OLD | NEW |
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 import '../fn2.dart'; | 5 import '../fn2.dart'; |
6 import 'dart:sky' as sky; | 6 import 'dart:sky' as sky; |
7 import '../rendering/box.dart'; | 7 import '../rendering/box.dart'; |
8 import '../rendering/object.dart'; | 8 import '../rendering/object.dart'; |
9 | 9 |
10 | 10 |
11 enum ScaffoldSlots { | 11 enum ScaffoldSlots { |
12 Toolbar, | 12 toolbar, |
13 Body, | 13 body, |
14 StatusBar, | 14 statusBar, |
15 Drawer, | 15 drawer, |
16 FloatingActionButton | 16 floatingActionButton |
17 } | 17 } |
18 | 18 |
19 class RenderScaffold extends RenderBox { | 19 class RenderScaffold extends RenderBox { |
20 | 20 |
21 RenderScaffold({ | 21 RenderScaffold({ |
22 RenderBox toolbar, | 22 RenderBox toolbar, |
23 RenderBox body, | 23 RenderBox body, |
24 RenderBox statusbar, | 24 RenderBox statusbar, |
25 RenderBox drawer, | 25 RenderBox drawer, |
26 RenderBox floatingActionButton | 26 RenderBox floatingActionButton |
27 }) { | 27 }) { |
28 this[ScaffoldSlots.Toolbar] = toolbar; | 28 this[ScaffoldSlots.toolbar] = toolbar; |
29 this[ScaffoldSlots.Body] = body; | 29 this[ScaffoldSlots.body] = body; |
30 this[ScaffoldSlots.StatusBar] = statusbar; | 30 this[ScaffoldSlots.statusBar] = statusbar; |
31 this[ScaffoldSlots.Drawer] = drawer; | 31 this[ScaffoldSlots.drawer] = drawer; |
32 this[ScaffoldSlots.FloatingActionButton] = floatingActionButton; | 32 this[ScaffoldSlots.floatingActionButton] = floatingActionButton; |
33 } | 33 } |
34 | 34 |
35 Map<ScaffoldSlots, RenderBox> _slots = new Map<ScaffoldSlots, RenderBox>(); | 35 Map<ScaffoldSlots, RenderBox> _slots = new Map<ScaffoldSlots, RenderBox>(); |
36 RenderBox operator[] (ScaffoldSlots slot) => _slots[slot]; | 36 RenderBox operator[] (ScaffoldSlots slot) => _slots[slot]; |
37 void operator[]= (ScaffoldSlots slot, RenderBox value) { | 37 void operator[]= (ScaffoldSlots slot, RenderBox value) { |
38 RenderBox old = _slots[slot]; | 38 RenderBox old = _slots[slot]; |
39 if (old == value) | 39 if (old == value) |
40 return; | 40 return; |
41 if (old != null) | 41 if (old != null) |
42 dropChild(old); | 42 dropChild(old); |
(...skipping 22 matching lines...) Expand all Loading... |
65 } | 65 } |
66 | 66 |
67 static const kToolbarHeight = 100.0; | 67 static const kToolbarHeight = 100.0; |
68 static const kStatusbarHeight = 50.0; | 68 static const kStatusbarHeight = 50.0; |
69 static const kButtonX = -16.0; // from right edge of body | 69 static const kButtonX = -16.0; // from right edge of body |
70 static const kButtonY = -16.0; // from bottom edge of body | 70 static const kButtonY = -16.0; // from bottom edge of body |
71 | 71 |
72 void performLayout() { | 72 void performLayout() { |
73 double bodyHeight = size.height; | 73 double bodyHeight = size.height; |
74 double bodyPosition = 0.0; | 74 double bodyPosition = 0.0; |
75 if (_slots[ScaffoldSlots.Toolbar] != null) { | 75 if (_slots[ScaffoldSlots.toolbar] != null) { |
76 RenderBox toolbar = _slots[ScaffoldSlots.Toolbar]; | 76 RenderBox toolbar = _slots[ScaffoldSlots.toolbar]; |
77 toolbar.layout(new BoxConstraints.tight(new sky.Size(size.width, kToolbarH
eight))); | 77 toolbar.layout(new BoxConstraints.tight(new sky.Size(size.width, kToolbarH
eight))); |
78 assert(toolbar.parentData is BoxParentData); | 78 assert(toolbar.parentData is BoxParentData); |
