| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkBlurMask.h" | 9 #include "SkBlurMask.h" |
| 10 #include "SkBlurMaskFilter.h" | 10 #include "SkBlurMaskFilter.h" |
| 11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
| 12 | 12 |
| 13 #if SK_SUPPORT_GPU | 13 #if SK_SUPPORT_GPU |
| 14 #include "GrContext.h" | 14 #include "GrContext.h" |
| 15 #include "GrContextOptions.h" |
| 15 #endif | 16 #endif |
| 16 | 17 |
| 17 // Create a black&white checked texture with 2 1-pixel rings | 18 // Create a black&white checked texture with 2 1-pixel rings |
| 18 // around the outside edge. The inner ring is red and the outer ring is blue. | 19 // around the outside edge. The inner ring is red and the outer ring is blue. |
| 19 static void make_ringed_bitmap(SkBitmap* result, int width, int height) { | 20 static void make_ringed_bitmap(SkBitmap* result, int width, int height) { |
| 20 SkASSERT(0 == width % 2 && 0 == height % 2); | 21 SkASSERT(0 == width % 2 && 0 == height % 2); |
| 21 | 22 |
| 22 static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); | 23 static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); |
| 23 static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); | 24 static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); |
| 24 static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); | 25 static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); |
| (...skipping 156 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 181 canvas->save(); | 182 canvas->save(); |
| 182 if (m) { | 183 if (m) { |
| 183 static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSiz
e + kBlockSpacing); | 184 static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSiz
e + kBlockSpacing); |
| 184 canvas->translate(0, kBottom); | 185 canvas->translate(0, kBottom); |
| 185 SkMatrix rotate; | 186 SkMatrix rotate; |
| 186 rotate.setRotate(15.f, 0, kBottom + kBlockSpacing); | 187 rotate.setRotate(15.f, 0, kBottom + kBlockSpacing); |
| 187 canvas->concat(rotate); | 188 canvas->concat(rotate); |
| 188 canvas->scale(0.71f, 1.22f); | 189 canvas->scale(0.71f, 1.22f); |
| 189 } | 190 } |
| 190 | 191 |
| 191 // First draw a column with no bleeding, tiling, or filtering | 192 // First draw a column with no bleeding and no filtering |
| 192 this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); | 193 this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); |
| 193 this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); | 194 this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); |
| 194 this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); | 195 this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); |
| 195 this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); | 196 this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); |
| 196 | 197 |
| 197 // Then draw a column with no bleeding or tiling but with low filter
ing | 198 // Then draw a column with no bleeding and low filtering |
| 198 this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 199 this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); |
| 199 this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 200 this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); |
| 200 this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 201 this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); |
| 201 this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 202 this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); |
| 202 | 203 |
| 203 // Then draw a column with no bleeding or tiling but with high filte
ring | 204 // Then draw a column with no bleeding and high filtering |
| 204 this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 205 this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); |
| 205 this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 206 this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); |
| 206 this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 207 this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); |
| 207 this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 208 this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); |
| 208 | 209 |
| 209 #if SK_SUPPORT_GPU | 210 // Then draw a column with bleeding and no filtering (bleed should h
ave no effect w/out blur) |
| 210 GrContext* ctx = canvas->getGrContext(); | 211 this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kNone_SkFilterQuality); |
| 211 int oldMaxTextureSize = 0; | 212 this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kNone_SkFilterQuality); |
| 212 if (ctx) { | 213 this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kNone_SkFilterQuality); |
| 213 // shrink the max texture size so all our textures can be reason
ably sized | 214 this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kNone_SkFilterQuality); |
| 214 oldMaxTextureSize = ctx->getMaxTextureSize(); | |
| 215 ctx->setMaxTextureSizeOverride(kMaxTextureSize); | |
