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Side by Side Diff: sky/sdk/lib/framework/components2/scaffold.dart

Issue 1158813004: Style guide says enum values should be lowerCamelCase. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 import '../fn2.dart'; 5 import '../fn2.dart';
6 import 'dart:sky' as sky; 6 import 'dart:sky' as sky;
7 import '../rendering/box.dart'; 7 import '../rendering/box.dart';
8 import '../rendering/object.dart'; 8 import '../rendering/object.dart';
9 9
10 10
11 enum ScaffoldSlots { 11 enum ScaffoldSlots {
12 Toolbar, 12 toolbar,
13 Body, 13 body,
14 StatusBar, 14 statusBar,
15 Drawer, 15 drawer,
16 FloatingActionButton 16 floatingActionButton
17 } 17 }
18 18
19 class RenderScaffold extends RenderBox { 19 class RenderScaffold extends RenderBox {
20 20
21 RenderScaffold({ 21 RenderScaffold({
22 RenderBox toolbar, 22 RenderBox toolbar,
23 RenderBox body, 23 RenderBox body,
24 RenderBox statusbar, 24 RenderBox statusbar,
25 RenderBox drawer, 25 RenderBox drawer,
26 RenderBox floatingActionButton 26 RenderBox floatingActionButton
27 }) { 27 }) {
28 this[ScaffoldSlots.Toolbar] = toolbar; 28 this[ScaffoldSlots.toolbar] = toolbar;
29 this[ScaffoldSlots.Body] = body; 29 this[ScaffoldSlots.body] = body;
30 this[ScaffoldSlots.StatusBar] = statusbar; 30 this[ScaffoldSlots.statusBar] = statusbar;
31 this[ScaffoldSlots.Drawer] = drawer; 31 this[ScaffoldSlots.drawer] = drawer;
32 this[ScaffoldSlots.FloatingActionButton] = floatingActionButton; 32 this[ScaffoldSlots.floatingActionButton] = floatingActionButton;
33 } 33 }
34 34
35 Map<ScaffoldSlots, RenderBox> _slots = new Map<ScaffoldSlots, RenderBox>(); 35 Map<ScaffoldSlots, RenderBox> _slots = new Map<ScaffoldSlots, RenderBox>();
36 RenderBox operator[] (ScaffoldSlots slot) => _slots[slot]; 36 RenderBox operator[] (ScaffoldSlots slot) => _slots[slot];
37 void operator[]= (ScaffoldSlots slot, RenderBox value) { 37 void operator[]= (ScaffoldSlots slot, RenderBox value) {
38 RenderBox old = _slots[slot]; 38 RenderBox old = _slots[slot];
39 if (old == value) 39 if (old == value)
40 return; 40 return;
41 if (old != null) 41 if (old != null)
42 dropChild(old); 42 dropChild(old);
(...skipping 22 matching lines...) Expand all
65 } 65 }
66 66
67 static const kToolbarHeight = 100.0; 67 static const kToolbarHeight = 100.0;
68 static const kStatusbarHeight = 50.0; 68 static const kStatusbarHeight = 50.0;
69 static const kButtonX = -16.0; // from right edge of body 69 static const kButtonX = -16.0; // from right edge of body
70 static const kButtonY = -16.0; // from bottom edge of body 70 static const kButtonY = -16.0; // from bottom edge of body
71 71
72 void performLayout() { 72 void performLayout() {
73 double bodyHeight = size.height; 73 double bodyHeight = size.height;
74 double bodyPosition = 0.0; 74 double bodyPosition = 0.0;
75 if (_slots[ScaffoldSlots.Toolbar] != null) { 75 if (_slots[ScaffoldSlots.toolbar] != null) {
76 RenderBox toolbar = _slots[ScaffoldSlots.Toolbar]; 76 RenderBox toolbar = _slots[ScaffoldSlots.toolbar];
77 toolbar.layout(new BoxConstraints.tight(new sky.Size(size.width, kToolbarH eight))); 77 toolbar.layout(new BoxConstraints.tight(new sky.Size(size.width, kToolbarH eight)));
78 assert(toolbar.parentData is BoxParentData); 78 assert(toolbar.parentData is BoxParentData);
