multisampleFBO) { |
712 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); | 718 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
713 m_context->clear(GL_COLOR_BUFFER_BIT); | 719 m_context->clear(GL_COLOR_BUFFER_BIT); |
714 } | 720 } |
715 | 721 |
716 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleF
BO : m_fbo); | 722 m_context->bindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO ? m_multisampleF
BO : m_fbo); |
717 m_context->clear(clearMask); | 723 m_context->clear(clearMask); |
| 724 |
| 725 if (!m_requestedAttributes.alpha && !isRGBTextureSupported()) |
| 726 m_context->colorMask(true, true, true, false); |
718 } | 727 } |
719 | 728 |
720 void DrawingBuffer::setSize(const IntSize& size) | 729 void DrawingBuffer::setSize(const IntSize& size) |
721 { | 730 { |
722 if (m_size == size) | 731 if (m_size == size) |
723 return; | 732 return; |
724 | 733 |
725 m_size = size; | 734 m_size = size; |
726 } | 735 } |
727 | 736 |
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980 | 989 |
981 void DrawingBuffer::deleteChromiumImageForTexture(TextureInfo* info) | 990 void DrawingBuffer::deleteChromiumImageForTexture(TextureInfo* info) |
982 { | 991 { |
983 if (info->imageId) { | 992 if (info->imageId) { |
984 m_context->releaseTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId); | 993 m_context->releaseTexImage2DCHROMIUM(GL_TEXTURE_2D, info->imageId); |
985 m_context->destroyImageCHROMIUM(info->imageId); | 994 m_context->destroyImageCHROMIUM(info->imageId); |
986 info->imageId = 0; | 995 info->imageId = 0; |
987 } | 996 } |
988 } | 997 } |
989 | 998 |
| 999 void DrawingBuffer::determineRGBTextureSupport() |
| 1000 { |
| 1001 // One time validation is required for GL_RGB texture |
| 1002 // so that DrawingBuffer can choose format for the backbuffer correctly. |
| 1003 // DrawingBuffer tries to allocate GL_RGB texture in case of alpha attribute
false |
| 1004 // and fails because GL_RGB not supported on specific GPU's (e.g Mali- 2/3/4
00 family). |
| 1005 Platform3DObject fbo = m_context->createFramebuffer(); |
| 1006 m_context->bindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1007 unsigned offscreenRGBTexture = createColorTexture(); |
| 1008 m_context->texImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED
_BYTE, 0); |
| 1009 m_context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEX
TURE_2D, offscreenRGBTexture, 0); |
| 1010 m_RGBTextureSupported = m_context->checkFramebufferStatus(GL_FRAMEBUFFER) ==
GL_FRAMEBUFFER_COMPLETE; |
| 1011 |
| 1012 if (fbo) { |
| 1013 m_context->deleteFramebuffer(fbo); |
| 1014 m_context->bindFramebuffer(GL_FRAMEBUFFER, 0); |
| 1015 } |
| 1016 |
| 1017 if (offscreenRGBTexture) |
| 1018 m_context->deleteTexture(offscreenRGBTexture); |
| 1019 } |
| 1020 |
990 } // namespace blink | 1021 } // namespace blink |
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