DescriptionAvoid unncessary EGLImageTargetTexture calls
EGLImageTargetTexture is expensive on some drivers, and can be skipped
if a texture is already bound to the EGLImage.
BUG=492315
Committed: https://crrev.com/043650c4a2dcb8f2be4a42781c090bb18d5d77f6
Cr-Commit-Position: refs/heads/master@{#332100}
Patch Set 1 #
Messages
Total messages: 7 (2 generated)
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