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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBlurMask.h" | 9 #include "SkBlurMask.h" |
10 #include "SkBlurMaskFilter.h" | 10 #include "SkBlurMaskFilter.h" |
11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
12 | 12 |
13 #if SK_SUPPORT_GPU | 13 #if SK_SUPPORT_GPU |
14 #include "GrContext.h" | 14 #include "GrContext.h" |
| 15 #include "GrContextOptions.h" |
15 #endif | 16 #endif |
16 | 17 |
17 // Create a black&white checked texture with 2 1-pixel rings | 18 // Create a black&white checked texture with 2 1-pixel rings |
18 // around the outside edge. The inner ring is red and the outer ring is blue. | 19 // around the outside edge. The inner ring is red and the outer ring is blue. |
19 static void make_ringed_bitmap(SkBitmap* result, int width, int height) { | 20 static void make_ringed_bitmap(SkBitmap* result, int width, int height) { |
20 SkASSERT(0 == width % 2 && 0 == height % 2); | 21 SkASSERT(0 == width % 2 && 0 == height % 2); |
21 | 22 |
22 static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); | 23 static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); |
23 static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); | 24 static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); |
24 static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); | 25 static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); |
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181 canvas->save(); | 182 canvas->save(); |
182 if (m) { | 183 if (m) { |
183 static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSiz
e + kBlockSpacing); | 184 static const SkScalar kBottom = SkIntToScalar(kRow3Y + kBlockSiz
e + kBlockSpacing); |
184 canvas->translate(0, kBottom); | 185 canvas->translate(0, kBottom); |
185 SkMatrix rotate; | 186 SkMatrix rotate; |
186 rotate.setRotate(15.f, 0, kBottom + kBlockSpacing); | 187 rotate.setRotate(15.f, 0, kBottom + kBlockSpacing); |
187 canvas->concat(rotate); | 188 canvas->concat(rotate); |
188 canvas->scale(0.71f, 1.22f); | 189 canvas->scale(0.71f, 1.22f); |
189 } | 190 } |
190 | 191 |
191 // First draw a column with no bleeding, tiling, or filtering | 192 // First draw a column with no bleeding and no filtering |
192 this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); | 193 this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); |
193 this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); | 194 this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); |
194 this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); | 195 this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); |
195 this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); | 196 this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kNone_SkFilterQuality); |
196 | 197 |
197 // Then draw a column with no bleeding or tiling but with low filter
ing | 198 // Then draw a column with no bleeding and low filtering |
198 this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 199 this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); |
199 this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 200 this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); |
200 this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 201 this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); |
201 this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 202 this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); |
202 | 203 |
203 // Then draw a column with no bleeding or tiling but with high filte
ring | 204 // Then draw a column with no bleeding and high filtering |
204 this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 205 this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); |
205 this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 206 this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); |
206 this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 207 this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); |
207 this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 208 this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); |
208 | 209 |
209 #if SK_SUPPORT_GPU | 210 // Then draw a column with bleeding and no filtering (bleed should h
ave no effect w/out blur) |
210 GrContext* ctx = canvas->getGrContext(); | 211 this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kNone_SkFilterQuality); |
211 int oldMaxTextureSize = 0; | 212 this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kNone_SkFilterQuality); |
212 if (ctx) { | 213 this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kNone_SkFilterQuality); |
213 // shrink the max texture size so all our textures can be reason
ably sized | 214 this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kNone_SkFilterQuality); |
214 oldMaxTextureSize = ctx->getMaxTextureSize(); | |
215 ctx->setMaxTextureSizeOverride(kMaxTextureSize); | |
216 } | |
217 #endif | |
218 | 215 |
219 // Then draw a column with no bleeding but with tiling and low filte
ring | 216 // Then draw a column with bleeding and low filtering |
220 this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 217 this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); |
221 this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 218 this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); |
222 this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 219 this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); |
223 this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kLow_SkFilterQuality); | 220 this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); |
224 | 221 |
225 // Then draw a column with no bleeding but with tiling and high filt
ering | 222 // Finally draw a column with bleeding and high filtering |
226 this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 223 this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); |
227 this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 224 this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); |
228 this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 225 this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); |
229 this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kNone_DrawBitmapRe
ctFlag, kHigh_SkFilterQuality); | 226 this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); |
230 | 227 |
231 // Then draw a column with bleeding, tiling, and low filtering | |
232 this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); | |
233 this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); | |
234 this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); | |
235 this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kLow_SkFilterQuality); | |
236 | |
237 // Finally draw a column with bleeding, tiling, and high filtering | |
238 this->drawCase1(canvas, kCol6X, kRow0Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); | |
239 this->drawCase2(canvas, kCol6X, kRow1Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); | |
240 this->drawCase3(canvas, kCol6X, kRow2Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); | |
241 this->drawCase4(canvas, kCol6X, kRow3Y, SkCanvas::kBleed_DrawBitmapR
ectFlag, kHigh_SkFilterQuality); | |
242 | |
243 #if SK_SUPPORT_GPU | |
244 if (ctx) { | |
245 ctx->setMaxTextureSizeOverride(oldMaxTextureSize); | |
246 } | |
247 #endif | |
248 canvas->restore(); | 228 canvas->restore(); |
249 } | 229 } |
250 } | 230 } |
251 | 231 |
| 232 #if SK_SUPPORT_GPU |
| 233 void modifyGrContextOptions(GrContextOptions* options) override { |
| 234 options->fMaxTextureSizeOverride = kMaxTextureSize; |
| 235 } |
| 236 #endif |
| 237 |
252 private: | 238 private: |
253 static const int kBlockSize = 70; | 239 static const int kBlockSize = 70; |
254 static const int kBlockSpacing = 5; | 240 static const int kBlockSpacing = 5; |
255 | 241 |
256 static const int kCol0X = kBlockSpacing; | 242 static const int kCol0X = kBlockSpacing; |
257 static const int kCol1X = 2*kBlockSpacing + kBlockSize; | 243 static const int kCol1X = 2*kBlockSpacing + kBlockSize; |
258 static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize; | 244 static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize; |
259 static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize; | 245 static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize; |
260 static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize; | 246 static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize; |
261 static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize; | 247 static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize; |
262 static const int kCol6X = 7*kBlockSpacing + 6*kBlockSize; | 248 static const int kWidth = 7*kBlockSpacing + 6*kBlockSize; |
263 static const int kWidth = 8*kBlockSpacing + 7*kBlockSize; | |
264 | 249 |
265 static const int kRow0Y = kBlockSpacing; | 250 static const int kRow0Y = kBlockSpacing; |
266 static const int kRow1Y = 2*kBlockSpacing + kBlockSize; | 251 static const int kRow1Y = 2*kBlockSpacing + kBlockSize; |
267 static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize; | 252 static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize; |
268 static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; | 253 static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; |
269 | 254 |
270 static const int kSmallTextureSize = 6; | 255 static const int kSmallTextureSize = 6; |
271 static const int kMaxTextureSize = 32; | 256 static const int kMaxTextureSize = 32; |
272 | 257 |
273 SkBitmap fBitmapSmall; | 258 SkBitmap fBitmapSmall; |
274 SkBitmap fBitmapBig; | 259 SkBitmap fBitmapBig; |
275 | 260 |
276 typedef GM INHERITED; | 261 typedef GM INHERITED; |
277 }; | 262 }; |
278 | 263 |
279 DEF_GM( return new BleedGM(); ) | 264 DEF_GM( return new BleedGM(); ) |
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