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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/ash_activation_controller.h" | 5 #include "ash/wm/ash_activation_controller.h" |
6 | 6 |
7 #include "ash/launcher/launcher.h" | |
8 #include "ash/root_window_controller.h" | 7 #include "ash/root_window_controller.h" |
9 #include "ash/shell.h" | 8 #include "ash/shell.h" |
10 #include "ash/shell_delegate.h" | |
11 #include "ash/wm/activation_controller.h" | 9 #include "ash/wm/activation_controller.h" |
12 #include "ash/wm/property_util.h" | 10 #include "ash/wm/property_util.h" |
13 #include "ash/wm/window_util.h" | 11 #include "ash/wm/window_util.h" |
14 #include "ash/wm/workspace_controller.h" | 12 #include "ash/wm/workspace_controller.h" |
15 #include "ui/views/corewm/window_modality_controller.h" | 13 #include "ui/views/corewm/window_modality_controller.h" |
16 #include "ui/views/widget/widget.h" | |
17 | 14 |
18 namespace ash { | 15 namespace ash { |
19 namespace internal { | 16 namespace internal { |
20 | 17 |
21 //////////////////////////////////////////////////////////////////////////////// | 18 //////////////////////////////////////////////////////////////////////////////// |
22 // AshActivationController, public: | 19 // AshActivationController, public: |
23 | 20 |
24 AshActivationController::AshActivationController() { | 21 AshActivationController::AshActivationController() { |
25 } | 22 } |
26 | 23 |
27 AshActivationController::~AshActivationController() { | 24 AshActivationController::~AshActivationController() { |
28 } | 25 } |
29 | 26 |
30 //////////////////////////////////////////////////////////////////////////////// | 27 //////////////////////////////////////////////////////////////////////////////// |
31 // AshActivationController, ActivationControllerDelegate implementation: | 28 // AshActivationController, ActivationControllerDelegate implementation: |
32 | 29 |
33 aura::Window* AshActivationController::WillActivateWindow( | 30 aura::Window* AshActivationController::WillActivateWindow( |
34 aura::Window* window) { | 31 aura::Window* window) { |
35 aura::Window* window_modal_transient = | 32 aura::Window* window_modal_transient = |
36 views::corewm::GetModalTransient(window); | 33 views::corewm::GetModalTransient(window); |
37 if (window_modal_transient) | 34 if (window_modal_transient) |
38 return window_modal_transient; | 35 return window_modal_transient; |
39 | 36 |
40 // Fallback to launcher | |
41 if (!window) | |
42 window = PrepareToActivateLauncher(); | |
43 | |
44 // Make sure the workspace manager switches to the workspace for window. | 37 // Make sure the workspace manager switches to the workspace for window. |
45 // Without this CanReceiveEvents() below returns false and activation never | 38 // Without this CanReceiveEvents() below returns false and activation never |
46 // changes. CanReceiveEvents() returns false if |window| isn't in the active | 39 // changes. CanReceiveEvents() returns false if |window| isn't in the active |
47 // workspace, in which case its parent is not visible. | 40 // workspace, in which case its parent is not visible. |
48 // TODO(sky): if I instead change the opacity of the parent this isn't an | 41 // TODO(sky): if I instead change the opacity of the parent this isn't an |
49 // issue, but will make animations trickier... Consider which one is better. | 42 // issue, but will make animations trickier... Consider which one is better. |
50 if (window) { | 43 if (window) { |
51 internal::RootWindowController* root_window_controller = | 44 internal::RootWindowController* root_window_controller = |
52 GetRootWindowController(window->GetRootWindow()); | 45 GetRootWindowController(window->GetRootWindow()); |
53 root_window_controller->workspace_controller()-> | 46 root_window_controller->workspace_controller()-> |
(...skipping 23 matching lines...) Expand all Loading... |
77 | 70 |
78 aura::Window* AshActivationController::WillFocusWindow( | 71 aura::Window* AshActivationController::WillFocusWindow( |
79 aura::Window* window) { | 72 aura::Window* window) { |
80 aura::Window* window_modal_transient = | 73 aura::Window* window_modal_transient = |
81 views::corewm::GetModalTransient(window); | 74 views::corewm::GetModalTransient(window); |
82 if (window_modal_transient) | 75 if (window_modal_transient) |
83 return window_modal_transient; | 76 return window_modal_transient; |
84 return window; | 77 return window; |
85 } | 78 } |
86 | 79 |
87 aura::Window* AshActivationController::PrepareToActivateLauncher() { | |
88 // If workspace controller is not available, then it means that the root | |
89 // window is being destroyed. We can't activate any window then. | |
90 if (!GetRootWindowController( | |
91 Shell::GetActiveRootWindow())->workspace_controller()) { | |
92 return NULL; | |
93 } | |
94 // Fallback to a launcher only when Spoken feedback is enabled. | |
95 if (!Shell::GetInstance()->delegate()->IsSpokenFeedbackEnabled()) | |
96 return NULL; | |
97 Launcher* launcher; | |
98 if (Shell::IsLauncherPerDisplayEnabled()) { | |
99 launcher = GetRootWindowController( | |
100 Shell::GetActiveRootWindow())->launcher(); | |
101 } else { | |
102 launcher = Launcher::ForPrimaryDisplay(); | |
103 } | |
104 // Launcher is not always available, eg. not in the login screen. | |
105 if (!launcher) | |
106 return NULL; | |
107 views::Widget* launcher_widget = launcher->widget(); | |
108 // Launcher's window may be already destroyed in shutting down process. | |
109 if (!launcher_widget) | |
110 return NULL; | |
111 aura::Window* launcher_window = launcher_widget->GetNativeWindow(); | |
112 // Notify launcher to allow activation via CanActivate(). | |
113 launcher->WillActivateAsFallback(); | |
114 return launcher_window; | |
115 } | |
116 | |
117 } // namespace internal | 80 } // namespace internal |
118 } // namespace ash | 81 } // namespace ash |
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