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Side by Side Diff: content/browser/gamepad/gamepad_provider.h

Issue 1159623009: content: Remove use of MessageLoopProxy and deprecated MessageLoop APIs (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Test build fix. Created 5 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
7 7
8 #include <utility> 8 #include <utility>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/callback_forward.h" 11 #include "base/callback_forward.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/shared_memory.h" 14 #include "base/memory/shared_memory.h"
15 #include "base/memory/weak_ptr.h" 15 #include "base/memory/weak_ptr.h"
16 #include "base/message_loop/message_loop_proxy.h"
17 #include "base/synchronization/lock.h" 16 #include "base/synchronization/lock.h"
18 #include "base/system_monitor/system_monitor.h" 17 #include "base/system_monitor/system_monitor.h"
19 #include "content/common/content_export.h" 18 #include "content/common/content_export.h"
20 #include "third_party/WebKit/public/platform/WebGamepads.h" 19 #include "third_party/WebKit/public/platform/WebGamepads.h"
21 20
22 namespace base { 21 namespace base {
23 class MessageLoopProxy; 22 class SingleThreadTaskRunner;
24 class Thread; 23 class Thread;
25 } 24 }
26 25
27 namespace content { 26 namespace content {
28 27
29 class GamepadDataFetcher; 28 class GamepadDataFetcher;
30 struct GamepadHardwareBuffer; 29 struct GamepadHardwareBuffer;
31 30
32 class CONTENT_EXPORT GamepadProvider : 31 class CONTENT_EXPORT GamepadProvider :
33 public base::SystemMonitor::DevicesChangedObserver { 32 public base::SystemMonitor::DevicesChangedObserver {
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
98 bool have_scheduled_do_poll_; 97 bool have_scheduled_do_poll_;
99 98
100 // Lists all observers registered for user gestures, and the thread which 99 // Lists all observers registered for user gestures, and the thread which
101 // to issue the callbacks on. Since we always issue the callback on the 100 // to issue the callbacks on. Since we always issue the callback on the
102 // thread which the registration happened, and this class lives on the I/O 101 // thread which the registration happened, and this class lives on the I/O
103 // thread, the message loop proxies will normally just be the I/O thread. 102 // thread, the message loop proxies will normally just be the I/O thread.
104 // However, this will be the main thread for unit testing. 103 // However, this will be the main thread for unit testing.
105 base::Lock user_gesture_lock_; 104 base::Lock user_gesture_lock_;
106 struct ClosureAndThread { 105 struct ClosureAndThread {
107 ClosureAndThread(const base::Closure& c, 106 ClosureAndThread(const base::Closure& c,
108 const scoped_refptr<base::MessageLoopProxy>& m); 107 const scoped_refptr<base::SingleThreadTaskRunner>& m);
109 ~ClosureAndThread(); 108 ~ClosureAndThread();
110 109
111 base::Closure closure; 110 base::Closure closure;
112 scoped_refptr<base::MessageLoopProxy> message_loop; 111 scoped_refptr<base::SingleThreadTaskRunner> task_runner;
113 }; 112 };
114 typedef std::vector<ClosureAndThread> UserGestureObserverVector; 113 typedef std::vector<ClosureAndThread> UserGestureObserverVector;
115 UserGestureObserverVector user_gesture_observers_; 114 UserGestureObserverVector user_gesture_observers_;
116 115
117 // Updated based on notification from SystemMonitor when the system devices 116 // Updated based on notification from SystemMonitor when the system devices
118 // have been updated, and this notification is passed on to the data fetcher 117 // have been updated, and this notification is passed on to the data fetcher
119 // to enable it to avoid redundant (and possibly expensive) is-connected 118 // to enable it to avoid redundant (and possibly expensive) is-connected
120 // tests. Access to devices_changed_ must be guarded by 119 // tests. Access to devices_changed_ must be guarded by
121 // devices_changed_lock_. 120 // devices_changed_lock_.
122 base::Lock devices_changed_lock_; 121 base::Lock devices_changed_lock_;
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
158 scoped_ptr<base::Thread> polling_thread_; 157 scoped_ptr<base::Thread> polling_thread_;
159 158
160 static GamepadProvider* instance_; 159 static GamepadProvider* instance_;
161 160
162 DISALLOW_COPY_AND_ASSIGN(GamepadProvider); 161 DISALLOW_COPY_AND_ASSIGN(GamepadProvider);
163 }; 162 };
164 163
165 } // namespace content 164 } // namespace content
166 165
167 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_ 166 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PROVIDER_H_
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