79 toolbar.parentData.position = new sky.Point(0.0, 0.0); | 79 toolbar.parentData.position = new sky.Point(0.0, 0.0); |
80 bodyPosition = kToolbarHeight; | 80 bodyPosition = kToolbarHeight; |
81 bodyHeight -= kToolbarHeight; | 81 bodyHeight -= kToolbarHeight; |
82 } | 82 } |
83 if (_slots[ScaffoldSlots.StatusBar] != null) { | 83 if (_slots[ScaffoldSlots.statusBar] != null) { |
84 RenderBox statusbar = _slots[ScaffoldSlots.StatusBar]; | 84 RenderBox statusbar = _slots[ScaffoldSlots.statusBar]; |
85 statusbar.layout(new BoxConstraints.tight(new sky.Size(size.width, kStatus
barHeight))); | 85 statusbar.layout(new BoxConstraints.tight(new sky.Size(size.width, kStatus
barHeight))); |
86 assert(statusbar.parentData is BoxParentData); | 86 assert(statusbar.parentData is BoxParentData); |
87 statusbar.parentData.position = new sky.Point(0.0, size.height - kStatusba
rHeight); | 87 statusbar.parentData.position = new sky.Point(0.0, size.height - kStatusba
rHeight); |
88 bodyHeight -= kStatusbarHeight; | 88 bodyHeight -= kStatusbarHeight; |
89 } | 89 } |
90 if (_slots[ScaffoldSlots.Body] != null) { | 90 if (_slots[ScaffoldSlots.body] != null) { |
91 RenderBox body = _slots[ScaffoldSlots.Body]; | 91 RenderBox body = _slots[ScaffoldSlots.body]; |
92 body.layout(new BoxConstraints.tight(new sky.Size(size.width, bodyHeight))
); | 92 body.layout(new BoxConstraints.tight(new sky.Size(size.width, bodyHeight))
); |
93 assert(body.parentData is BoxParentData); | 93 assert(body.parentData is BoxParentData); |
94 body.parentData.position = new sky.Point(0.0, bodyPosition); | 94 body.parentData.position = new sky.Point(0.0, bodyPosition); |
95 } | 95 } |
96 if (_slots[ScaffoldSlots.Drawer] != null) { | 96 if (_slots[ScaffoldSlots.drawer] != null) { |
97 RenderBox drawer = _slots[ScaffoldSlots.Drawer]; | 97 RenderBox drawer = _slots[ScaffoldSlots.drawer]; |
98 drawer.layout(new BoxConstraints(minWidth: 0.0, maxWidth: size.width, minH
eight: size.height, maxHeight: size.height)); | 98 drawer.layout(new BoxConstraints(minWidth: 0.0, maxWidth: size.width, minH
eight: size.height, maxHeight: size.height)); |
99 assert(drawer.parentData is BoxParentData); | 99 assert(drawer.parentData is BoxParentData); |
100 drawer.parentData.position = new sky.Point(0.0, 0.0); | 100 drawer.parentData.position = new sky.Point(0.0, 0.0); |
101 } | 101 } |
102 if (_slots[ScaffoldSlots.FloatingActionButton] != null) { | 102 if (_slots[ScaffoldSlots.floatingActionButton] != null) { |
103 RenderBox floatingActionButton = _slots[ScaffoldSlots.FloatingActionButton
]; | 103 RenderBox floatingActionButton = _slots[ScaffoldSlots.floatingActionButton
]; |
104 floatingActionButton.layout(new BoxConstraints(minWidth: 0.0, maxWidth: si
ze.width, minHeight: size.height, maxHeight: size.height)); | 104 floatingActionButton.layout(new BoxConstraints(minWidth: 0.0, maxWidth: si
ze.width, minHeight: size.height, maxHeight: size.height)); |
105 assert(floatingActionButton.parentData is BoxParentData); | 105 assert(floatingActionButton.parentData is BoxParentData); |
106 floatingActionButton.parentData.position = new sky.Point(size.width - kBut
tonX, bodyPosition + bodyHeight - kButtonY); | 106 floatingActionButton.parentData.position = new sky.Point(size.width - kBut
tonX, bodyPosition + bodyHeight - kButtonY); |
107 } | 107 } |
108 } | 108 } |
109 | 109 |
110 void paint(RenderObjectDisplayList canvas) { | 110 void paint(RenderObjectDisplayList canvas) { |