| 216 } | |
| 217 #endif | |
| 218 | 215 |
| 219 // Then draw a column with no bleeding but with tiling and low filte
ring | 216 // Then draw a column with bleeding and low filtering |
| 220 this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 217 this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); |
| 221 this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 218 this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); |
| 222 this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 219 this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); |
| 223 this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 220 this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); |
| 224 | 221 |
| 225 // Then draw a column with no bleeding but with tiling and high filt
ering | 222 // Finally draw a column with bleeding and high filtering |
| 226 this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 223 this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); |
| 227 this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 224 this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); |
| 228 this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 225 this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); |
| 229 this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 226 this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); |
| 230 | 227 |
| 231 // Then draw a column with bleeding, tiling, and low filtering | |
| 232 this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); | |
| 233 this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); | |
| 234 this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); | |
| 235 this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); | |
| 236 | |
| 237 // Finally draw a column with bleeding, tiling, and high filtering | |
| 238 this->drawCase1(canvas, kCol6X, kRow0Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); | |
| 239 this->drawCase2(canvas, kCol6X, kRow1Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); | |
| 240 this->drawCase3(canvas, kCol6X, kRow2Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); | |
| 241 this->drawCase4(canvas, kCol6X, kRow3Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); | |
| 242 | |
| 243 #if SK_SUPPORT_GPU | |
| 244 if (ctx) { | |
| 245 ctx->setMaxTextureSizeOverride(oldMaxTextureSize); | |
| 246 } | |
| 247 #endif | |
| 248 canvas->restore(); | 228 canvas->restore(); |
| 249 } | 229 } |
| 250 } | 230 } |
| 251 | 231 |
| 232 #if SK_SUPPORT_GPU |
| 233 void modifyGrContextOptions(GrContextOptions* options) override { |
| 234 options->fMaxTextureSizeOverride = kMaxTextureSize; |
| 235 } |
| 236 #endif |
| 237 |
| 252 private: | 238 private: |
| 253 static const int kBlockSize = 70; | 239 static const int kBlockSize = 70; |
| 254 static const int kBlockSpacing = 5; | 240 static const int kBlockSpacing = 5; |
| 255 | 241 |
| 256 static const int kCol0X = kBlockSpacing; | 242 static const int kCol0X = kBlockSpacing; |
| 257 static const int kCol1X = 2*kBlockSpacing + kBlockSize; | 243 static const int kCol1X = 2*kBlockSpacing + kBlockSize; |
| 258 static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize; | 244 static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize; |
| 259 static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize; | 245 static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize; |
| 260 static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize; | 246 static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize; |
| 261 static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize; | 247 static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize; |
| 262 static const int kCol6X = 7*kBlockSpacing + 6*kBlockSize; | 248 static const int kWidth = 7*kBlockSpacing + 6*kBlockSize; |
| 263 static const int kWidth = 8*kBlockSpacing + 7*kBlockSize; | |
| 264 | 249 |
| 265 static const int kRow0Y = kBlockSpacing; | 250 static const int kRow0Y = kBlockSpacing; |
| 266 static const int kRow1Y = 2*kBlockSpacing + kBlockSize; | 251 static const int kRow1Y = 2*kBlockSpacing + kBlockSize; |
| 267 static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize; | 252 static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize; |
| 268 static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; | 253 static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; |
| 269 | 254 |
| 270 static const int kSmallTextureSize = 6; | 255 static const int kSmallTextureSize = 6; |
| 271 static const int kMaxTextureSize = 32; | 256 static const int kMaxTextureSize = 32; |
| 272 | 257 |
| 273 SkBitmap fBitmapSmall; | 258 SkBitmap fBitmapSmall; |
| 274 SkBitmap fBitmapBig; | 259 SkBitmap fBitmapBig; |
| 275 | 260 |
| 276 typedef GM INHERITED; | 261 typedef GM INHERITED; |
| 277 }; | 262 }; |
| 278 | 263 |
| 279 DEF_GM( return new BleedGM(); ) | 264 DEF_GM( return new BleedGM(); ) |
| OLD | NEW |