79 toolbar.parentData.position = new sky.Point(0.0, 0.0); 79 toolbar.parentData.position = new sky.Point(0.0, 0.0);
80 bodyPosition = kToolbarHeight; 80 bodyPosition = kToolbarHeight;
81 bodyHeight -= kToolbarHeight; 81 bodyHeight -= kToolbarHeight;
82 } 82 }
83 if (_slots[ScaffoldSlots.StatusBar] != null) { 83 if (_slots[ScaffoldSlots.statusBar] != null) {
84 RenderBox statusbar = _slots[ScaffoldSlots.StatusBar]; 84 RenderBox statusbar = _slots[ScaffoldSlots.statusBar];
85 statusbar.layout(new BoxConstraints.tight(new sky.Size(size.width, kStatus barHeight))); 85 statusbar.layout(new BoxConstraints.tight(new sky.Size(size.width, kStatus barHeight)));
86 assert(statusbar.parentData is BoxParentData); 86 assert(statusbar.parentData is BoxParentData);
87 statusbar.parentData.position = new sky.Point(0.0, size.height - kStatusba rHeight); 87 statusbar.parentData.position = new sky.Point(0.0, size.height - kStatusba rHeight);
88 bodyHeight -= kStatusbarHeight; 88 bodyHeight -= kStatusbarHeight;
89 } 89 }
90 if (_slots[ScaffoldSlots.Body] != null) { 90 if (_slots[ScaffoldSlots.body] != null) {
91 RenderBox body = _slots[ScaffoldSlots.Body]; 91 RenderBox body = _slots[ScaffoldSlots.body];
92 body.layout(new BoxConstraints.tight(new sky.Size(size.width, bodyHeight)) ); 92 body.layout(new BoxConstraints.tight(new sky.Size(size.width, bodyHeight)) );
93 assert(body.parentData is BoxParentData); 93 assert(body.parentData is BoxParentData);
94 body.parentData.position = new sky.Point(0.0, bodyPosition); 94 body.parentData.position = new sky.Point(0.0, bodyPosition);
95 } 95 }
96 if (_slots[ScaffoldSlots.Drawer] != null) { 96 if (_slots[ScaffoldSlots.drawer] != null) {
97 RenderBox drawer = _slots[ScaffoldSlots.Drawer]; 97 RenderBox drawer = _slots[ScaffoldSlots.drawer];
98 drawer.layout(new BoxConstraints(minWidth: 0.0, maxWidth: size.width, minH eight: size.height, maxHeight: size.height)); 98 drawer.layout(new BoxConstraints(minWidth: 0.0, maxWidth: size.width, minH eight: size.height, maxHeight: size.height));
99 assert(drawer.parentData is BoxParentData); 99 assert(drawer.parentData is BoxParentData);
100 drawer.parentData.position = new sky.Point(0.0, 0.0); 100 drawer.parentData.position = new sky.Point(0.0, 0.0);
101 } 101 }
102 if (_slots[ScaffoldSlots.FloatingActionButton] != null) { 102 if (_slots[ScaffoldSlots.floatingActionButton] != null) {
103 RenderBox floatingActionButton = _slots[ScaffoldSlots.FloatingActionButton ]; 103 RenderBox floatingActionButton = _slots[ScaffoldSlots.floatingActionButton ];
104 floatingActionButton.layout(new BoxConstraints(minWidth: 0.0, maxWidth: si ze.width, minHeight: size.height, maxHeight: size.height)); 104 floatingActionButton.layout(new BoxConstraints(minWidth: 0.0, maxWidth: si ze.width, minHeight: size.height, maxHeight: size.height));
105 assert(floatingActionButton.parentData is BoxParentData); 105 assert(floatingActionButton.parentData is BoxParentData);
106 floatingActionButton.parentData.position = new sky.Point(size.width - kBut tonX, bodyPosition + bodyHeight - kButtonY); 106 floatingActionButton.parentData.position = new sky.Point(size.width - kBut tonX, bodyPosition + bodyHeight - kButtonY);
107 } 107 }
108 } 108 }
109 109
110 void paint(RenderObjectDisplayList canvas) { 110 void paint(RenderObjectDisplayList canvas) {