111 for (ScaffoldSlots slot in [ScaffoldSlots.Body, ScaffoldSlots.StatusBar, Sca
ffoldSlots.Toolbar, ScaffoldSlots.FloatingActionButton, ScaffoldSlots.Drawer]) { | 111 for (ScaffoldSlots slot in [ScaffoldSlots.body, ScaffoldSlots.statusBar, Sca
ffoldSlots.toolbar, ScaffoldSlots.floatingActionButton, ScaffoldSlots.drawer]) { |
112 RenderBox box = _slots[slot]; | 112 RenderBox box = _slots[slot]; |
113 if (box != null) { | 113 if (box != null) { |
114 assert(box.parentData is BoxParentData); | 114 assert(box.parentData is BoxParentData); |
115 canvas.paintChild(box, box.parentData.position); | 115 canvas.paintChild(box, box.parentData.position); |
116 } | 116 } |
117 } | 117 } |
118 } | 118 } |
119 | 119 |
120 void hitTestChildren(HitTestResult result, { sky.Point position }) { | 120 void hitTestChildren(HitTestResult result, { sky.Point position }) { |
121 for (ScaffoldSlots slot in [ScaffoldSlots.Drawer, ScaffoldSlots.FloatingActi
onButton, ScaffoldSlots.Toolbar, ScaffoldSlots.StatusBar, ScaffoldSlots.Body]) { | 121 for (ScaffoldSlots slot in [ScaffoldSlots.drawer, ScaffoldSlots.floatingActi
onButton, ScaffoldSlots.toolbar, ScaffoldSlots.statusBar, ScaffoldSlots.body]) { |
122 RenderBox box = _slots[slot]; | 122 RenderBox box = _slots[slot]; |
123 if (box != null) { | 123 if (box != null) { |
124 assert(box.parentData is BoxParentData); | 124 assert(box.parentData is BoxParentData); |
125 if (new sky.Rect.fromPointAndSize(box.parentData.position, box.size).con
tains(position)) { | 125 if (new sky.Rect.fromPointAndSize(box.parentData.position, box.size).con
tains(position)) { |
126 if (box.hitTest(result, position: (position - box.parentData.position)
.toPoint())) | 126 if (box.hitTest(result, position: (position - box.parentData.position)
.toPoint())) |
127 return; | 127 return; |
128 } | 128 } |
129 } | 129 } |
130 } | 130 } |
131 } | 131 } |
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
163 } | 163 } |
164 | 164 |
165 void removeChild(UINode node) { | 165 void removeChild(UINode node) { |
166 assert(node != null); | 166 assert(node != null); |
167 root.remove(node.root); | 167 root.remove(node.root); |
168 super.removeChild(node); | 168 super.removeChild(node); |
169 } | 169 } |
170 | 170 |
171 void syncRenderObject(UINode old) { | 171 void syncRenderObject(UINode old) { |
172 super.syncRenderObject(old); | 172 super.syncRenderObject(old); |
173 syncChild(toolbar, old is Scaffold ? old.toolbar : null, ScaffoldSlots.Toolb
ar); | 173 syncChild(toolbar, old is Scaffold ? old.toolbar : null, ScaffoldSlots.toolb
ar); |
174 syncChild(body, old is Scaffold ? old.body : null, ScaffoldSlots.Body); | 174 syncChild(body, old is Scaffold ? old.body : null, ScaffoldSlots.body); |
175 syncChild(statusbar, old is Scaffold ? old.statusbar : null, ScaffoldSlots.S
tatusBar); | 175 syncChild(statusbar, old is Scaffold ? old.statusbar : null, ScaffoldSlots.s
tatusBar); |
176 syncChild(drawer, old is Scaffold ? old.drawer : null, ScaffoldSlots.Drawer)
; | 176 syncChild(drawer, old is Scaffold ? old.drawer : null, ScaffoldSlots.drawer)
; |
177 syncChild(floatingActionButton, old is Scaffold ? old.floatingActionButton :
null, ScaffoldSlots.FloatingActionButton); | 177 syncChild(floatingActionButton, old is Scaffold ? old.floatingActionButton :
null, ScaffoldSlots.floatingActionButton); |
178 } | 178 } |
179 | 179 |
180 } | 180 } |
OLD | NEW |