111 for (ScaffoldSlots slot in [ScaffoldSlots.Body, ScaffoldSlots.StatusBar, Sca ffoldSlots.Toolbar, ScaffoldSlots.FloatingActionButton, ScaffoldSlots.Drawer]) { 111 for (ScaffoldSlots slot in [ScaffoldSlots.body, ScaffoldSlots.statusBar, Sca ffoldSlots.toolbar, ScaffoldSlots.floatingActionButton, ScaffoldSlots.drawer]) {
112 RenderBox box = _slots[slot]; 112 RenderBox box = _slots[slot];
113 if (box != null) { 113 if (box != null) {
114 assert(box.parentData is BoxParentData); 114 assert(box.parentData is BoxParentData);
115 canvas.paintChild(box, box.parentData.position); 115 canvas.paintChild(box, box.parentData.position);
116 } 116 }
117 } 117 }
118 } 118 }
119 119
120 void hitTestChildren(HitTestResult result, { sky.Point position }) { 120 void hitTestChildren(HitTestResult result, { sky.Point position }) {
121 for (ScaffoldSlots slot in [ScaffoldSlots.Drawer, ScaffoldSlots.FloatingActi onButton, ScaffoldSlots.Toolbar, ScaffoldSlots.StatusBar, ScaffoldSlots.Body]) { 121 for (ScaffoldSlots slot in [ScaffoldSlots.drawer, ScaffoldSlots.floatingActi onButton, ScaffoldSlots.toolbar, ScaffoldSlots.statusBar, ScaffoldSlots.body]) {
122 RenderBox box = _slots[slot]; 122 RenderBox box = _slots[slot];
123 if (box != null) { 123 if (box != null) {
124 assert(box.parentData is BoxParentData); 124 assert(box.parentData is BoxParentData);
125 if (new sky.Rect.fromPointAndSize(box.parentData.position, box.size).con tains(position)) { 125 if (new sky.Rect.fromPointAndSize(box.parentData.position, box.size).con tains(position)) {
126 if (box.hitTest(result, position: (position - box.parentData.position) .toPoint())) 126 if (box.hitTest(result, position: (position - box.parentData.position) .toPoint()))
127 return; 127 return;
128 } 128 }
129 } 129 }
130 } 130 }
131 } 131 }
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
163 } 163 }
164 164
165 void removeChild(UINode node) { 165 void removeChild(UINode node) {
166 assert(node != null); 166 assert(node != null);
167 root.remove(node.root); 167 root.remove(node.root);
168 super.removeChild(node); 168 super.removeChild(node);
169 } 169 }
170 170
171 void syncRenderObject(UINode old) { 171 void syncRenderObject(UINode old) {
172 super.syncRenderObject(old); 172 super.syncRenderObject(old);
173 syncChild(toolbar, old is Scaffold ? old.toolbar : null, ScaffoldSlots.Toolb ar); 173 syncChild(toolbar, old is Scaffold ? old.toolbar : null, ScaffoldSlots.toolb ar);
174 syncChild(body, old is Scaffold ? old.body : null, ScaffoldSlots.Body); 174 syncChild(body, old is Scaffold ? old.body : null, ScaffoldSlots.body);
175 syncChild(statusbar, old is Scaffold ? old.statusbar : null, ScaffoldSlots.S tatusBar); 175 syncChild(statusbar, old is Scaffold ? old.statusbar : null, ScaffoldSlots.s tatusBar);
176 syncChild(drawer, old is Scaffold ? old.drawer : null, ScaffoldSlots.Drawer) ; 176 syncChild(drawer, old is Scaffold ? old.drawer : null, ScaffoldSlots.drawer) ;
177 syncChild(floatingActionButton, old is Scaffold ? old.floatingActionButton : null, ScaffoldSlots.FloatingActionButton); 177 syncChild(floatingActionButton, old is Scaffold ? old.floatingActionButton : null, ScaffoldSlots.floatingActionButton);
178 } 178 }
179 179
180 } 180 }
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